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Dacy

Retired Community Rep
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Everything posted by Dacy

  1. Thank you! So, I've found so many pages and so many interrelated pages that simply completely do not apply and there is nothing to salvage from them, and I use that word intentionally, as it relates to the salvage aspect of bases. There is all kinds of info on what items needed salvage, what kinds, how much, and what the prestige costs were, among other long dead things. How to get rid of the entire page and weed the network of superfluous items? I assume I follow the links, delete the pages linked until I'm back at the root, and then follow another link branch. -Dacy
  2. Cool look for the base, tho, well done! -Dacy
  3. Looks to me very much as though you are a pure hero? You can't see destinations to villain side when you're pure hero. But they're there, they're attached, and if a villain or rogue or even a vigilante came it, I bet they could see and use the portals. I'd be happy to come confirm! -Dacy
  4. I was editing some tables last night, and noticed that they also typically have a space modifier at the top; the ones I worked on had been set to 80% of width; I resized them to 40% (because I eliminated information that was no longer applicable). I would also like to apologize for my outburst last night; that is the most heated response I have ever sent, and usually I take a bit of time to think it through. But I also had to see if there was a path forward, because it truly felt like there was no way forward at that point. That is not to excuse myself, though; I am sorry for expressing my frustration the way I did. Above the Chemist, I really appreciate all your input and help! Thank you! I have a question. As noted, I've been trying to update some of the base information, which is terribly outdated. I'm looking at entire sections that no longer apply, and they need to be modified not only in the applicable sections, but in the table of contents. Here is what I mean: Item origin: that entire section no longer applies. Base Rooms: the only difference in base rooms is between the entry and the others, in terms of function, and then there are various sizes. So none of the categories listed after base rooms apply. Could we move these items to "Legacy Concepts" and redo the table of contents? Do I need to have a discussion for approval before doing something that major? (Or "attempting" as I'm not yet confident in my ability). -Dacy
  5. Also, how do I replace a picture file with an accurate one? (separate question) Never mind, I figured that out. -Dacy
  6. Very well; I understand you can get updates on wiki changes sent to a discord, that would be helpful. What about how information is entered to a table? Can multiple columns get information at once, are there commands to separate the information that goes into each column, or do you have to manually enter each cell's information? What's the format to create a table? Or, where can I locate such information? -Dacy
  7. So. Yeah, we're wiki idiots who know next to nothing about anything except what we can see of what we know that's not accurate, and we want to change that. I understand and respect the fact that a Google doc link is not a wiki format, and not what people expect to find in a wiki entry about base listings. Having said that, I also know that EB isn't keen on being responsible for updating a wiki and entering all of those bases in the new format, and we have no idea at this point how we'd DO a format for wiki. (And responding to your last: EB is super frustrated at this point. I am too, but you came back more reasonable than I expected, so I'm still here.) If I can find someone to make some sort of script to input the values...hmm, but. Our page is much much wider than your format allows. I think we'd have to lose some information to put it into the Wiki...but anyway. Can you show me the format for entering information into a format such as you have here, a table? And EB is concerned about veracity. We don't want to have to monitor two different base codexes, with two different input points; can we make changing or adding to Wiki bases very limited? Btw, I am an editor on the wiki. I've been updating base information, because most of it is from Live and has changed significantly. So, two points here: we want to be able to control access so we can make sure things are correct and stay that way, and we need to know the format for inputting information into a table; are there scripts that can fill in a line of a table from a line of information that goes in the different columns? Or is it always entered information piece by piece? -Dacy
  8. Okay. My misunderstanding. They put up a link, correct? And took out the inaccurate information? So, you say on the one hand, and other than that, you say people should make an account and edit. Um? Confusion here. Because nowhere does it say "Edit if the wiki editors agree" and HOW do we get the "wiki editors" to agree?? Nothing is very clear here. I have no idea who these editors are, how to contact them, or what information they need beyond "this is incorrect and we want to fix it with carefully researched data with controlled input access for veracity". Can we edit, or not? If not, it would be helpful to have something of this process for submission for approval listed somewhere. -Dacy
