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Everything posted by AerialAssault
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Increase Reward Merits for Barracuda SF
AerialAssault replied to Apparition's topic in Suggestions & Feedback
Would this be 50 merits as standard, or after the WST boost? Because if it was 50 merits standard then I would certainly run it more often. As you say, Barracuda is a different beast (literally). If the team isn't paying attention and using their temp powers, even the most optimized group will falter. Considering that heroes doing Dr. Kahn won't have to worry about these temp powers it seems pretty insulting that both offer the same merit reward. -
Funnily enough, Reichsman is an AV you don't want to bring a Trinity team into. Rather, what you want is some support to debuff Reichsman enough for the damage dealers on the team to start dealing heavy damage. If your only source of damage is Judgement powers then you're going to be waiting a long time to chip through their monstrous 200k+ health pool. I've often found Reichsman a dull fight but far from impossible on anything but the most disorganized teams. I'll admit that I find it funny that a team of Incarnates fight something that won't immediately die to their awesome god powers and assume it's the fault of the game.
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How to have a bad time in Synapse ...
AerialAssault replied to excessionoz's topic in General Discussion
Honestly doesn't sound like a bad time to me. Everything is precision optimised and speed-run to all hell these days. One of the most bizarre experiences I had in a Synapse was when our team was two missions in and someone says "Uh guys, can we pick up the pace a bit? I have to take my grandma to the hospital in 20 minutes." Bro, even the best team of speed runners would be hard pressed to do that, that's not happening on a pick-up group. -
I agree with the OP, because it means more people would be able to slot the powers they've always wanted to, like Provoke and Injection! Oh, wait. People just want the Defence powers? Hm .. okay .. maybe another time ..
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I reject this idea on the basis that I am the best player in the game, so any duels between players are pointless because both participants pale in comparison to my awesome glory. No I will not present any evidence.
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More powers with 'Pull' mechanic
AerialAssault replied to Alchemystic's topic in Suggestions & Feedback
Noticing a distinct lack of Dehydrate on this list. I want to give enemies the Big Suck. -
Buff Brutes... or Nerf Tanks.
AerialAssault replied to Bill Z Bubba's topic in Suggestions & Feedback
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Buff Brutes... or Nerf Tanks.
AerialAssault replied to Bill Z Bubba's topic in Suggestions & Feedback
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Buff Brutes... or Nerf Tanks.
AerialAssault replied to Bill Z Bubba's topic in Suggestions & Feedback
Get rid of Scrappers, Tankers and Brutes. They're more trouble than they're worth. Stalkers and Blasters are on thin ice. The rest are cool. They can stay. -
Buff Brutes... or Nerf Tanks.
AerialAssault replied to Bill Z Bubba's topic in Suggestions & Feedback
While I wouldn't want to discard this data, I feel that basing a change to an AT based on it's highest potential vs other ATs is a recipe for disaster. All ATs have a power ceiling, which will never be completely flat. During the betas, I've often tested new sets with a bling build, a modest build, a levelling build and a naked build, so that I can see how a set can perform at all stages. Tweaking something as far ranging as entire ATs based purely on pylon times and the absolute highest tier of content can only end up in some really off-kilter results. There is more to CoX than pylons and multi-million inf builds. -
When I started playing the game back in .. Issue 10, or maybe 12, I distinctly remember seeing adverts for a film. I think it was Aeon Flux. At the time, I thought it was super weird and out of place. Honestly, what I would like to see is another contest to design new advert billboards, like what happened on Live. Personally, I would prefer it if these designs were not for existing supergroups. There's already hourly adverts in all chat channels on Everlasting, I don't need to see it plastered around in-game.
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Honestly, i've never done LGTF at anything other than level 50, so it didn't occur to me that Hamidon was hard-locked at 50. I can see how that would be an immediate run ender for a group at level 35. Personally, I would rather Hamidon spawn at the level of the group, rather than put the minimum level up to 45, since most of the TF is fighting Rikti, which should be doable by a team at level 35. However, if it is the case that Hamidon is unable to be levelled down, then yeah I think the minimum should be 45. At level 45, Hamidon is going to be one seriously tough nut to crack, but still in the realm of possibility. At level 35? No chance.
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One needs only to look at Nintendo to know that a fan project being non-profit does not magically shield them from legal action. If you absolutely must play as Wolver1ne, Dar3dev1l or Superoman there's other servers which don't give a hoot about that kinda thing.
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I don't really see the need or rationale behind it. The main issue with this is that the way powers and animations work is that you can't have two attacks firing at the same time. If Brawl was an auto-attack, and thus always animating if possible, it would disrupt a character's power rotation. Additionally, Brawl's damage at higher levels is so pitifully weak against anything other than the weakest of minions. The time it takes to cast Brawl would be better spent on casting an actual power. To be honest, most T1 & T2 powers recharge fast enough that they may as well be auto-attacks. As the description for Brawl says, it's meant to be used as a last resort.
