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Dacy

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  1. Also, couldn't help but notice, you were placing dock platforms both times! See if that is the item that is somehow triggering this. Please note which dock platform if so. -Dacy
  2. You tried re-enabling clipping, to make sure it didn't get hit by mistake, I assume. Also, please report your graphics settings at the time, and whether or not you have any experimental graphics (cel shading) enabled. Hmm. Really strange, I will pass it along. Thanks! -Dacy
  3. That's not the Table of Contents. That's the actual category. Under the Table of Contents, we apparently fall under "and much, much more". That actually made me a little sad. I thought someone had gone and realized, oh no, we forgot to put that in! And had edited it in. But, no. Got my hopes up and everything. The point is not, hey, we can search for it. The point is not, oh look, there it is....yeah, way far down and hidden, but oh look, it's there. The point is that the presentation of the base items feels very much like an afterthought. Like it doesn't matter. And basebuilders are here saying, yes it does. It does to US. However, I like that Jimmy responded so quickly, and yes, I've already set up one shot, and we're working on more. As for the announcement of such a size being difficult to navigate, there are a couple of options. Have the category titles have collapsing Hidden Contents so that it's easy to see everything quickly and open the areas each person is interested in. Have each category actually be a link to a post in the topic (with a link at the end to return you to the table of contents/categories). @Easter Bunny did this when asked to tidy up the pins in the base editing topic. Now all the pins that are there for building help and information are now condensed into one post, and each topic links to a post containing that information. It's very possible to make even long posts more user friendly, but it will take a bit of formatting. -Dacy
  4. Hmm. I searched for "base" In this topic. My success rate with the search feature in this forums is really, really not good, and "base" is actually a fairly common word. Funny thing, I got one page of results and none of them were the actual part in the patch notes that referred to the base items. Do you have a lot of time, Doc? I would bet a lot of people don't read all of the patch notes. Especially not when they are 70 pages. Or even a super long scroll. I think most people look for what interests them. And point being, the new base items were one of a very few things hidden. Miscellaneous fixes, they were there. AE changes? Oh yeah. Every new tweak to costumes? YEAH! At length! Small bug fixes? Yeah. Graphics issues? Sure! Some people are slow readers, and I am a fast reader, and it still was a lot to wade through before I found the base items, and I already knew they were there. And I entirely MISSED the new player changes, and that was originally what I'd gone to see! But that, too, was hidden, tho, hidden at the top. I wasn't expecting it to be labeled "Build 2 Changes". But it's easy to miss things when they are buried, which is why I made the points I did. Why is it buried? Why should we have to search to find them (when it works)? And why not make the notes more convenient and easier for people to peruse and find what they are interested in by collapsing most if not all of the sections? Treat all the information and categories the same. As I mentioned, base items are not even in the table of contents, and I'd like to point out that there are literally hundreds of people who are interested in new base items. Maybe some are on the forums, maybe some aren't, but it's still a significant group in the player base, and for many, bases either ARE the game for them, or make the game as enjoyable as it is. So I feel that changes to base building deserve as much emphasis as other topics. If they don't want to hide everything, I would want to know why. Why are headlines alone at the bottom of a long scroll good enough for some things, but not all things? If hiding things is less desirable, then nothing should be hidden. Things should perhaps be separated into pages and linked to a table of contents that actually lists ALL the categories. This isn't a newspaper that you have to read all of it to find the tiny mention on page 45, this is a forum on the internet, where we can link to things for easy navigation! Wouldn't it be great to take advantage of that? -Dacy
  5. That...shouldn't happen. There should be no difference in performance if the teleporter is over the beacons, whether flush to the wall or any other way. I routinely place my teleporter next to the wall, (tho attachment is set to floor) or the teleporter is even partly buried, and all the beacons are buried in the floor or behind the wall, and I've never had an issue with a teleporter working, ever. Some things I have seen that do interfere: Beacons are too far from the teleporter, especially if other teleporters are nearby. The beacons end up not knowing where to attach. Beacons are of a different origin than teleporter Beacons are there but due to alignment, can't be seen (as stated above) (rare and they think they fixed this when PvP was introduced): beacons are being interfered with by another teleporter, such as medical or even the AE rez pad. (It can't be used as a teleporter, but apparently still has a little bit of teleporter programming tied to it, because it will sometimes interact strangely if other teleporters are nearby) If you have the problem you just described again, please give me a DM in game @Dacy, and let me come see it. -Dacy