  9. I wonder that you do not seem to realize that the source of the base information in the wiki is from a Google document that is open to player editing? Now, I do not know who is transferring that information to wiki, I have been trying to find out, but most base owners did not even know there WAS a wiki for bases; I only discovered it myself recently. Which, it's possible that the wiki, because the players did not know of it, is more accurate in reflecting bases as they were listed if they were immediately transferred; what we do know is, that after Easter Bunny meticulously combed through all information on bases that were listed, there were quite a few discrepancies. I know of people whose bases have been deleted or altered from the google doc. If people did know of the wiki, it could have been altered; does anyone go out and check to verify if the base listed matches the information given? The wiki, however, has no way of knowing which of these bases have changed codes, been abandoned, or are now physically there but inactive. The categories were never adequate to the bases that are out there; we have tried to give better and more inclusive descriptive tags, which are able to be used for sorting to find particular bases of a particular design or style. See, the format of the Wiki is based on the format of the original Google doc. Here are three examples from the Google doc, and their corresponding entries on the Wiki: Google: Vel's Folly Transit Hub Storm Palace @Vel Mori A quick travel hub project The STATION Transit Hub Pocket Dimension STATION-18074 @Garbage Wizard Official Transit hub of the Justice Division. A subway station themed base with all amenities and several pop culture references. /macro_image "Temporary_Warburg_MegaBuff" "Teleport: THE STATION" "em trainwhistle$$enterbasefrompasscode STATION-18074" The entries in the Wiki: Note that the categories, the order of information, and the text of the descriptions all match. Note also that there are missing pieces of information: whomever transferred the information for the Station (it was not Garbage WIzard) did not choose to include the macro for it. And the code for Vel's Folly is missing; one of the compromised posts on the document. So, we are sure that the format and the very information that is input into the Wiki is coming from the Google doc. Which, as mentioned, is corrupted and out of date. We have no idea who has been inputting information, because we can find no one who says they have, and most did not know that the wiki was even there, as I said. Now, we have expanded the information about each base that doesn't rely on the description, for better searchability. The new format will not transfer into the old format very well. They are different. The current wiki entries are out of date and in many cases, inaccurate. Will you help us figure out how to get the wiki to be up to date and aligned with the Google sheet we're using to organize the information? I mean, yeah, we hate that it's Google, but it was difficult to find anything else that was accessible and met the needs. Like with Wiki, we are careful with this information. Only editors may enter a base onto the master sheet. The copies that people see check themselves against the master so that nothing can be changed without our so say. Anyone who has an inaccurate listing can come to us to get it fixed (and we will investigate). We've tested base codes to see which are still valid. Here's an example of a listing, and the differences. Current wiki: Here's what those listings look like in our directory: (has slider, this is second half) Powergirls: Second part: We are listing both the owner and the builder. As you can see here, sometimes it's different. (I had to use bases I knew of and that were inputted into both directories, but there are other situations where this applies). Many more tags for people who want to find a particular type of base. And a guest book for commentary. We will lose a lot of that information if the current format is kept. Wow, You are coming off as someone who has no interest in information accuracy or truthfulness. When told something isn't right, your proposed solution is "just get rid of it"? Why moderate a wiki at all, if you have no interest in accuracy or truth? Why say in your signature that people should edit and you "need help", and then proceed to be just as nasty and unhelpful as I've seen anyone BE in this game? SMH so dang hard. WHAT DO YOU THINK WE'VE TRIED TO DO. EB made an account. Put up a page fixing multiple errors. Got chewed out for not "discussing it" with some committee that is listed NOWHERE, we've been TRYING to find who's running this and it's really not easy to even find that information out...until you "break the rules", apparently. And THEN, are you helpful? No. Snarky, dismissive, condescending, rude, and very unhelpful. You are anything BUT encouraging. You've pretty well convinced me that it's pointless to talk to a snarky brick wall that has no interest in correcting a problem; we'll get nowhere here. I mean, correct me if I'm wrong on that. But that's the view from here. Last chance to show a different side of this little "club" you have going here. Because honestly, despite my annoyance with your attitude, I'd -still- rather have a listing that was accurate, than to leave feeling like the whole system is a farce by committee, and likely untrustworthy. I'd -like- to be able to continue to recommend it. But that's up to you now. -Dacy
