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Lines

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Everything posted by Lines

  1. The part you're asking for is not available to players. It has weird graphical issues associated with it as you mix it with other pieces.
  2. Hawkmoth is usually in two places, either looting the wealthy-but-corrupt homes of Paragon City (founders falls is usually where the goodies are) or pawning said loot in a Rogue Isles Black Market. Sentryman struggles to be the centre of attention, so he's often photobombing his heroics in Atlas Park, doing all he can not to slip into decadent irrelevence. Diregrin is hopelessly lost in her confused undead state.
  3. April 1st is next week. I don't like this.
  4. I know you've explained it but this makes no sense to me. It bothers me immensely.
  5. I also second this. We go in circles a lot.
  6. Not meaning to add fuel to anything, but covid-19 is very dissimilar to flu. It transfers in the same way via coronavirus and shows similar symptoms because of how our immune systems respond, but its actual effect on the body is different and much, much more aggressive to those unable to fight it off. I think the responses to create social distance is the right one. It will make the outbreak last longer, but that is kind of the point. A short outbreak, infecting approximately the same amount of people in a shorter amount of time, will tax our healthcare's ability to cope and treat infected patients. That's how people die. Stretching it out or letting it come and go in smaller phases means we'll be within our resources to cope. Death toll isn't the only metric to compare here.
  7. I think the instances are a lot smaller than you're suggesting, and are more to do with how the new Atlas Park arc starting with Matthew Haber... Haberdashery? change the environment. The closest one to Atlas Park is directly west of where a new hero spawns in, where in one instance there is a large crowd of hellions and later in the plot they're being arrested by PPD. I don't know how they work, though. It might be that the mobs themselves are flagged according to the player's point in the plot rather than the actual areas being instanced in some way. Not sure, worth testing.
  8. Freedom Force was built with customisation in place from the get-go. It used standard file types, had a really clear standard for working with the models and for how textures were organised. The developers, who really were a brilliant bunch, even released the existing game assets for people to customise and created tools by which to do so. Folks like Dr Mike really pushed the capabilities of that game in astounding ways. CoH... not so much. It uses weird, proprietary file types and the models have proven a little more challenging. Ourodev mentioned something about a 3DS max plugin. That would open doors, but I haven't kept track to hear how that's gone. In the meantime, you can mod textures and sounds locally, though adding additional assets obviously requires a dev to actually implement them.
  9. It would be nice, but the decision isn't really coming from the homecoming team. I imagine HC want to allow people to be recording and streaming the game as soon as possible, but that needs to be part of the agreement with NCSoft.
  10. I caution against doing farming to level up if you're learning the game. The game has a pretty good learning curve if you take it slow, as well as good content in the early levels that you might not want to miss. Damage scales with levels, though it does sound like you could do with some enhancements. Best thing to do next would be the invention tutorial at the university in Steel Canyon and then focus on kitting yourself out for Invention Origin (IO) enhancements. If you're lvl 22 then you can slot lvl 25 IOs, which are good enough to keep slotted all the way up to 50. Enhancements can get a bit wild, but don't get overwhelmed. Get comfortable with how standard IOs work; it's enough to carry you through the game. 22k damage sounds improbable to me. A high damage output at level 50 is more like 500 for a strong, single-target attack. (Ballpark figure, I don't pay much attention. I'm sure someone else has a more accurate average.)
  11. It's all still there and now with no time restriction. You can go red to blue in the same day through tips now. Tips missions are quality, too. I think it's worth doing.
  12. I usually slot things I've found or converted immediately, rather than sell and then buy an attuned variation, so I burn through every catalyst as soon as I get them. No good reason to do so, of course. I just like that bit of character progression.
  13. Ideally, you should try and do all the contacts of any of the four alignments in order. It's worth keeping an eye on the wiki to test if you're about to outlevel any of them. The stories can get really messy if you don't. I even got hurled into the wrong faction at one point. They tend to cluster in ranges of 5. Devs please increase the level ranges. As for favourite, I think I liked the Resistance Wardens the most. They're all pretty good.
  14. I'm not sure I've seen anyone losing their minds. A lot more bafflement at the phenomenon, whichever way you look at it. It's hard to get a finger on how much this manipulation (if that is what's happening) is benefitting anyone. Scummy behavior is aggrevating in principle, even if the impact is negligible. Though I've got the other foot in the camp of thinking the supply has dropped. Hard to tell with the seeded salvage added to the total.
  15. Live was pretty different. I was around a lot less often on live, with significantly less time in my life to play. I wasn't very clued in to the market, but even trying to muscle it out I couldn't make much headway at all towards a build. Toward sunset the game economy was too impregnable to be worth the time, so I stopped. The lower point of entry thanks to converters flips that entirely for me. If I had to farm a build out or play the market like on live, I'd have stopped bothering by now. I'm also amazed to see an MMO economy stay practically stable for so long. Even this blip with yellow salvage isn't capable of getting out of hand.
  16. By the same token, it means that several otherwise worthless uncommon recipes now have a higher selling value when crafted, even without needing to convert them. The chance of picking up an LOTG is low but the chance of picking up any defence set is higher, so the new system puts random loot more on the player's side. I can be fairly confident that every yellow recipe I pick up will net me at least 1.5mil unless the roulette hates me. It's more or less my main income and it's plenty for me. Being able to reliably profit from playing just about anything is excellent.
  17. That's some juicy, mask of truthy gossip!
  18. Colour me shocked to see anyone suggesting otherwise.
  19. Aw man, I thought this thread was going to be filled with the latest hot gossip. Anyone wanna derail this thread with me and share the latest hot gossip?
  20. Deal breaker. My epeen is all I have.
  21. I like your main idea. That's a nice little quality of life thing. I disagree here. The mechanical attractiveness of flight is the convenience and the unlimited 3D movement that SS lacks. It also has a little more combat utility, allowing you to avoid melee. SS is taking a bigger hit in terms of navigating Paragon City and the Rogue Isles. An extra power to meet that speed and the convenience is a good tradeoff. I don't think speed is the only factor when comparing travel powers.
  22. Well, the effort involved changes dramatically if you're letting a bot do the work. Once you've done the front end work of setting up the script, you could leave the game on to run by itself for a few days. I imagine by the end of it you'd have made a substantial profit from thousands of tiny sales. If that were the case, that would be breaking the code of conduct: 7. Do not cheat or abuse exploits 2. This includes the use of scripts and programs to automate gameplay I wonder if the behaviour is easily identifiable. Edit: Of course, it might not be, and we might just be seeing a quirk of the market - especially a market that only shows the last 5 sales, encouraging higher bids.
  23. Just reread this post and noticed the redsider perspective. I approve. Represent!
  24. I design all my builds for an estimated <100 inf budget, since I have a rule that all my characters must fund themselves, so I get them to an achievable plateau before decking them out. I'd be happy to start posting them, but I often build for odd gimmicks rather than optimisation.
  25. It's still around. I found that mission not long ago. It was my very first signature AV encounter on live, so it's baked in to my nostalgia. Love it. I like Oranbega. I like it mostly when I'm by myself. The original maps didn't consider the scale needed for multiple heroes against 8x groups to use the space omnidirectionally. Blue caves is a bigger offender. But solo, I like to explore Oranbega. You can tell how much they learned that lesson on the Praetorian maps. Lots of room to jump around, even in the corridors.
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