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Everything posted by Lines
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That's called dodging.
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Older level 50 content is the weakest part of the game at the moment for me, when it could be the strongest. It's kinda been left in the dust while the ceiling has moved upwards without it, but is disproportionately rewarding for how easy it is. Sub-45 older content is better balanced, but I think it largely needs something more like an interest pass than a difficulty pass. Cull a few kill alls, keep contacts and their missions in the same zone, focus the missions a bit more on the plots, that sort of thing. I think there's a lot that can be done. I think that the solutions can be extrinsic to the players and not upset those who like the feeling of brutal power that having an easy game has. I also think that solutions that don't involve player nerfs are distinctly more interesting than those that do (though, there are some things I would nerf if I were king. Be glad I'm not). Incentive for harder options should be part of this. One simple solution (standard code rant aside) might be to give incentive to four-man teams running at x8. The balance is a bit more on point there and different characters have more space to contribute their unique playstyles. 1.5x merit rewards, for instance.
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I have a suggestion for a mod to the game...
Lines replied to Wreckoning's topic in Suggestions & Feedback
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Restrict Judgment powers during regular play.
Lines replied to Darkneblade's topic in Suggestions & Feedback
10000000% this. I've got such limited patience for the galactic or interdimensional narratives in superhero fiction. Give me a good old fashioned street gang any day. -
It would be great to see props within power customisation, such as choosing to use magic wands, staves or guns for most ranged powersets. Huge job, though.
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Restrict Judgment powers during regular play.
Lines replied to Darkneblade's topic in Suggestions & Feedback
Still a lot of data missing. A more useful metric would be number of active characters, logged in, lets say, in the last month, that are 50. If I took my own 50s, you'd be right. Most of my 50s don't have alpha unlocked. They just sit and gather dust and occasionally move to another dayjob. But I dunno if that's a common trend. -
You can.
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Yeah, changing sounds made a lot of difference. The default sound effects for Beam Rifle sound kinda... floppy? I haven't tried Solarverse's, but this one by Ska-Core hit the spot for me.
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I want to like where they're going, but something about the world and the art style looks a bit... uncanny valley to me. I lost interest when they were showing those mogul buildings, some of them were really shoddy. Some straight up ugly. There's a tonal deadness and lack of depth that I'm finding really irksome in the images they've been showing. I can see a few very, very poorly scaled textures too, even in recent images. I realise that this is an independent development and that there's room to touch up, but that sort of thing really takes me out of the world. Looking back at that alpha demo of CoH that Solarverse dug up, Paragon City looked pretty dire too, so maybe I'm being too judgey too early. Even at this stage when they're showing things off, I think a bit of fog for atmospheric perspective would go a long way, even if it was just photoshopped in. Maybe it will be different as an interactive experience.
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Restrict Judgment powers during regular play.
Lines replied to Darkneblade's topic in Suggestions & Feedback
Oh right. Fair. -
Restrict Judgment powers during regular play.
Lines replied to Darkneblade's topic in Suggestions & Feedback
I dunno if that really is the discussion. It seems like people mostly agree that it is easy. The trickiness of the question is how easy or hard it should be and what exactly does difficulty look like. For me, the fact that the game suddenly becomes on average trivially easy at 45 (with very few but very notable exceptions) when it should spike, is a big problem. I really struggle to feel inspired to get characters past 40 since soloing slows down so much and grouping goes way too fast. I'm in two camps, one being that Judgement and Lore are clumsy additions to the incarnate tree. The other that the cat is out of the bag and things shouldn't be taken away from players. Nerfs, eh, maybe, I dunno. But I also don't think that they're the main contributors to the easiness of level 50 content and also that solutions don't necessarily have to affect player character's progression. I'm with Galaxy Brain, that looking into how options for raising the difficulty of existing level 50 content could be put into place, is the best path. I love his suggestions from a few posts ago - that's a game with dynamics that I'd want to play. -
The part you're asking for is not available to players. It has weird graphical issues associated with it as you mix it with other pieces.