  6. You are making sure that you are OUT of the search field, right? Because you can't do anything if you've clicked in the search field except type in the search field. Until, of course, you click OUT of the search field. -Dacy
  7. With a free jump pack and avoiding mobs, I get the long range in a few minutes at level 1. Or you can park in Pocket D for an hour making costumes and have to go nowhere. I mean...how much easier does transportation have to be?? I rarely even USE my travel powers unless I want to. -Dacy
  8. A suggestion for the patch notes for the Homecoming servers: How about you use this "hidden contents" space saver for all the contents under the main headlines? Or at the least, the contents under the main points? It would make scanning for areas of pertinent interest easier for everyone, and make the areas hidden like this feel less like unimportant afterthoughts. After all, the dev worked hard on this content, there are a lot of people eager to see it. It makes it more readable to have just the headlines and important points, and it makes it more fair. I'm sure you didn't intend it, but having so few areas be "hidden contents" seems to indicate they are less important and relevant than the areas that aren't hidden. Everyone I showed this to got that same impression. I mean, the fact that base items are included in the patch isn't even in the table of contents! If you were one of the hundreds waiting eagerly to see what's new for bases, what would you think? That there was anything even there for you? Hiding just a very few topics makes it feel like they're unimportant and an afterthought. Wouldn't it be best to treat things equally and give all of the topics their due, and let people choose what they are interested in enough to reveal and read? After all, it's a game for everyone here, and one of the wonderful things about COH is how many things there are in this game to keep the interest going even when you've done everything many times. All the parts are important. 🙂 -Dacy
  9. And thank you again for bringing this to my attention, and thank you @Monty Haull for calling my attention to the fact that what I wrote was confusing (and counterproductive, meh). -Dacy
  10. I'm not able to say no one else has had it happen, I'm just saying that I personally have not yet heard of this (or run into it myself). As for the categories switching, I agree, it's annoying. I would not count on that being addressed anytime soon, however; the base code is uncooperative, and they have found that messing with it can sometimes break everything, so they don't really like touching it and they have a lot of projects, plus their full time jobs. I can't say for sure the status of that, I'm just saying, this is what I know of the situation. That caution was ONLY for doing the cel shading data dump. Enabling diagnostics will not endanger your base. But the diagnostics may help them figure out why you freeze like that. Cel shading is a known factor in crashes, that's what that was about, so because it causes crashes, I don't recommend trying it on a large base just for the experiment if you weren't having problems already. -Dacy
  11. Thank you for reporting this, I have never heard of this particular bug before, and how wonderful, Etched, that you figured out a workaround! Please let us know, Monty, if that works for you. And both of you, if you could please sign up to allow data dumps for diagnostics, it'd help to figure out why things like this happen. -Dacy
  12. Etched, we are prohibited from revealing what's coming before it's released, and believe me, that is hard to do. The reason for this is because if we tell you it's coming, and something happens to take it out of the lineup before it arrives, then we have to explain that what we said is now not true, and people can get upset, is the rationale, so it's better to show what we've got when we're sure we've got it. Now, if you join the closed test server, you can see what's coming. And test it. But you are also prohibited from revealing it at that point. However, the next issue is moving to open test soon, and they have revealed what's coming here . As far as bases go, as usual, the programming goes into what serves both the majority of the players and the devs own personal tastes, and that's work on powersets, difficulty, and, well...read the open letter. There will be new base items coming. The timing on several of them will be bittersweet. As usual, the items are all created to the highest standards by our base item creator, and are marvelous. What bugs in bases would you want to see fixed? Other than shift. The solution for fixing shift seems to be "put everything back on grid only", and that's not something most people want, especially as we have the option to use the grid already. I would love to see place-able lighting, like I'm sure you would, to avoid having to sink lights into things when using indoor lighting, that would be awesome! I have asked for this a few times. I have no idea if the idea was taken up or not, because I don't get to know what might be coming until it shows up on test. 🙂 I would not look for new NPCs; if they do anything with NPCs, it would probably be to slim down the editor catalogue by making NPCs more like characters that you customize to some extent, but again, that's programming, and our volunteer staff can only do so much, which is why they are asking for people who might be able to help, to please help. Hopefully, we will all get to see the new stuff soon! I'm always excited by new things, no matter what they are. Tho there are definitely things I'm hoping for the most! -Dacy
