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Moka

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Everything posted by Moka

  1. I was part of the team once. I'd rather not spill dirty laundry, but I do not see a foreseeable release perhaps ever. I wish them the best, though. I do think, however, most people's intentions there are pure. I personally also think the money should have gone to hiring out a development studio to lay the groundwork of the game. Having been involved with another game project, I estimate it would have been less than half the budget. Where did the budget go? I have no idea. But I don't think priding oneself on volunteer work was the best move. It would once have pained me to say this because I used to be very bright-eyed about the project.
  2. If anyone does underage ERP I'll strangle them with their organs, full stop.
  3. Contact Name: Delilah & Hive MotherFaction: Firebrand Island, Sinister SquadLevel Range: 35 You search and search for Delilah, desperate for your next job and your next fix of cash. Not finding her in the markets, you search the boat and sneak into the VIP room, finding Delilah nearly passed out. You rush to her aid! After all, she's your source of cash. She snorts awake and rubs her head, her messy blonde hair in a frazzled mess. "What the f - What are you doing in here?" You tell her that she should be thankful you just saved her life. "Yeah, my knight in shining armor. Piss off. Look, what do you really want?" You tell her you want a job. "Fine. Fine. I don't know. I have a hangover. Just...leave me alone. Hive Mother from the Sinister Squad is by the docks. She probably has something for you. If it's a Sinister Squad job, you might wanna bring a team. Probably important if they're sending their second in command. Now...Don't...bother me again." Arc ID: 38967 ((Send all kudos to @Harpsong for this one!))
  4. Thank you! I was going for a mix of Dr. Manhattan and a Shadow Shard-looking NPC.
  5. Examples of names I'm surprised I have on Everlasting: Devil Trigger Bulletproof Evening Program Space Cowboy Helmet Combo Chillout Subhuman Pogchamp Delilah Runway Otherworld Knuckle Lightning Round Devil Horns Knightcore
  6. Working on a few new bounties right now! They should be done by tonight or tomorrow night.
  7. Amazing as usual!!!
  8. That's honestly it for me. Translocation is such a short distance it's quicker to just fly than to wait for the animation. It's mostly just flavor.
  9. I personally mechanically prefer Rad Armor but visually it's a nightmare.
  10. Maybe give a rare support unit that "rallies" their fellow Warriors with a war cry that acts similar to World of Pain?
  11. As far as I know, it's some sort of flag which means it'll need to be entirely re-scripted to make it optional. I could be wrong, though.
  12. Fold space tends to get me yelled at in teams so I stopped using it as much. I must agree sorcery needs an overall rework since mystic flight is just Bad Flight and the other powers are just awful.
  13. Maybe do a Sutter or something that isn't ITF. I promise I'm not trying to be facetious, I just think ITFs are overdone, even if it does have cool maps and loads of XP.
  14. Me neither, but this has been civil compared to a few threads. I didn't know rune of protection was unpopular. Regardless of its popularity, I find it pretty strong and having tested it in the beta server, assuming the changes DID go through there, I hardly noticed a difference playing through +4/x8 content. But I'm always someone who likes the unpopular pick. I like warshades, after all...
  15. Nowhere did I say I agreed with him. I was saying on live, Paragon were trying to introduce a pay to win powercreep with their new powersets and power pools.
  16. Martial combat's entire set purpose is that it has a break free and tons of survivability/debuff potential for survival. If blasters got inherent mez protection, martial would need a complete re-work as it lacks a build up to balance the fact it's probably one of the sturdier blaster secondaries.
  17. I whole heartedly agree. Matt "Positron" Miller had stated himself in one of the AMAs that he was wanting people to stop making alts and focus on one character. If you're to take that design philosophy in mind with a linear experience, they truly were trying to reel in the amount of powers that would be viable. Radiation Armor is nearly uncontested as a resist set, just as Bio Armor is as an all-around set. Titan Weapon's pre-nerf AOE damage was bonkers. I think they truly were trying to bring the game into a "Play it this way or else" mindset, which is where City of Heroes awkwardly fell off on and it's up to Homecoming to undo the mess Paragon started. Unfortunately, in the two years Homecoming's been active, it's become something people are used to and the idea of being slightly less "good" is terrifying to them. But I have to applaud that Homecoming rarely does nerfs without also buffing something about whatever they're nerfing, too.
  18. As someone who one of their main chars is a blaster, the RoP change is a long time coming. My blaster is absolutely godmode at level 50 and sturdier than even some of my tankers in dealing with things like +4/x8 Arachnos with the sturdiness and DPS combined.
  19. Savage assault/melee made it into AE, so I'm not entirely sure why some of the other powersets can't besides for priority on development. That said, savage leap is bugged to hell in AE.
  20. I think mezzes are ultimately part of the game and it's okay we get trapped by them. I have to agree with the opinion the mez timer for players should be reduced. One may argue it's jank Rune of Protection is a "required" power for squishies. I'd also argue it's jank that hasten is a "required" power. I don't think either really are. My ultimate thesis, with everyone's arguments combined:
  21. Shucks! They're pretty good times. I'll record one later when I'm done with dinner and my evening rituals. That said, my blaster feels so overtuned I kind of don't mind the RoP change overall because at least it gives me a much needed kick where the sun doesn't shine. LOL.
  22. Haha I was wondering if someone'd tackle this one! It was a simplistic AE compared to my others, but sometimes the evil option is the easy one! I really like this, and it was spooky to read! Super cool!
  23. On my blaster, I toggle between Rune of Protection and Melee Core to make sure I have near-perma mez resistance. That said, that's an Incarnate-levels only solution. I don't tend to play at +4 when I'm scaled down often, though, and if I do, my blaster doesn't usually have issues out-DPSing the content unless I'm really really out of powers. But I don't know if I'd solo +4/x8 a level 20 mission, per se.
  24. I think there's a certain confusion that damage is the only thing that matters in City of Heroes. I must agree that yes, a scrapper is always going to out-DPS a defender and will always be better at soloing an ITF and be more impressive for it. But I like defenders/controllers on my teams because they make my blasters/scrappers do even better. That and @AerialAssault and I like to make very challenging AEs that are usually torture without a good solid support. I run a SG called the Mavericks which we meme about having an all-damage meta. For a few AEs we've laughed about how we didn't need any support (such as a tanker or controller) because we did so much damage. The last two arcs have perhaps kicked us down the stairs to remind us it's better when there's a support AT there to catch us. And do keep in mind this is with solid built characters. Seriously, if you ever think support is useless or scrappers can do everything by themselves, just play some of the challenging AEs such as Linea's.
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