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Everything posted by Lines
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Everyone knows Jimmy's real name is James. He goes by Jimmy. His mother calls him James.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
Cool. Will we see some more changes to rewards as well? It'd be great to see the buying power of merits increase to help us get our builds together via running content. -
issue 26 Patch Notes for April 1st, 2020
Lines replied to The Curator's topic in Patch Notes Discussion
You're a terrible parent. -
I bet this is an April Fools joke.
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Those numbers are broadly indicative about the AT in general but we have enough tools to take our characters way off the beaten track if we want to. It's one of the best things about the game. Different powersets, power selections and IO sets can significantly change a character's strengths and role. I'd take them with a pinch of salt.
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I'm fairly sure you're just inside the mountain, which is its prison. The AV you fight is Bat'zul himself.
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You're definitely not alone in feeling that way, but the solution is a little more complicated than it might first appear.
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I agree that upping difficulty doesn't have to have unique rewards (besides maybe badges?) and certainly not unique drops, IOs, anything like that. Nothing that some players would be gated from. Actually, I think since the introduction of merits, CoH has a very positive 'play the way you like' system, and I'd like to see that widened rather than narrowed. Quantity of the same things, maybe. It happens already with XP and inf, but not merits right now. A taskforce run at +0/x1 has the same merit value as +4/x8. I actually think the whole reward economy needs a look at, to give merits more direct buying value anyway. But I don't know that territory nearly as well as others do. In many ways, I'm in support of making the character building part of the game easier.
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Restrict Judgment powers during regular play.
Lines replied to Darkneblade's topic in Suggestions & Feedback
Being ignored by devs is kinda the Kheldians' whole schtick. -
There's a pretty substantial thread about this with a variety of ideas in there. And a lot of other things. It went off track. Also this one in the market forums. Whatever the cause, I'd just encourage people to sell their yellow salvage on the market rather than to shops. Everyone wins in the long run. Not by much, but it's still a win.
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Atlas Park Theme Remake Comparison Video (New Mod)
Lines replied to Solarverse's topic in General Discussion
By comparison, the ones in your composition are quite staccato and higher pitched. "Ding!" rather than "Whumm!" But also, I'm not sure the theme calls for it. The sound fits an action sequence, but the Atlas Park theme is fairly static. More of an optimistic 'the adventure begins' kinda deal that you'd get on an aerial shot of the city. If you can take the motif and turn it into an action track, that would be pretty sweet, but I don't think you're there yet. -
I'd quite like to see the existing hazard zones become available for both sides. Villains can head to those areas of Paragon City and carry out some villainous arcs. Like Co-op zones without the Co-op. Or PvP zones without the PvP. Plus, villains making deliberate attacks on Paragon could help the issue of redside not feeling villainous enough.
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Atlas Park Theme Remake Comparison Video (New Mod)
Lines replied to Solarverse's topic in General Discussion
Honest opinion, could you post a version without the treble percussion sound (I'm not sure what instrument it is), or switch it out for a bassier thud? It's oddly distracting, so much that I'm struggling to register the rest. I really like what I'm hearing of the main melody in that chorus voice. -
Restrict Judgment powers during regular play.
Lines replied to Darkneblade's topic in Suggestions & Feedback
I can't believe that behavior of quantums is anything other than a bug. -
Aw dang, reading this got me pretty excited. Someone get Jimmy on the line. or Positron. We need this by yesterday.
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Not to mention with the War Walker, there kinda already is post-Praetorian invasion content there. It's a good staging ground for another Dark Astoria. We have incarnate level Tsoo and Family that could get in on the action too, plus endgame level clockwork and council. There's real scope for the plot of Paragon City to develop there.
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Necroing this thread, because this is a thing right now and I'm really proud of myself. Oh, and also that I've overtaken Juba. That's really important to me too.
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I absolutely agree. There are a few existing zones that could become a lot more incarnate focused, such as the shadow shards. I'm also wondering about Crey's Folly. Does anything even happen there? It's an awesome looking zone where nothing happens.
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You mean like Dark Astoria?
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The solutions are way more about increasing the options and diversity of difficulties and challenges in the game. A lot of people love the game, including the roflstomp endgame where most of these discussions are most opposed. I want to see changes in that area, but I wouldn't want anything taken away from those who love it.
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I would 100% love to have the option to do it that way back. And no mission tp. The trial is a joke now.
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Under the current mechanics of the game, +6 isn't very workable. With changes, it could be, but right now it would be very antagonistic to players. A lot of great ideas other than just increasing the level margin between players have come up, especially here: A lot of naysayers and memes, too, sadly...
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I get the "play your way" argument, and I really do. I have heaps of restrictions on the way I play to make it suited for me. But it really does only take one ubermunchkin butthole to ruin the fun. I've seen a lot of ITFs advertised as "kill most" or "kill all", which is way more my speed. But both times I've joined one with that disclaimer fairly recently, some brute still charged ahead, straight up the mountain, crystal to crystal, straight to Romi. It really sucks. I just won't do ITFs now, even with the best intention to take it at my preference. They're too sad.
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They have access to Zapp and Moonbeam via the patron power pools. I believe they are slower, but I don't think they're meant to be any faster. They weren't included in the sniper update, afaik, and I'm not entirely sure they should be. Those powers are pretty great on stalkers as is.