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Hawkmoth is usually in two places, either looting the wealthy-but-corrupt homes of Paragon City (founders falls is usually where the goodies are) or pawning said loot in a Rogue Isles Black Market. Sentryman struggles to be the centre of attention, so he's often photobombing his heroics in Atlas Park, doing all he can not to slip into decadent irrelevence. Diregrin is hopelessly lost in her confused undead state.
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April 1st is next week. I don't like this.
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I know you've explained it but this makes no sense to me. It bothers me immensely.
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Sticky the various "consolidated" threads
Lines replied to Galaxy Brain's topic in Suggestions & Feedback
I also second this. We go in circles a lot. -
Not meaning to add fuel to anything, but covid-19 is very dissimilar to flu. It transfers in the same way via coronavirus and shows similar symptoms because of how our immune systems respond, but its actual effect on the body is different and much, much more aggressive to those unable to fight it off. I think the responses to create social distance is the right one. It will make the outbreak last longer, but that is kind of the point. A short outbreak, infecting approximately the same amount of people in a shorter amount of time, will tax our healthcare's ability to cope and treat infected patients. That's how people die. Stretching it out or letting it come and go in smaller phases means we'll be within our resources to cope. Death toll isn't the only metric to compare here.
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I think the instances are a lot smaller than you're suggesting, and are more to do with how the new Atlas Park arc starting with Matthew Haber... Haberdashery? change the environment. The closest one to Atlas Park is directly west of where a new hero spawns in, where in one instance there is a large crowd of hellions and later in the plot they're being arrested by PPD. I don't know how they work, though. It might be that the mobs themselves are flagged according to the player's point in the plot rather than the actual areas being instanced in some way. Not sure, worth testing.
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Freedom Force was built with customisation in place from the get-go. It used standard file types, had a really clear standard for working with the models and for how textures were organised. The developers, who really were a brilliant bunch, even released the existing game assets for people to customise and created tools by which to do so. Folks like Dr Mike really pushed the capabilities of that game in astounding ways. CoH... not so much. It uses weird, proprietary file types and the models have proven a little more challenging. Ourodev mentioned something about a 3DS max plugin. That would open doors, but I haven't kept track to hear how that's gone. In the meantime, you can mod textures and sounds locally, though adding additional assets obviously requires a dev to actually implement them.
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It would be nice, but the decision isn't really coming from the homecoming team. I imagine HC want to allow people to be recording and streaming the game as soon as possible, but that needs to be part of the agreement with NCSoft.
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I caution against doing farming to level up if you're learning the game. The game has a pretty good learning curve if you take it slow, as well as good content in the early levels that you might not want to miss. Damage scales with levels, though it does sound like you could do with some enhancements. Best thing to do next would be the invention tutorial at the university in Steel Canyon and then focus on kitting yourself out for Invention Origin (IO) enhancements. If you're lvl 22 then you can slot lvl 25 IOs, which are good enough to keep slotted all the way up to 50. Enhancements can get a bit wild, but don't get overwhelmed. Get comfortable with how standard IOs work; it's enough to carry you through the game. 22k damage sounds improbable to me. A high damage output at level 50 is more like 500 for a strong, single-target attack. (Ballpark figure, I don't pay much attention. I'm sure someone else has a more accurate average.)
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It's all still there and now with no time restriction. You can go red to blue in the same day through tips now. Tips missions are quality, too. I think it's worth doing.
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I usually slot things I've found or converted immediately, rather than sell and then buy an attuned variation, so I burn through every catalyst as soon as I get them. No good reason to do so, of course. I just like that bit of character progression.
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So I want to go through the Praetoria story
Lines replied to RufusTFirefly's topic in General Discussion
Ideally, you should try and do all the contacts of any of the four alignments in order. It's worth keeping an eye on the wiki to test if you're about to outlevel any of them. The stories can get really messy if you don't. I even got hurled into the wrong faction at one point. They tend to cluster in ranges of 5. Devs please increase the level ranges. As for favourite, I think I liked the Resistance Wardens the most. They're all pretty good.