  13. Syk, we all started at the beginning. Now, it is a matter of application of time, energy, and effort, this is true, but I know you can do great things if you choose to. I'm here to help with your questions and to give you tips. 🙂 -Dacy
  14. I'd be happy to get in the editor with you and show you a few options and how to use them. -Dacy
  15. VIdeo Guide This topic gives a list of videos created to help people with everything from basic base questions to more complex editing techniques. Feedback, questions, and requests are all welcome. I now have these listed by loose category; some are in more than one category. Here is the link to the channel: https://www.youtube.com/c/DacysBaseBuilding Most of these are short quality, and can be viewed in HD if you set your viewing for that. URLs and descriptions are listed here, thumbnails are throughout the topic. Start Here: Introduction to Base Editing: Build a Basic Base This is a comprehensive video that will tell and show you most of the basics you need to move forward. How to start your sg/vg, changing the plot, setting up rooms, choosing styles, colors, lighting, skies...what things need to go into a base to give you all the services. How to put in teleporters, suggestions for organizing teleporters and salvage setups, and lots of tips and a few tricks to get you off to a great start. Close captioned. Introduction to Base Editing: Getting Set Up, (This is one of the first videos, and covers only the very first steps to starting a base) A brief look at what you need to get your base started, and also, how to set the sky to "open sky". COH Base Quick Tips: A Quick Look At Editing Commands (More concise, with visible cursor) A very short overview of what commands you need while editing. A Look At Base Editing Commands (recommend Quick Tips version) Improved to cover slightly more, more concisely. Looks at setting up the editor to make editing as easy as possible, which keys to use to manipulate objects, and placing your base entry portal in or out of the base, and how to deal with the error when people get stuck in the entry portal when entering base. All New Building Above and Below the Base With Page 6, everything changed! Updated info on how to get set up to build above or below, followed by information on things you need to know: what are the advantages and disadvantages and trade-offs. Base Quick Tips: How to Open The Sky The often asked,"How do I change the ceiling to sky?" COH Base Quick Tips: Placing Plot and Rooms Start with the basics! COH Base Quick Tips: Moving Entry Portal Often asked right after they learn how to open the sky... COH Base Quick Tips: Placing Objects on Top of Other Objects How to put things on the table instead of them appearing to float over the table... COH Base Quick Tips: Interior Base Teleporters The how-to for how to connect the pieces so you can zip about your base in no time! Specific Guides Kitchens! A guide to putting together the appliances you've seen in my kitchen, with some options to what's been shown. Windows You Can See Through, Plus More Construction tips for making windows you can see through, and a look at options the base editor offers for ready made windows; which walls are best for the outer walls of a house, and different door options. Base Sky Options Goes over some of the different base-wide sky options, and how they effect objects you place, plus, the place-able skies found in the "Skies" tab in the Place Item category. Terraforming Making higher grass hills, rock formations, and floating islands. Roads and Cement Surfaces The replacement for the one with the wonky video; a look at good materials in the editor you can use for roads and other cement surfaces. Building Material for the Outside of Buildings A look at some materials good for the outside of buildings in actual finished buildings in a base. Both house and city buildings shown. COH Basebuilding: Creating Roofs Creating roofs, different types of roofing materials. TOURS Base Tour: Power Girls See a high-end townhouse. COH Base Tour: The Invincible Ones Tour of award winning space ship base on Excelsior. Base Tours: The Pagoda Base tours of the most awesome bases in Paragon: Today, the Pagoda! Base Tour: Rat City Tour the one, the only...Rat City Base Tour: Karma Tour the island everyone talks about...Karma Island! Base Tour: Sleigh Belles The holiday base everyone will be talking about! Base Tour: Paragon Galleria See a wonderfully realized full scale mall! Living in Style: Apartment Tours Two apartments by @BBBadger, beautiful! The Chapel Dacy's own build, a perfect place for weddings! Granny Victoria's Tea Room A gorgeous Victorian tea room. Go for the tea, stay for the decor! Boardwalk Shouldn't a boardwalk be fun? This one is! New Series: Base Quick Tips Base Quick Tips: How to Open The Sky The often asked,"How do I change the ceiling to sky?" COH Base Quick Tips: Placing Plot and Rooms Start with the basics! COH Base Quick Tips: Moving Entry Portal Often asked right after they learn how to open the sky... COH Base Quick Tips: Placing Objects on Top of Other Objects How to put things on the table instead of them appearing to float over the table... COH Base Quick Tips: Interior Base Teleporters The how-to for how to connect the pieces so you can zip about your base in no time! COH Base: Quick Tips: Positioning Those Pesky NPCs Can't seem to target NPCs? You're not alone...but there's a solution! COH Base Quick Tips: Using Banners: More Than Just Decoration! Make colored walls, carpets, and more! COH Base Quick Tips: Making Spiral Stairs Creating spiral stairs