  10. Well, Easter Bunny may be able to elaborate more, as he spearheaded this project, but here's why we got involved. We found that: 1) there were many discrepancies between the wiki and the forum google docs. As evidenced by the sign asking that people not delete other's entries, the entries could be changed, and some were. Our system does not allow for that. Changes have to go through one of the directory caretakers. 2) The docs that were in place were hard to navigate, because things were in the order they were input and not alphabetical order, and Google docs are not easily searchable without someone who knows what they are doing at the helm. (THANK YOU @Matsiyan!) The person who made the original doc is not here anymore. 3) The docs' descriptive categories leave a lot to be desired. 4) We wanted something searchable, especially, searchable by category. We wanted something where people could add guestbook comments. We wanted features that would appeal to people, and we have hopes of getting this version accessible in game, because too many people just ignore the docs as they are now. Most people don't even know that the Wiki versions exist. 5) We have/are collating all of the entries from various places and hope that the owners and/or builders will submit how they'd like the entry to be. See, some bases aren't there anymore. Some bases have inactive codes. There was a directory in my Discord of some, some had entered/listed their base in a topic such as Show Off but then there was nothing for that base in the docs, even some contest entries had never been listed, so we're just trying to do what we can to get things all in one place in a usable format. 🙂 Also, we want to help all of those who want to find a particular kind of base; we get requests like, "Do you know where I can find *a particular kind of base*? Some people want to see particular things, whether for builds of their own, RP, or just curiosity, and there's no real way to find those bases right now without spending a lot of time in the current docs. It would be best to link the new docs to the wiki; any idea who to talk to about that? -Dacy
  11. New video! Everything you need to know to get going on base building, including a guide to set up a basic base with all the services!
  12. Okay, well, key info: no cel shading. If you want to help debug it, I would suggest playing with a few of the settings, one a time, and see if you can replicate the bug. @Etched, you've had this same issue, are any of his settings the same as yours? In game, not system wise, although if you also share any components, that would be of note. -Dacy
  13. I think I was talking about that with someone who has high rez monitors and it wasn't an issue for them, so it may depend on perhaps the graphics card? I know, for instance, Discord doesn't play well with systems that run certain types of system components. It's not out of the realm of possibility that the engine for COH isn't so compatible with some of the newer components, either. That's what I remember, anyway, tho I don't have more details than that, perhaps someone out there can confirm if they are running a high rez monitor and are able to use their whole screen in edit mode. -Dacy
  14. Also, couldn't help but notice, you were placing dock platforms both times! See if that is the item that is somehow triggering this. Please note which dock platform if so. -Dacy
  15. You tried re-enabling clipping, to make sure it didn't get hit by mistake, I assume. Also, please report your graphics settings at the time, and whether or not you have any experimental graphics (cel shading) enabled. Hmm. Really strange, I will pass it along. Thanks! -Dacy
