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macskull

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Everything posted by macskull

  1. The superior versions seem to move a lot slower.
  2. Not a bug, that's diminishing returns.
  3. I'm a bit confused by what the problem is here: if you're talking about the enhancements themselves, then slotting heal enhancements (TO/DO/SO/IO/whatever) affects regeneration or absorb of the power that is being enhanced (e.g. slotting a heal SO into Instant Healing boosts its regeneration value, slotting a heal SO into an absorb power boosts its absorb value, etc.). If you're talking about IO set bonuses then that's a little different - healing bonuses don't boost regeneration and vice versa because those are handled differently by the game engine. There are no set bonuses that boost absorb either (IMO heal bonuses should also boost absorb).
  4. It's Kismet that gives 6% tohit, Karma is the set with the KB protection IO.
  5. It was a couple patches back. Happened after someone pointed out regular and superior winter sets were bucketed and a dev noticed - apparently they weren't supposed to be bucketed.
  6. I forgot to take a screenshot unfortunately but we finished the 3rd redside respec trial in 7:30 a couple nights back. Didn't realize that was the record or I would've saved it 😞
  7. What you are seeing in your buff bar is the damage buff from Defiance for each of those powers as you use them.
  8. Unfortunately base raids with the existing (post-I13) PvP system would probably end up being a crapshoot at best. I think Thunderspy's server is working on adding them back into the game but they haven't taken any steps to address some of the powers issues that would make it even worse.
  9. Multi-aspect IOs will work but Hamis will not.
  10. If the alpha didn't boost it the Hami-O won't either.
  11. Here is a good thread to look at for a starting point. Generally on a Blaster you're looking for building as close to HP cap (1847) as you can, getting plenty of range bonuses in, and making sure your heavy-hitting attacks have multiple damage procs slotted. Energy Blast isn't optimal but it can work.
  12. If I'm taking the fighting pool on a PvE build the end goal is Weave (it's like 8% defense on a Widow when slotted) and Tough is just something nice along the way. The poster I was replying to was trying to say that OP should take the medicine pool for the ally rez which is just plain goofy. Re: the leadership pool discussion, I'm mostly with you on it. I don't think I'd really take pool Maneuvers and would only really use it to get double Assault.
  13. FYI, droning monsters to spawn Hamidon is considered griefing by the Homecoming GM team and people have gotten banned for this.
  14. I'm a little confused here. Most of these suggestions are just plain bad. The entire concealment pool is pretty much a wasted pick on a PvE build unless you have power picks to spare and need things for LotG mules, but a Widow should has so many powers that can slot LotGs it's not needed. If you're going to dip into the leadership pool on a Widow you'd honestly only really need Assault and maybe Manuevers. You already get better versions of the entire leadership pool in your secondary, and Vengeance is available in-set at level 35. I don't think it's "SOP" for anyone to take the medicine pool and recall friend unless you're a "healer" and those are pretty much useless on a halfway decent team anyways. A Widow is probably not going to have room to get three powers deep into the medicine pool when almost any other pool is a better choice. Rune of Protection is a decent choice if you have power picks to spare. That being said, investing in the fighting pool (why wouldn't you, after all) gets you some solid S/L resistance, a good IO build will get you a modest amount of resistance to everything else except maybe E/N/toxic, and Foresight's scaling resistance bonus means you'll be doing pretty well for yourself once your health gets low.
  15. Will [censored] for TW Stalkers
  16. Working as intended
  17. Fast forward to now, and you can solo tank Hamidon on a Regen Brute without outside buffs. (Also, lol at blaming PvP for the Regen nerfs.)
  18. Between converters, drastically reduced merit costs for the rarer recipes, normal drops in AE content, and "bucketing" by level on the market, I very highly doubt prices will ever go the way they did on live.
  19. Masterminds do not need a buff in PvP. Pets already ignore DR and an MM in bodyguard is extremely hard to kill without a concentrated, extended effort.
  20. It works but it's a slightly worse version of Empathy. It's best as a third healer on an 8-man team or in an offense/support switch role
  21. Bug fixes, 100%.
  22. FWIW there's likely a nerf to Burn coming in the future so I wouldn't hold my breath on this one.
  23. I don't consider it a waste of time to take an AT that's outclassed by its peers and make it a viable option, but that's just me. You could compare Tankers and Brutes like people currently compare Defenders and Corruptors - both are perfectly viable alternatives.
  24. One way to answer this question is to compare both ATs as they are right now, and as they will be after this patch goes live (assuming nothing further changes). Pre-patch: short of a few fringe cases there's no reason at all to pick a Tanker over a Brute. The Brute deals way more damage, is almost as survivable, and is almost as good at managing aggro, and the Tanker gets... a mediocre, non-stacking resistance debuff on a single target that requires cycling their weakest attack to maintain. Post-patch: short of a few fringe cases there's no reason to pick one over the other. The Brute will deal more damage some of the time, the Tanker will deal more damage some of the time, but there is no longer a clear "this is the no-brainer better choice" problem.
  25. I bought 61 packs. I'm going to use the enhancements as I'm able but otherwise have set aside a bin in my SG base to hang onto them until prices go back up.
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