is easier than you might think! COH Base Quick Tips: A Quick Look At Editing Commands A very short overview of what commands you need while editing. Quick Tips: Raising and Lowering Room Section Walls How to raise and lower sections of walls inside of rooms, even if they're blocked by objects. New Series: Building Skills (Placed some older videos in this category on my channel, more in depth than my quick tips on a single topic) COH Building Skills: Lettering There is a lot more to lettering than just the oversized alphabet in the editor! (issued before the new letters came out) Building Skills: Disguising or Hiding Base Services Get your salvage and other services to look like the rest of your base! Building Skills: All New Building Above or Below the Base Same video as referenced above, but is part of the building skills series. Lays out both the technique for building above or below a base, and the considerations you need to know about before you make a decision on where you want to build. COH Building Skills: Making Slides Flat, self-propelled slides, downward slope slides, and...UPWARD slides? See how to do them all! Older Videos, Still Good Info, But On the List to Update! Creating Different Levels in Your Base A look at the different items you will need to create different levels in your base, how many levels you can put into the base within the walls, and different items you can use to achieve different looks. Advanced Base Editing Techniques A few things I’ve learned that should help you edit some trickier things more easily. Working With Water Placing water so it looks good, without flicker or gaps, which water plates need solid surfaces under them to prevent characters from falling through them if they are placed over air, and making pools and rivers and lakes. Building Complex Items Shows techniques I use in making complex items, with a demonstration build using the techniques. Base Lighting Options It might seem unimportant as a topic you should visit before you start building, but how you choose to light your base has a big impact not only on how it looks, but impacts the decision on whether or not to build outside of the base walls. Know exactly what you're choosing if you choose to build above or below. Wall and Ceiling Options in Your Base A look at what your options are for walls, both as part of the base itself, or as in what items make good walls and ceilings, and where to find them. Dacy shares her favorite way to make straight white walls and ceilings. Make Your Base Work For You (shorter, but the all new Introduction to Base Building: Build a Basic Base covers all this and more) Setting up base functions: Storage, Rez Facilities, Teleporters, Services and Buffs. Dacy shows you what is available and where to find it, and how to set it up. She includes a trick she picked up to make storage units disappear. Making Base Function Look Fabulous (Recommend instead: Disguising or Hiding Base Services) A short tour of some bases for samples of what Dacy spoke of in "Make Your Base Work For You", in making your functional pieces look good, or seem to be part of your design, or even completely unnoticed. Help For Editing Problems The editor has quirks and outright bugs. This segment is a bit longer than others, but deals with negotiating these bugs and quirks. Why is your item jumping around? What do you do when things have shifted around from where you put them? How can you get rid of flicker? These and other problems are sorted out. Quick Tips to Fix Editor Errors For those who don't want to watch the longer and more complete “Help For Editing Problems" and just want to know what they can do to avoid or fix a problem. Return to the Table of Contents
  16. Hello, Builders!! Happy New Year! Here in CR land, Easter Bunny and I have been busy planning what we’re going to be doing in this coming year. We wanted to give you all a little bit of an idea as to what to expect. We are hoping for a fun year, with more opportunities for base builders to show off what they’ve done, and more chances for people to appreciate their efforts. We heard a lot of feedback from the first contest, the big Spring one that we did in 2023, and we have listened and tried to improve on what we did. Which, according to many, wouldn’t be difficult, heh. So we hope that this year will bring many pleasant surprises to those that were disappointed last year. For this year, we thought about what it is that base builders want the most. We consulted with quite a few to make sure we were thinking along the same lines. We believe that: Most base builders want people to see and appreciate their work. Base builders in general hate creating something only to have it sit, unappreciated. Base builders also appreciate recognition. (Which has usually meant gold titles) This is a bit harder, because gold titles are kind of the standard in recognition, but, only the lead GMs can give those out, and for one, they don’t want to have to do that too often, and for another, handing them out in numbers large enough to make everyone feel recognized will make them not very special. So we wanted to do some things that will help people feel appreciated and recognized for their talents, but we still need to reserve the gold titles for those few that win in contests. But...we’re going to level the playing field a bit so that new builders aren’t competing with all of the experienced builders who’ve been working on their bases for years. More on that, later! We’d like to find other ways to let builders feel recognized and appreciated. So, we’re going to be trying a few things this year. Yes, we will have one big