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Everything posted by Lines
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I don't see how that would make anything better for anyone... -
I have a human-only warshade. He's great and ranks one of my most powerful characters, but he relies pretty heavily on his click powers: sunless mire, stygian circle and eclipse. The nature of those powers requires him to be surrounded by mobs, so going toe-to-toe with an AV, he struggles. The forms give you the adaptability to deal with that, but the enhancment slots get really tight.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I'd hazard a guess that we might see some changes to rewards to compensate in some way. Though I'm supposing it won't have anything to do with inf if the amount getting generated was unhealthy. It might take time for the team to know how to balance rewards, given that data needs a bit of time to settle. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
My guess would be that farmers were generating the majority of inf. Certainly enough of a proportion to raise a warning sign. Totally a guess, though. I just imagine that the data HC were seeing must have been quite serious for this kind of solution. (Edit: Though after dwelling on it, I do see your point.) -
The Abyss is co-op. Can't remember where you access it from Heroside. Maybe the Smugglers Submarine in IP?
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I don't think we'll see purples shifting much at all for a really long time. If anything, their prices will eventually rise. I think PvP IOs will give more obvious clues into what the effects on the market are, but right now with more people playing we'll see them rise. Very hard to know what effect the change is having. -
Interesting example of reality.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
We're going to see if the forums break at page 256. -
Each attack has a few components. An attack might have the components Cold/Smashing Ranged, for example. Whichever component you have the highest defence against will be used in the defence roll. So if you have Smashing at 30%, Cold at 20% and Ranged at 20%, you'll roll against it with your Smashing defence. Since practically every attack has at least one type (Smashing, Negative, Cold, etc) and one position (Melee, Ranged or AoE), it's normally a good idea just to focus on either your typed defence or your positional defence. Generally it's easier to build your typed defence thanks to massive boosts from fairly roundly available powers like Scorpion Shield, which gives you high Smashing, Lethal and Energy defence. Also, since the sizeable majority of enemy powers in the game have either smashing, lethal or energy components, you can get away with focusing mainly on those three. Negative is also good to cover. Super Reflexes and Ninjistu are examples of powersets that make good use of positional defence, which covers more attacks. Other than those few sets, it's normally pretty tough to build positional defence. (Edit: Ninja'd by a couple of seconds!)
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I think it's because the set mixes it up between smashing/psi and lethal/psi damage. But yes, I'd rather be able to pick one or the other, damage type be damned.
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Amazing work! Thanks Galaxy Brain! Edit: one anomaly I spotted that made me nearly change everything I thought I knew is that Domination can't be slotted with IOs.
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Anyone who doesn't address me by my proper title goes on the ignore list, and I'll ensure they never find work in this city again.
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+1 to this. +2 if we can have the notifcations appear in a smaller, less obnoxious location on the screen.
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Social Distancing.
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Hasten: Make it Inherent, or get rid of it?
Lines replied to Abysmalyxia's topic in Suggestions & Feedback
I like the cut of your jib. -
Hasten: Make it Inherent, or get rid of it?
Lines replied to Abysmalyxia's topic in Suggestions & Feedback
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No, I go out of my way to have variety, both in powersets and concepts. If I realise I've used the same gloves on two characters, I will try and change one of their gloves. I actually don't feel good about having both a water defender and a water corruptor. It bothers me immensely.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
That's a pretty solid idea. You unlock that stuff really quickly as it is, though, but still good. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I wonder the same thing. All my characters fund themselves. I normally have about 20-30 mil by level 30 and I market little and often with trash I happen to loot or with a handful of cheap trash recipes from the AH. If I equip enhancements as I go, sell what I don't need, I still end up with more money than I started with. But then, I ignore purples and winter IOs in my builds (they can come later, if at all) and usually only have like three PvP IOs. I think each build costs about 150mil. I also solo or prefer smaller groups if I can, which I guess means more drops coming my way. I guess it's different if you PL to 50 regularly and want to deck out the characters straight away, you'd notice the one big expenditure. But playing content and being a little bit considerate about how you use what you loot, it's easy to not make a loss. -
Make alternative IO sets to Luck of the Gambler
Lines replied to nyttyn's topic in Suggestions & Feedback
I dunno if this is a joke, but hover gives you like 4% defense. You can ditch it if you like. Edit: i'm wrong. It's more like 3% -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
That post is still there. And it's fine. I think it's healthy to vent, and I think these discussions should happen. Ideally as civilly as possible. Jimmy literally only hid a Zapp Brannigan quote and a picture of a pigeon. They will be missed. -
Powers that would need to change if Hasten gets nerfed
Lines replied to Zepp's topic in Suggestions & Feedback
Lower DPS isn't a concern for me. Would go from excessively brutal to a bit less excessively brutal. I'd miss it on my Doms, because permadom is neat. My empath would feel it, not being able to fire off fortitude and the other buff I forgot the name of as often. It would be the difference between sustaining three Forts or just two. I think a few support characters with slow recharge, single target buffs will be in this boat. My human only warshade probably wouldn't survive without regular access to stygian circle, sunless mire, etc. Other than that, I can't think of anyone else I'd really miss it on. Does it need a nerf though? It's a good power, but that's fine. -
No, they're Infected, which is something else, unfortunately. There is one single contaminated mob who spawns by the tram station in Recluse's victory. Every hour. Thanks, Devs.
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There is not. Nobody has access to the old data. Except maybe NCSoft. Maybe. The chance of us seeing it is slim.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I don't think many people are actually anti-farming here. Farming's fine. There's two issues here: If there's less inf amongst active players, but supply and demand are both the same as they are now, then prices will fall. If you want to sell, you have to follow the market. If people have less inf to spend, then bids get lower, so sales need to get lower to match. Nobody's profiting at all if everyone's listing too high, and you'd be stupid to list too high unless you're somehow hoping to catch an anomalous extra 0 someone accidentally added to their bid. This circumstance would be deflation. The real nightmare would be if a few people generate too much inf and can regularly buy out the desirable items in the market with regular, high bids. That's how we got to the market we had on live, and it wasn't fun. This would be dramatic inflation, which most players wouldn't be able to keep up with, which we want to avoid. Secondly, there's not going to be 50% less inf. There's not even going to be 10% less inf. In fact, there's going to be more inf. This change hasn't made there somehow be less inf, it's made the generation of inf slower. Apparently enough to be worth doing, but we can only speculate what data the HC team were seeing to know why it's warranted. For this change to happen, I imagine there must have been a hell of a warning sign. It's already significantly more profitable to use converters yourself. By a huge margin, in my experience. I'm honestly not sure I know why people sell converters at all. It could be the reliability of knowing that 100 merits will net you ~25million via converters. Or the convenience of not having to spend time converting. Or just not knowing how or why you should convert trash recipes. None of that will change. But selling or not selling converters doesn't really change how much is getting converted. If everyone used all of their own converters, then the same number of IOs are getting converted, which feeds the market with in-demand IOs. If everyone only converted until they found the exact IO they were hoping for, ignoring the market altogether, then everyone is being really stupid. The AH allows you to only have to convert until you have something equivalent to what you want. If the value and supply of converters on the market dropped, but people still convert a lot of things, then the value of converters will rise again. This happens fairly often as it is, if you watch the market.