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Everything posted by Yomo Kimyata
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Yes, that is exactly the question I'm asking! I am a problem solver by nature, and when people are trying to get more people to PvP, I'm trying to figure out why. Is it because you can't find *anyone* to PvP with? Is it because you can't find anyone good enough to give you a challenge? Is it because you can't find enough noobs to gank? There's all kinds of answers here. Believe you me, I understand that it's difficult sometimes to get other players to do exactly what you want when you want, but for me I always have the option to solo. I get it you can't PvP if there is only one P. I think a constructive way to get more people to participate in PvP is to explain why you personally enjoy it so much, and why other people without extensive skills or expensive builds would also like it enough to give it a shot so that they would also enjoy it. I'm certainly not going to try something if I don't think I'm going to enjoy it, no matter how much *you* might enjoy it. Expand the pie! PvP recipes used to be a good bribe on Live, but that ship has sailed.
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I want to come back to the very first question. You* ask how could we get some of the anti crowd to try it. My follow on question is why do you want some of the anti crowd to try it? I'm trying to figure out why people *want* a bigger PvP population. I can think of a few reasons, and I'm sure there are a lot more: - you think PvP will add longevity to the game. - you think people will change their mind and really enjoy PvP if they try it (again). - you want a higher population doing the things that you want to do. - you want more skilled competition from a wider number of opponents. - you are concerned with the reputation PvPers may have and you want to dispel that misconception. - you want to gank noobs and add to your kill count. - other? Like I said, I may come back to PvP at some point, but if I don't, I don't understand why it is any skin off anyone's nose. * "You" is not referring to @RageusQuitus2or anyone in particular.
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Gaussian's Fire-Control - A long-suffered question.
Yomo Kimyata replied to Lines's topic in General Discussion
I still don't know what this is, but it looks like some sort of skin disease from my worst nightmares: -
Ever been disapointed after a respec?
Yomo Kimyata replied to EmperorSteele's topic in General Discussion
I'm with you. I never use Mid's until either I've hit 50 or it's otherwise virtually unplayable. When I do "optimize", it's usually for a marginal improvement in defense or recharge speed and invariably is not nearly as fun as the random ass powers I usually pick up on the way. -
Breakfast, second breakfast, elevenses, luncheon, afternoon tea, dinner, supper.
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Gex X may have no pull in today's economic or political arenas, but we rule the school when it comes to nostalgia.
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More options! But a true min fx option for every armor, please!
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Gaussian's Fire-Control - A long-suffered question.
Yomo Kimyata replied to Lines's topic in General Discussion
Don't ruin this for me. I still think Luck of the Gamblers are blackberries. -
Definitely requires a Confuse power.
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Der, General Discussion! Now I need a concept...
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If you could radically overhaul 1 thing....
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
I don't expect to get much support for my pie-in-the-sky radical overhaul. I love this game, but my aesthetic objection is that there are simply too many overpowered heroes. I'm a sucker for a good progression story. Peter Parker goes from wrestling in a home-made costume to punching out Galactus (that part may not be true) as he progressed. I love the idea of 8 scrappy neophyte heroes teaming up to take down a Skull AV -- it's like Mystery Men! I hate the idea of six teams of the Avengers (the good ones, not Hawkeye!) forming a league to punch out the giant Jello(tm) mold that is Hamidon, twice nightly. Incarnate powers from the Well make you a god. Well there's more gods around than you can shake a stick at. And you know what they say: I would change the team progression so that you only could have 8 members under a certain level. By the time you hit 50, no more than 4 on a team. I would also restrict the number of incarnates per account to a small number, like two. If you wanted to promote someone, you would have to demote someone else. I only mention this idea because I know it will never happen. -
At some point I'll probably look into it again, but I really don't have a lot of PvP interest in this game. I'm not worried about the specific knowledge you have to amass, or the specialized builds. It's not rocket science. But two personal reasons I'm not particularly motivated to participate: 1. I don't really have the structural skills for it. I'm not particularly fast-twitch, although I'm not terrible. And my computing set-up is not particularly set up for low latency. So I don't see the need to start out at any particular point of disadvantage. 2. I don't really enjoy THAT type of competition. I'd much rather outsmart a faceless system than beat a specific named opponent. I'm extremely competitive, but the competition I excel at is not personal. I've played around with various forms of PvP over the years in games, and I far prefer a turn-based system like Hearthstone (for example) over a cut-throat lol pvp system like Eve. My experience in this game with PvP has mainly been disappointment with gankers in PvP zones. I don't see anything competitive or entertaining about that. To the OP's question, I would probably participate if it were a system like Atari's Combat, where all parties have identical abilities, or if it were a more strategic system like a game of chess.
