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Lines

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Everything posted by Lines

  1. +1 to this. +2 if we can have the notifcations appear in a smaller, less obnoxious location on the screen.
  2. Social Distancing.
  3. I like the cut of your jib.
  4. No, I go out of my way to have variety, both in powersets and concepts. If I realise I've used the same gloves on two characters, I will try and change one of their gloves. I actually don't feel good about having both a water defender and a water corruptor. It bothers me immensely.
  5. That's a pretty solid idea. You unlock that stuff really quickly as it is, though, but still good.
  6. I wonder the same thing. All my characters fund themselves. I normally have about 20-30 mil by level 30 and I market little and often with trash I happen to loot or with a handful of cheap trash recipes from the AH. If I equip enhancements as I go, sell what I don't need, I still end up with more money than I started with. But then, I ignore purples and winter IOs in my builds (they can come later, if at all) and usually only have like three PvP IOs. I think each build costs about 150mil. I also solo or prefer smaller groups if I can, which I guess means more drops coming my way. I guess it's different if you PL to 50 regularly and want to deck out the characters straight away, you'd notice the one big expenditure. But playing content and being a little bit considerate about how you use what you loot, it's easy to not make a loss.
  7. I dunno if this is a joke, but hover gives you like 4% defense. You can ditch it if you like. Edit: i'm wrong. It's more like 3%
  8. That post is still there. And it's fine. I think it's healthy to vent, and I think these discussions should happen. Ideally as civilly as possible. Jimmy literally only hid a Zapp Brannigan quote and a picture of a pigeon. They will be missed.
  9. Lower DPS isn't a concern for me. Would go from excessively brutal to a bit less excessively brutal. I'd miss it on my Doms, because permadom is neat. My empath would feel it, not being able to fire off fortitude and the other buff I forgot the name of as often. It would be the difference between sustaining three Forts or just two. I think a few support characters with slow recharge, single target buffs will be in this boat. My human only warshade probably wouldn't survive without regular access to stygian circle, sunless mire, etc. Other than that, I can't think of anyone else I'd really miss it on. Does it need a nerf though? It's a good power, but that's fine.
  10. No, they're Infected, which is something else, unfortunately. There is one single contaminated mob who spawns by the tram station in Recluse's victory. Every hour. Thanks, Devs.
  11. There is not. Nobody has access to the old data. Except maybe NCSoft. Maybe. The chance of us seeing it is slim.
  12. I don't think many people are actually anti-farming here. Farming's fine. There's two issues here: If there's less inf amongst active players, but supply and demand are both the same as they are now, then prices will fall. If you want to sell, you have to follow the market. If people have less inf to spend, then bids get lower, so sales need to get lower to match. Nobody's profiting at all if everyone's listing too high, and you'd be stupid to list too high unless you're somehow hoping to catch an anomalous extra 0 someone accidentally added to their bid. This circumstance would be deflation. The real nightmare would be if a few people generate too much inf and can regularly buy out the desirable items in the market with regular, high bids. That's how we got to the market we had on live, and it wasn't fun. This would be dramatic inflation, which most players wouldn't be able to keep up with, which we want to avoid. Secondly, there's not going to be 50% less inf. There's not even going to be 10% less inf. In fact, there's going to be more inf. This change hasn't made there somehow be less inf, it's made the generation of inf slower. Apparently enough to be worth doing, but we can only speculate what data the HC team were seeing to know why it's warranted. For this change to happen, I imagine there must have been a hell of a warning sign. It's already significantly more profitable to use converters yourself. By a huge margin, in my experience. I'm honestly not sure I know why people sell converters at all. It could be the reliability of knowing that 100 merits will net you ~25million via converters. Or the convenience of not having to spend time converting. Or just not knowing how or why you should convert trash recipes. None of that will change. But selling or not selling converters doesn't really change how much is getting converted. If everyone used all of their own converters, then the same number of IOs are getting converted, which feeds the market with in-demand IOs. If everyone only converted until they found the exact IO they were hoping for, ignoring the market altogether, then everyone is being really stupid. The AH allows you to only have to convert until you have something equivalent to what you want. If the value and supply of converters on the market dropped, but people still convert a lot of things, then the value of converters will rise again. This happens fairly often as it is, if you watch the market.
  13. I'm really not sure I see how your suggestion would change that behaviour.
  14. I've started taking hasten out of many of my characters or their potential builds, especially when trying to get it perma is a bit of a drag. It's usually absolutely fine, I only have a few characters who'd really feel it. But I've found now and then that I'm not sure what to replace it with. Either nothing else really did it for me or desirable power pools required more slotting, and slots are scarce. Once the last two Origin Power Pools come around, then I might have more to scratch my head over. I'm down for another global recharge in another set type. Because why not? Though if it belongs to the same rule of 5 as LOTG, it's not going to change the desire for hasten.
  15. Sort of? I mean you need merits to create new converters and to get merits you need to be playing the game. All that would happen if converters were flagged as untradeable is people would find the next best merit-to-influence object to exchange. I'd wager catalysts would be next. The value of merits might change a little, if at all. The large-volume trade of converters that we have means that the supply of in-demand rare IOs is kept high and diverse. Limiting people's access to converters would decrease the supply and raise prices. I personally use merits for my converters, which I use as you suggest. I'm not sure how many people buy their converters from the AH, but there's clearly an enormous trade for them.
  16. Waiting by the door for the tank to finish herding? Nah, I'm good.
  17. Better yet, craft lower level uncommon recipes to reduce the crafting cost even more. That, and if your converters come from merits then the expenses are negligible.
  18. It applied these bug fixes. Not sure why they didn't get their own patch notes.
  19. I think this is where the idea of invading paragon stemmed. It's such a cool idea. I don't think baiting people over with rewards is the answer, but starting to build bridges through cause-and-effect between the two sides would go a long way, I think.
  20. If everyone ends up with, like, a million inf tops, the market would still work just fine. Running out of inf isn't something that happens. Having too much is a problem.
  21. Totally this. I don't think it would take much within each narrative to align each plot to a certain neighbourhood. Give a reason why the thing is happening there and nowhere else. It wouldn't just make the arcs less of a drag to run around, but enrich them by making them respond to the world rather than give the missions some random door somewhere in the city.
  22. I'd love to see this sort of thing, to give Masterminds more adaptability in their builds and in the decisions they make on the field. I also have a t3-only Demons/Storm, and I absolutely love it. But because storm is great, less about the primary. I think your suggestion is a fairly large overhaul to MM powersets. If it's doable, great, but I think I remember Captain Powerhouse saying that their method for locking powers out (Master Brawler/Practiced Brawler on an SR sentinel) was a bit of a hack solution that they don't plan on repeating. I certainly like the idea that pet effectiveness is higher if you choose fewer pet powers to balance it out. Giving feasible variety to different power choices is what the game should be all about, and MMs are a little cornered. I reckon there could be something in the inherent, like 'back against the wall', where the fewer pets you have out the better your primary attacks will function. Having no pets will give you much higher damage, a little below scrapper/sentinel levels, but obviously you only have the three attacks. It could scale with level, so it's fully effective at the same time you pick up the t3 henchman.
  23. I actually found the comment baffling. If someone doesn't find doing something fun, then don't do the thing. Does that not seem obvious?
  24. None of that is exploits. If someone does put up huge markups, they're only creating opportunities for other players to undercut them. Nobody can corner the market in any meaningful way to control it. In fact, impatient buyers will have a bigger impact on rising costs than marketeers.
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