I am curious as to the macroeconomic aspect of veteran levels, in terms of money supply, I.e., inf. The devs would have a lot more hard information as compared with my idle speculation.
Consider two scenarios (assuming regular xp and inf):
1. Player runs one character to veteran level 100. They have accumulated 150 levels, and 2/3 of that time are gaining inf at lvl 50. Presumably there is little change in terms of IOs after lvl 50.
2. Player runs one character to level 50, then creates two more alts and levels each to 50. Total of 150 levels.
Let’s make the simplistic assumption that those 150 levels take the same amount of time and effort. Scenario 1 will generate significantly more inf, while Scenario 2 will consume 3x the investment in IOs and such.
I’m totally biased because playing alts is my preferred play style, but it strikes me that it’s also probably “better” for the overall inf based economy.
This reinforces my belief that veteran rewards should remain “cashless.”
my two inf