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How much time do you spend exemplaring?
Yomo Kimyata replied to dekova's topic in General Discussion
I generally level up my characters organically, so build them as I go without using Mid's or showing too much concern about making a wrong turn. If I do discover I've made a wrong turn, I'll use a respec which may be time consuming but I find satisfying. Then at 50 I'll respec again using Mids to try to make a more optimal build, at which point I'll consider my exemplaring options which generally consists of choosing what powers when and whether to use an attuned set or a boosted set. In practice, I don't sweat my build for exemplaring. Unless I'm running TFs solo, I'll always be on a team, and I don't think that anyone needs "optimal" builds on any sub-50 content for team play. -
I only have one rule: Everyone fights; nobody quits. Ok, I guess that's two rules.
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Thanks to everyone, this is a real eye-opener for me. It's not my cup of tea, but now I have a context as to how easy and fast it is to level an alt to 50. More information!
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Should Phantom Army last longer?
Yomo Kimyata replied to Solarverse's topic in Suggestions & Feedback
For a lot of suggested buffs, I like to ask myself, has there been a structural macro shift in the mechanics of the game that have recently adversely affected this power? If so, then let's look at it. If not, I like to ask myself, has this always been a problem since the set was created and are we just coming around to it now after a decade and change? I view this as a power creep issue, personally. I understand that @Solarverseis looking for some sort of trade-off so that he/she/huge doesn't have to click the summon button so often in exchange for a weakening of the power, but it still is a power creep issue. I think the power is great as is, but I'm trying to think out the ramifications of, say, increasing the duration of the power to 120 seconds and increasing the recharge to 480, which should still keep perma-builds perma. In that case, you lose the ability to place your immortal tanks exactly where you want them as quickly at the cost of not having to summon them as often. I'd prefer the current layout over that. I wanted to quote this because @Hardshipnailed it, in my opinion. So to OP's original two questions: No and does not apply respectively. -
To be clear, those times I quoted were the time it took to process 100 blocks of ten. A single block of ten usually takes at most a few seconds. If that block of ten is one order, it processes much more quickly than if it were ten orders at ten different prices with ten different counterparties.
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Tsooper Strength, clearly.
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Get @Lunchmoney some of that Benjamin Button sauce, stat! @Lunchmoney
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This secondary set for defenders works "best" when you use it in part for endurance drain. I don't have the numbers in front of me, but it has below average damage in exchange for above average non-damage effects in the form of end drain. Mind you, damage is just fine for just about any purposes, it's just not as high as, say, fire blast. 1. Honestly, I've never noticed the endurance *gain*, but that's probably observation bias. I've never run an end heavy build with electrical. Something like a Sonic/Elec defender might really benefit. 2. Sure, just like the damage from any set gets better! Right now my favorite defender is TA/elec. 3. The jury seems to to be out on this. If I am building an endurance drain build (and they are fun and effective if you know what you are doing), I'll slot the pet for end drain. The damage from Voltaic Sentinel isn't going to be soloing bosses while you are not looking, but I've found that the endurance drain is useful. That said, free damage is free damage. But it's skippable.
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You had me at hello.
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I’m mixed. If I don’t have a res damage power otherwise, I’ll usually take kick and tough for the res damage uniques. Sometimes I’ll take tough anyway. I take weave if the lotg -recharge will move me closer to perma hasten, or if a few points of defense will soft cap me. My defenders always take Leadership first though.
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Nope. I don't want anyone to know that I'm actually a Golden Retriever in real life.
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