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The Engineering Bay Ten dismissed the staff from the engineering bay. The staff hurried out, knowing full well the repercussions for not following their robotic overlord's orders expediently. Having received the highly requested item, Ten wanted complete solitude to investigate it fully. A smooth metal container, cool to the touch, it had been brought to them on orders of The Boss. Now, finally, their plan could be put into motion. Ten's machine mind whirled with possibilities, and a malicious glee whelmed up within them merely thinking of the chaos that could be sown. As they peeled off the metal lid of the container, their mind reset and became clear. Using a set of manipulators, they pulled the frozen prize from the container. To an outside observer, it would look like a set of soggy meat with a random collection of electrical components wedged in. Ten had to give their commiserations to Dr. Zhou for the separation of the cybernetic components. The cerebral implants once belonged to one of the Sinister Squad's deep cover plants within the United Nations, whose explicit goal was to uncover the location of one of their assets. The operative had reported back with some findings, but then their cover was blown. The rest, as they say, is history. Ten briefly considered simply wiring the implants into themselves, but the thought of interfacing with anything biological filled them with revulsion. Instead, they took the implants to one of their many analysis machines. Working with unmatched speed, Ten plundered all available information contained within. Memories of their final moments, their next of kin ... useless. For a brief moment, hope began to fade from their processors until .. there. They gestured to the output screen, placing a finger on a string of numbers and letters, pointing it out to nobody in particular. A set of co-ordinates. It wasn't much, but it was a start. Bringing up another screen, they punched in the co-ordinates. It didn't take long to show a tiny spot of water out in the Pacific Ocean. Current satellite images showed nothing, but that did little to dissuade Ten. An inconvenience for one such as them. Searching through online forums at a speed that only a machine could achieve, they found innocent comments from sailors and pilots alike about a sudden and mysterious no-fly zone which had appeared in the area less than a year ago. Yes, the timing was too coincidental. Nodding in approval, Ten tapped their communicator. "Blackwell. Location of Subject Zano identified. Beginning Phase 2 operations."
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Rollback to Issue 19... sort of.
AerialAssault replied to Ghostship's topic in Suggestions & Feedback
That would be far, far easier said than done I'm afraid. I don't know if there are any other servers out there which have managed to roll back as far as i19. Even were it possible to do, I would have to disagree. It would mean that the already stretched thin development team would have to develop content for the base Homecoming servers and an older server. I believe it would be more efficient to create newer content that is aimed at 50+4. If the Vahzilok arcs are anything to go by then the Homecoming team are more than capable of creating challenging content. -
@Doomguide2005 does make a point that the utility of this suggestion means it can be useful for everyone. Sure, you might not be able to break someone out of a Stun, but you can see that your ally is in trouble and help however you can, usually by distracting or eliminating the enemy that is attacking them. Or slipping them a Break Free.
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After reading the below thread, a suggestion suddenly came to me. One of the issues with the Mez Protection powers such as Clear Mind is that, in a large melee it might not always be obvious that a teammate is being Mezzed. The suggestion is simple: When a player is Mezzed, the word "Held!" appears above their head like damage numbers do. It would, of course, change depending on the type of Mez, and it would repeat every 5-10 seconds so that their teammates will be aware. Naturally, there should be an option to disable this if required, perhaps it should be off by default. Only main issue I can see is when people use an Awaken and get shamed by the game by repeatedly announcing to everyone that they are Stunned.
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Wow! A thread by the actual Horny Police!
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Unique Taunt IOs in Non-Taunt Powers
AerialAssault replied to Steampunkette's topic in Suggestions & Feedback
I'm about to do what's known as a Pro Gamer Move. *slots Taunt Proc IO into Repulsion Bomb* *taunts a bunch of enemies* *activate Personal Force Field* don't try this at home -
Gets hit with a single stun:
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A note on Rune of Protection changes
AerialAssault replied to Captain Powerhouse's topic in Open Beta Testing
I honestly believe this would be the best solution to the "Mez Problem". Although, if I am completely honest, I don't believe there is a problem. If I get defeated, I generally don't blame the game for it. But I would seriously suggest reducing the time of many NPC mez effects. Malta Sleep Dart is beyond a joke. -
Hoho, I've got a few on Everlasting Assimilator Hammer of Dawn Merchant Demon Slayer Dominant Species Responder Firing Range Limpet Meat Feast Dream Sequence Stutter Forever Box Death Cult Pseudoscience Worms