contest. But we wanted other ways to allow builders who do not relish competition to showcase their bases. So here are some things we have planned. Base exhibitions, showcases, “Base Con”...still working on the title. This is not a competition. We will be asking for bases, by category, whose builders/owners would like them to be seen and (hopefully) appreciated by the public. (categories: Arcane/fantasy, Nature, Tech/Sci Fi, Reality/modern life, other/mixed) We would have a “hub” base where we’d list the base codes for visitors to go see. (We would of course also list these in other places.) We would like the visitors to send any comments they’d like to make to the builder or owner (exhibitor chooses where/if people send comments, and we CRs won’t see them unless you want us to). This gives the builder feedback, and I’ve seen with one base in particular who demonstrated to me how effective this technique was, asking for feedback generally gives you very positive results, and can be a real boost. CR feedback would be upon request, likewise for critique. We know some do not want to hear critique, and some want to hear it very much. We would be publicizing this very hard, like a contest, without the competition. We would be open to holding a SG Fair, for SuperGroups with bases that are recruiting. We plan on one large base contest, for sure. It will be different than last year’s. We would like to continue with the “challenge” contests, the small specific building challenges, spread throughout the year. We would like a weekly listing of bases based off a set of more specific, smaller categories. These categories are to create a directory that is category based, and people would be encouraged to visit the bases listed each week. You list the code of a base that fits the category of the week, with the understanding that people can (and should) visit your base that week. (Optional: list your base but specify it is closed to the public. Let people know if they can request a tour.) This will help us fill out the categorical directory, which will help people find your base when they are looking for something specific, which means your bases get used (if you want them to be; if you do not, just indicate that on the listing). CRs will select a “base of the week” (if you’re in Dacy’s Discord, you will be given that title as a role) from the bases listed in that category. (This would be probably mid-week, TBD) The “base of the week” will not be the “best” base, this is not a competition! “Base of the Week” may be chosen for any number of reasons, from showcasing a new builder, to something unique about the build, to the overall skill of the build, etc. Bases can and should be entered in any category they match, but any base chosen as “Base of the Week” will only be given that honor once. “Category of the Week” listings and the “Base of the Week” will be suspended during Showcase and Contest times, and will be suspended indefinitely if there is a lack of participation. “Base of the Week” will be listed, with pictures, in the base building section of the forum, and on HC’s Discord, and listed by code on the Base Building channel’s MOTD. So, that’s a mix of contests and exhibition opportunities. We hope that everyone finds something they would enjoy there, even if you’re not a builder, and just appreciate bases! Now, this is the plan as of now. If you have comments, please give them to us NOW. We promise to listen and consider your input. One last thing: The success of this program, and really the entire CR presence, depends on you, and on participation. We’re here for you. If the community signals that it isn’t interested in what we are doing, then, we don’t need to do it, right? So here’s the crux of the question we have: do you want to be a community? See what others do, support each other, learn from each other? Do you want organized efforts to let people see your work? Some people won’t, and that’s fine. Some people prefer to be on their own, and we understand that. But we need to know if we’re, well, needed. And if we’re doing what you’d like to see! So here’s your chance to weigh in. Let us know. And join the fun! Cheers to all the hard working base builders! Your Community Representatives, Dacy and Easter Bunny
  17. I've had this up, but it needed a few edits, and the edits don't seem to have "taken" when I try to replace the older versions, so, am re-uploading it. Long story, but tried to make it exciting (has gotten good reviews.) 🙂 Was written during earlier on Live. This is essentially the origin story (with a plot) for both my first main, Dacy's Trick, from whom I took my name Dacy, and her companion character who inspired her, Trick Dacy (hence the yellow coat you see on my avatar, he was inspired by Dick Tracy). -Dacy (I appreciate comments from people who have read this!) The Fight Begins.docx
