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Riverdusk

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Everything posted by Riverdusk

  1. Hah, I didn't even see you wrote sleet or else I'd have known what you meant so I missed that. No big deal.
  2. If you plan to play a lot of post 50 you can also just take destiny rebirth. Clarion can be useful as well, but funnily enough I find mez protection is easier to come by now (P2W most easily if you got the cash) than the powerful heal/regen that you get in rebirth.
  3. I'd add freezing rain to that. A stackable -30% resistance? Yes please. Not to even mention the -def, slow, and knockdown.
  4. Dark Affinity-Fade is still the worst. Actually turns your whole team fully invisible with glowing eyes and on top of that gives everyone a headache inducing flicker effect. Bizarrely it does this even though it doesn't even have any +stealth buff to it. It is just less seen (thankfully) since it exists in a controller secondary only.
  5. I found it that way myself, felt really low damage. But then again I was hoping haunts would do damage more similar to phantom army and so was disappointed they didn't seem anywhere even close. Maybe an unfair comparison that biased me against it though. Adding /storm would definitely help (although storm damage is late blooming so you have to stick with it). Personally if you want dark/dark I much prefer going dominator where the damage is better and all that tohit debuffing is really useful in an AT that normally is lighter on defense and debuffing.
  6. Not sure why you think this? They do have -jump, a LOT of it (-50,000% as a matter of fact). Caltrops would probably be pretty worthless otherwise as mobs would also just jump right out of them. Web grenade has the same. I don't believe break frees effect movement so no they wouldn't help. Need to avoid them or get slow resistance.
  7. Yep, I like rune of protection on controllers. Often I'm grabbing arcane bolt for another attack on them and picking up mystic fly anyway, so rune is just right there.
  8. Memory is always a tricky thing, but I'm pretty sure I remember from back on live that sappers were specially coded to only appear 1 max per group just because so many people were complaining about trying to deal with multiples of them per group. Now that would be some craziness. But yeah, I find their danger is overrated as they stand now. Just need energy defense, range defense, controls, a resistance armor set with endurance drain protection (which is most I believe) or burst damage to kill the one per group max quick. Most characters have one or more of those things.
  9. I had pretty good results from ShareX, it is free, and has really good reviews. I used it to capture video from websites, not gameplay though, so not sure if it will do what you want, but can always give it a try. You can get it through Steam or direct. https://store.steampowered.com/app/400040/ShareX/ https://getsharex.com/
  10. People on LFG asking for AT and powersets in order to join their PI radio team. We know you are probably doing nothing but beating up council, any team of 8 can take out groups of council in a blink of an eye at that level no matter what AT and powersets they have. I mean it is their team and "they can do whatever they want with it" and all, but I make it a habit to never join those teams no matter what character I'm playing.
  11. That makes sense since you can slot pet IO sets into tornado (so it is counted as a "real" pet), but can't into lightning storm (which takes ranged damage).
  12. Exactly, scrapper resistance armor sets where scrappers have the same res cap as your run of the mill squishy is the biggest imbalance to me. The damage/survivability ratio is maybe not perfect, but it is pretty good between tank/brute/scrapper...until you try to rely on resistance.
  13. All very good points. Just to clarify though, there is a stealth cap and actually superior invisibility reaches it on its own, at least for pve (200 ft.) and on a controller. I think stalkers are the only ones with a higher stealth cap in my experience. You can hit sup invis and see stealth radius go blue in combat attributes and casting GI doesn't increase it anymore. So, stacking all the others doesn't help any more in that regard and I wouldn't waste a slot on a stealth IO or going for super speed (unless you really love super speed). Not sure it really matters anyway as 200ft I believe is enough to stealth you to almost everything in pve (I think we all know the exceptions). The defenses of any powers of course still stack. Watching threat level in combat attributes it also looks like that is capped at 0 and it doesn't go into the negatives, so I wouldn't go crazy trying to stack that either. Just SI or GI alone will get you to 0. I still took both SI and GI on mine though just for the extra defense and team utility and extra LoTG spot.
  14. There is also kinetic dampener from the P2W vendor. It gives (for controllers) 14.4% s/l defense and 30% energy resistance. Only drawback on that one is you can only buy 1 hour at a time, unlike the other buff you can get that you can stack up to 8 hours. Unlike the other buff though you can turn it on and off so can use it more strategically when needed. Very good one for some of those incarnate trials. Speaking outside of just controllers, it is an amazing one for a dark armor characters as it perfectly fills a weakness they tend to have to energy.
  15. Maybe keep offering both version if you do come up with another. Have to say I love it just the way it is now.
  16. @Solarverse has come up with an amazing mod that is easy to use that fixes this issue (for necro at least). I tried it and it helps a LOT. Can check it out here, anyone that wants it
  17. Yes, noticed sometimes I'd zone and the sound wouldn't be as bad, so probably what you noticed during testing. I'd say vast majority of time it'd be ear splitting though. Anyway, tried it and it is amazing, MUCH better. And you made it so easy. Thank you! My necro is necro/sonic so the twilight grasp thing doesn't affect me. If I switch to character that does use it I can switch the file out easily enough if it is a bother to me (doubtful it would be anyway).
  18. No problem with that at all. My pets don't die very often so not something I use much anyway.
  19. Nice work. Any chance at looking at the MM upgrade powers? Every time you zone with your upgraded pets it literally plays and stacks the 2 upgrade power sound effects x 6 pets all at once. It is insanely loud. Necro "enchant undead" and "dark empowerment" get my award for loudest. I end up having to turn down my sound and then back up every time I zone (when I can remember).
  20. I actually see similar way too often on help channel when people ask about sentinels too. "Even defenders do better damage, sentinels suck, aren't worth playing, blah, blah." I think sentinels are probably only half a step up from petless MM's on the derision scale currently. Also, when I see on LFG channel people asking for people to send tell including their AT and powersets just to join a PI radio team. 🙄 Just have to keep in mind there are also plenty out there that will happily team with whatever and that is actually the majority in my experience. Back more to the original topic, personally I'd love for the Ouro system to be improved so that people could join in on flashback arcs in the middle of them. Then I could run the lower level stuff and freely invite as I went along. Also, arcs should be set so that everyone on the team for long enough get full rewards (merits and xp).
  21. Which is why I tend to pick up focused accuracy on a lot of my characters. Tohit debuff resistance is golden.
  22. I'd definitely lean blaster then. However of those you mentioned I'd say beam rifle would be the best if you do want to try sentinel. Sentinel version of beam gets an extra aoe attack compared to the standard version which is kind of nice. Blaster beam is still good though. Energy and AR tend to do better on blaster imo.
  23. Most amusing (and frustrating at the same time) recent episode of being hit hard with taunt for me was teaming with a tank who got hit with confuse. My character did have confuse protection so I was taunted and could only attack the tank, but I wasn't confused, so couldn't attack the tank.
  24. Be aware tactics only gives fear resistance, not protection, so you'll still be hit by fear, just for less time. It does give protection and resistance to confuse though. Fear is pretty rare though and not as debilitating as confuse.
  25. Agreed. Not only its effect, but just seeing that message pop up when it procs a lot of times is a good reminder "hey you might be in trouble here" when I'm otherwise not paying attention to my health bar. As to Blood Craze, I can say its recharge time is pretty crazy and I'd like to see it get a cut.
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