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Lines

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Everything posted by Lines

  1. Totally this. I don't think it would take much within each narrative to align each plot to a certain neighbourhood. Give a reason why the thing is happening there and nowhere else. It wouldn't just make the arcs less of a drag to run around, but enrich them by making them respond to the world rather than give the missions some random door somewhere in the city.
  2. I'd love to see this sort of thing, to give Masterminds more adaptability in their builds and in the decisions they make on the field. I also have a t3-only Demons/Storm, and I absolutely love it. But because storm is great, less about the primary. I think your suggestion is a fairly large overhaul to MM powersets. If it's doable, great, but I think I remember Captain Powerhouse saying that their method for locking powers out (Master Brawler/Practiced Brawler on an SR sentinel) was a bit of a hack solution that they don't plan on repeating. I certainly like the idea that pet effectiveness is higher if you choose fewer pet powers to balance it out. Giving feasible variety to different power choices is what the game should be all about, and MMs are a little cornered. I reckon there could be something in the inherent, like 'back against the wall', where the fewer pets you have out the better your primary attacks will function. Having no pets will give you much higher damage, a little below scrapper/sentinel levels, but obviously you only have the three attacks. It could scale with level, so it's fully effective at the same time you pick up the t3 henchman.
  3. I actually found the comment baffling. If someone doesn't find doing something fun, then don't do the thing. Does that not seem obvious?
  4. None of that is exploits. If someone does put up huge markups, they're only creating opportunities for other players to undercut them. Nobody can corner the market in any meaningful way to control it. In fact, impatient buyers will have a bigger impact on rising costs than marketeers.
  5. Is this the definition of modern? Not entirely against the idea, I agree that the support sets need a bit of levelling against each other for solo play. I think it would have some significant balance issues if it was directly enabled for every buff, like Fortitude or Forge. I'd love to see it on forcefields to give us Tankfenders.
  6. I genuinely thought this thread was directed at me for a moment. Johnny Sonata was one I walked away from thinking, 'dang, that was cool.' I loved a lot of the St Martial arcs. A lot of the old hero arcs are a grind to me. Particularly around the 30s, none of the plots are very conclusive and they really drag out. I just did Phillipa Mareaux's arc. It had barely any substance, but could have been kinda cool with a theme of mind control. I think a lot of these older blueside stories have a trend of you showing up after the cool thing has happened and you only hear about the cool thing through the contact. For stories I'd love to see: I'd love to see the hazard zones given story arcs of their own. Especially Crey's folly. That place is so cool! I may be wrong, but there doesn't seem to be a story for the Zigursky prison. You'd think it would be teeming with narrative.
  7. It would mean that if I wanted to make sure I was always pushing myself, I'd have to always team with other fully IO'd people to get the highest average score. Teaming with SO'd people would bring the average team difficulty down. It would be very hard to feel in control of those options if there's an invisible meta score to try and keep track of. At least, that's how I'm interpreting the idea.
  8. I think this is a bit of a swing and a miss. Part of the solution is to not force particular difficulty levels onto anyone, but give people more options with which to control difficulty and challenge themselves, particularly in ways that test high level, endgame-build characters. I dunno if this solves anything for anyone.
  9. Recipes, I think, will always be a fairly low income, except for the few outliers like LOTGs. Which I suppose is a good thing, as it makes it a viable way to build a character on a budget. I hugely recommend crafting and converting your yellow recipes into rare enhancements and then selling those. Especially if you craft lower level recipes for a smaller crafting fee. I craft my yellows and keep converting until I've got something worth 2mil or more.
  10. What exactly are you trying to flip? I can guarantee you there are better avenues than 100k.
  11. The salvage is seeded at different values: Rare at 1 million, Uncommon at 100,000 and common at 10,000. (I think. Or something) Anything less than those values is exchange between players and prone to fluctuations.
  12. Why are you just standing there?! Run!
  13. Priorities on point, though.
  14. Could be gin control. I'd play that.
  15. I'd kill for a natural/tech control set. There's such a hole there for the control archetypes. Nanites are famously pretty dang small.
  16. I'm also not here because of Stockholm Syndrome. I'm here because the HC team kidnapped me about a year ago and have been forcing me to play ever since. tbh, I kinda got used to it.
  17. Everyone knows Jimmy's real name is James. He goes by Jimmy. His mother calls him James.
  18. Cool. Will we see some more changes to rewards as well? It'd be great to see the buying power of merits increase to help us get our builds together via running content.
  19. You're a terrible parent.
  20. I bet this is an April Fools joke.
  21. Those numbers are broadly indicative about the AT in general but we have enough tools to take our characters way off the beaten track if we want to. It's one of the best things about the game. Different powersets, power selections and IO sets can significantly change a character's strengths and role. I'd take them with a pinch of salt.
  22. I'm fairly sure you're just inside the mountain, which is its prison. The AV you fight is Bat'zul himself.
  23. You're definitely not alone in feeling that way, but the solution is a little more complicated than it might first appear.
  24. I agree that upping difficulty doesn't have to have unique rewards (besides maybe badges?) and certainly not unique drops, IOs, anything like that. Nothing that some players would be gated from. Actually, I think since the introduction of merits, CoH has a very positive 'play the way you like' system, and I'd like to see that widened rather than narrowed. Quantity of the same things, maybe. It happens already with XP and inf, but not merits right now. A taskforce run at +0/x1 has the same merit value as +4/x8. I actually think the whole reward economy needs a look at, to give merits more direct buying value anyway. But I don't know that territory nearly as well as others do. In many ways, I'm in support of making the character building part of the game easier.
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