  16. That's not the Table of Contents. That's the actual category. Under the Table of Contents, we apparently fall under "and much, much more". That actually made me a little sad. I thought someone had gone and realized, oh no, we forgot to put that in! And had edited it in. But, no. Got my hopes up and everything. The point is not, hey, we can search for it. The point is not, oh look, there it is....yeah, way far down and hidden, but oh look, it's there. The point is that the presentation of the base items feels very much like an afterthought. Like it doesn't matter. And basebuilders are here saying, yes it does. It does to US. However, I like that Jimmy responded so quickly, and yes, I've already set up one shot, and we're working on more. As for the announcement of such a size being difficult to navigate, there are a couple of options. Have the category titles have collapsing Hidden Contents so that it's easy to see everything quickly and open the areas each person is interested in. Have each category actually be a link to a post in the topic (with a link at the end to return you to the table of contents/categories). @Easter Bunny did this when asked to tidy up the pins in the base editing topic. Now all the pins that are there for building help and information are now condensed into one post, and each topic links to a post containing that information. It's very possible to make even long posts more user friendly, but it will take a bit of formatting. -Dacy
  17. Hmm. I searched for "base" In this topic. My success rate with the search feature in this forums is really, really not good, and "base" is actually a fairly common word. Funny thing, I got one page of results and none of them were the actual part in the patch notes that referred to the base items. Do you have a lot of time, Doc? I would bet a lot of people don't read all of the patch notes. Especially not when they are 70 pages. Or even a super long scroll. I think most people look for what interests them. And point being, the new base items were one of a very few things hidden. Miscellaneous fixes, they were there. AE changes? Oh yeah. Every new tweak to costumes? YEAH! At length! Small bug fixes? Yeah. Graphics issues? Sure! Some people are slow readers, and I am a fast reader, and it still was a lot to wade through before I found the base items, and I already knew they were there. And I entirely MISSED the new player changes, and that was originally what I'd gone to see! But that, too, was hidden, tho, hidden at the top. I wasn't expecting it to be labeled "Build 2 Changes". But it's easy to miss things when they are buried, which is why I made the points I did. Why is it buried? Why should we have to search to find them (when it works)? And why not make the notes more convenient and easier for people to peruse and find what they are interested in by collapsing most if not all of the sections? Treat all the information and categories the same. As I mentioned, base items are not even in the table of contents, and I'd like to point out that there are literally hundreds of people who are interested in new base items. Maybe some are on the forums, maybe some aren't, but it's still a significant group in the player base, and for many, bases either ARE the game for them, or make the game as enjoyable as it is. So I feel that changes to base building deserve as much emphasis as other topics. If they don't want to hide everything, I would want to know why. Why are headlines alone at the bottom of a long scroll good enough for some things, but not all things? If hiding things is less desirable, then nothing should be hidden. Things should perhaps be separated into pages and linked to a table of contents that actually lists ALL the categories. This isn't a newspaper that you have to read all of it to find the tiny mention on page 45, this is a forum on the internet, where we can link to things for easy navigation! Wouldn't it be great to take advantage of that? -Dacy
  18. That...shouldn't happen. There should be no difference in performance if the teleporter is over the beacons, whether flush to the wall or any other way. I routinely place my teleporter next to the wall, (tho attachment is set to floor) or the teleporter is even partly buried, and all the beacons are buried in the floor or behind the wall, and I've never had an issue with a teleporter working, ever. Some things I have seen that do interfere: Beacons are too far from the teleporter, especially if other teleporters are nearby. The beacons end up not knowing where to attach. Beacons are of a different origin than teleporter Beacons are there but due to alignment, can't be seen (as stated above) (rare and they think they fixed this when PvP was introduced): beacons are being interfered with by another teleporter, such as medical or even the AE rez pad. (It can't be used as a teleporter, but apparently still has a little bit of teleporter programming tied to it, because it will sometimes interact strangely if other teleporters are nearby) If you have the problem you just described again, please give me a DM in game @Dacy, and let me come see it. -Dacy
  19. You are making sure that you are OUT of the search field, right? Because you can't do anything if you've clicked in the search field except type in the search field. Until, of course, you click OUT of the search field. -Dacy
  20. With a free jump pack and avoiding mobs, I get the long range in a few minutes at level 1. Or you can park in Pocket D for an hour making costumes and have to go nowhere. I mean...how much easier does transportation have to be?? I rarely even USE my travel powers unless I want to. -Dacy