  18. This is important, the devs would like help in exploring bugs in the editor, and they can't do it without logs to tell them what happened. This post relates to Cel Shading and editor crashes, but ideally, the devs would like us all to enable the diagnostic mode so they can help figure out why some of the things that we deal with, happen. And we all want that, right? So they can fix it? So please do this: To enable Diagnostics: First step, open launcher settings from either red outlined area. Second, unhide HC Diagnotstic by unchecking hide box > close settings. You might have to update or install Diagnostics > launch game from (Diag) This is for using Diagnostic Client to help find why cel shading crashes game periodically: Ingame > open options > click graphics tab > set advanced graphics settings to Enabled Scroll down to Experimental Graphic settings and set to enabled . click yes to warning (if you want the next step) Set cel shader to enabled > Click apply, wait for game to settle and then enter base as usual to start base building. Back to general instructions applicable to all instances of a crash: If game crashes, and gives crash dump window, up load the 2nd option for memory dump (NOT Full dump) ********* Important edit******** The following advice was meant to be a caution on turning on cel shading JUST to do a data dump. Cel shading is a known cause of crashes, and if you are not already having problems with it, I don't recommend turning it on for the first time on a large base, just to do the diagnostic. The diagnostic WILL NOT cause you problems, but can diagnose problems you might be having otherwise. So please turn it on to help if you have had cel shading on! And turn it on to help find other bugs. Thanks!! ********************************************* (From Dacy: I do recommend NOT trying this on a big base you value. I just don't trust things that make the editor crash to not mess with something. I have no idea if that caution is warranted or not, it might be a non issue, but I tend to be a bit paranoid around what might happen, and I'd hate to see a nice base messed up. However, if you do want to help out with a big base, which might yield great information for the cause, please do a demorecord first, so that if your base is messed up, there's a chance it could be restored. See Wiki for how to do a demorecord.) -Dacy
  19. (sorry for huge delay, holidays hit hard this year!) I have not seen builders leaving, at least not in any significant numbers; I have seen quite a few new people showing up. My base building discord just keeps growing. But new people are just learning, and not ready to tackle commissions. Builders who have been here a while, many of those build only for themselves, or (as you said) are feeling burned out and have hit pause, or have a lot on their plates. And the vast majority of players do not bother to learn how; they much prefer to farm and pay someone to do it, or if not farm, earn and save to pay someone. Thing is, there just aren't so many people willing to put in the time to learn how to edit. The basics are pretty easy, but, those that want a base often have a vision in mind of how they want it to look, and that level of building does take time to master, effort to learn, and patience and determination to implement. There is undoubtedly some talent involved as well. If this was a Venn diagram, the circles would be: Time, Energy, Skill, Patience, and Desire to build. The intersection of these rings is pretty small, and given the numbers of players we have to draw from, you can see how the numbers are so small. If we had a more user friendly editor that made it easy to, for instance, make doors and windows, select different walls for the insides and outsides of buildings, choose different styles of floors, put in stairs, ceilings, roofs, different types of ground, paths, walkways, roadways....well, then you'd see many many more people building, I think, and many fewer feeling the need to hire someone. However, it is highly unlikely that we will ever have a different editor, given the resources we currently have. However, that doesn't mean I stop hoping for large improvements. 🙂 -Dacy
  20. The larger problem is finding a base builder not already deep in projects... -Dacy
  21. Flat slides, downward slides, and...UPWARD slides?? Yeah, come find out how we do all of those! Also, tiny tip video for those that have raised the walls around something and don't know how to put it back, or for those who need to select the room section, but can't because objects are in the way:
  22. Don't miss the Giveaway this Saturday and again on Halloween! Stop in at one of the participating bases - or all of them - and get a treat worth millions! We are giving away Archetype Enhancements (ATOs), Winter Event Enhancements, Winterpacks, Superpacks, Rare Enhancements, and Influence! (Each treat is distributed on a random basis). The bases themselves are meant to give visitors a fun experience, too! So please, stop in and let us treat you! Sadly, no bases came forward to host for Indomitable or Reunion, so, if you're based on these shards, please transfer for the night to one of the other servers that has a base, or create a level one character to bring the goodies over to you! To claim your treats, just enter any or all of these bases and find the person handing out treats! Enter the code you see listed below the name of the base at a base entry portal, which is a P in a green circle on your city map. Make sure you enter the code for a base that's on the shard you are on. The treats are only given out during the hours listed for that base. We hope to see you there!
  23. Finishing up the Halloween Event, it's the annual giveaway! Make your way to one (or more!) of these bases for some high value treats! Some of you may note that there are no bases hosting the giveaway on Reunion or Indomitable. That's sad, but we had no entries into the Halloween base contest that chose the winning hosts. People from those shards can still come over, either by transferring a character or by making a level one on a participating shard. The prizes are worth it, and the bases are lots of fun! I've personally had people tell me they came into the game just to experience the Witch's House. Don't let a little thing like a free server transfer keep you from great treats and a great experience! -CR Dacy
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