  21. A suggestion for the patch notes for the Homecoming servers: How about you use this "hidden contents" space saver for all the contents under the main headlines? Or at the least, the contents under the main points? It would make scanning for areas of pertinent interest easier for everyone, and make the areas hidden like this feel less like unimportant afterthoughts. After all, the dev worked hard on this content, there are a lot of people eager to see it. It makes it more readable to have just the headlines and important points, and it makes it more fair. I'm sure you didn't intend it, but having so few areas be "hidden contents" seems to indicate they are less important and relevant than the areas that aren't hidden. Everyone I showed this to got that same impression. I mean, the fact that base items are included in the patch isn't even in the table of contents! If you were one of the hundreds waiting eagerly to see what's new for bases, what would you think? That there was anything even there for you? Hiding just a very few topics makes it feel like they're unimportant and an afterthought. Wouldn't it be best to treat things equally and give all of the topics their due, and let people choose what they are interested in enough to reveal and read? After all, it's a game for everyone here, and one of the wonderful things about COH is how many things there are in this game to keep the interest going even when you've done everything many times. All the parts are important. 🙂 -Dacy
  22. And thank you again for bringing this to my attention, and thank you @Monty Haull for calling my attention to the fact that what I wrote was confusing (and counterproductive, meh). -Dacy
  23. I'm not able to say no one else has had it happen, I'm just saying that I personally have not yet heard of this (or run into it myself). As for the categories switching, I agree, it's annoying. I would not count on that being addressed anytime soon, however; the base code is uncooperative, and they have found that messing with it can sometimes break everything, so they don't really like touching it and they have a lot of projects, plus their full time jobs. I can't say for sure the status of that, I'm just saying, this is what I know of the situation. That caution was ONLY for doing the cel shading data dump. Enabling diagnostics will not endanger your base. But the diagnostics may help them figure out why you freeze like that. Cel shading is a known factor in crashes, that's what that was about, so because it causes crashes, I don't recommend trying it on a large base just for the experiment if you weren't having problems already. -Dacy
  24. Thank you for reporting this, I have never heard of this particular bug before, and how wonderful, Etched, that you figured out a workaround! Please let us know, Monty, if that works for you. And both of you, if you could please sign up to allow data dumps for diagnostics, it'd help to figure out why things like this happen. -Dacy
  25. Etched, we are prohibited from revealing what's coming before it's released, and believe me, that is hard to do. The reason for this is because if we tell you it's coming, and something happens to take it out of the lineup before it arrives, then we have to explain that what we said is now not true, and people can get upset, is the rationale, so it's better to show what we've got when we're sure we've got it. Now, if you join the closed test server, you can see what's coming. And test it. But you are also prohibited from revealing it at that point. However, the next issue is moving to open test soon, and they have revealed what's coming here . As far as bases go, as usual, the programming goes into what serves both the majority of the players and the devs own personal tastes, and that's work on powersets, difficulty, and, well...read the open letter. There will be new base items coming. The timing on several of them will be bittersweet. As usual, the items are all created to the highest standards by our base item creator, and are marvelous. What bugs in bases would you want to see fixed? Other than shift. The solution for fixing shift seems to be "put everything back on grid only", and that's not something most people want, especially as we have the option to use the grid already. I would love to see place-able lighting, like I'm sure you would, to avoid having to sink lights into things when using indoor lighting, that would be awesome! I have asked for this a few times. I have no idea if the idea was taken up or not, because I don't get to know what might be coming until it shows up on test. 🙂 I would not look for new NPCs; if they do anything with NPCs, it would probably be to slim down the editor catalogue by making NPCs more like characters that you customize to some extent, but again, that's programming, and our volunteer staff can only do so much, which is why they are asking for people who might be able to help, to please help. Hopefully, we will all get to see the new stuff soon! I'm always excited by new things, no matter what they are. Tho there are definitely things I'm hoping for the most! -Dacy
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