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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Are you still going to the broken ATM in St. Martial, or did they fix that bug already?
  2. I am not joking in the slightest when I say, "NERF INSPIRATIONS!"
  3. My takeaway is that the recipe for success in the /AH is 70% patience, 18% systems and procedures; 10% knowledge; and 2% butterscotch ripple.
  4. Would you mind saying more on this? I see the description and formulae in City of Data (all hail Uberguy) so it looks like it adds a specific amount of damage to each attack rather than increasing the damage by a percentage but other than that it's not clear. How does this work in practice and in comparison to a more standard build up type power which will have +20% to hit and +100% damage for ten seconds? How does the additional damage work for damage-over-time powers? Does it work for all powers, including temporary ones? Is there any antidote or do I have to spend the next six months developing an immunity to iocane powder?!?
  5. For scrapper, my choice for worst the way I play would be Willpower.
  6. "A scrub is a noob who don't stack their AoE." I just started slowly working on my Stone Melee/Dark Armor scrapper, and I expect stunning things from her in the near future.
  7. Either increasing the number of players you play as (x8 will result in significantly more opponents, although not eight times as many, and more defeats equal more inf from defeats) or increasing difficulty (which will increase the amount of inf per defeat) will get you more inf. More opponents will also get you more item drops, but higher difficulty will not give you better item drops as far as I know. Try looking through this and finding something that works for you:
  8. yup, that was the one edit: and see how much work that was?
  9. from @Ukase “When I made this character, the only reason to make it was to milk a silly joke that I stole from a member of Cosmic Council that I heard a few years ago. About the Tuatha having some secret affiliation with yogurt. Why else would they be called Tuatha De Dannon? Again, not my silly thought. Too bad. Would love to claim it. “ it seems possible that yours was the name that sparked me to make this post.
  10. I appreciate that I can click on someone's name in a chat tab and be able to do various things like send them a message or get their global name or friend them or ignore them. However, when I see an absolutely ridiculous name, I would really like to have the opportunity to click on their name and (fingers crossed) be able to read the bio they wrote for that characters name. Otherwise, I am stuck messaging them and trying to meet so that I can read it myself. And frankly that's too much work.
  11. I've been noodling a bit myself on a blaster. I haven't achieved much other than journeyman status on blasters as a whole, but I'm paying a lot more attention this time around. On my fire/atomic I'm currently running with Assault Mastery as well and here's how I'm currently looking at it. Body Armor: Glad Armor proc, Glad Armor Resist+5, Glad Armor Resist/REch +5. I have a tough time saving enough slots for Unbreakable Guard, especially since any recharge or endurance is kind of wasted. I'm running Sorcery and Rune of Protection which gets GA Res+5, GA R/E +5, GA R/Rech+5. Between those two my KB protection is covered through set bonuses. Sleep Grenade: This is a bit of an odd one. I chose this mostly for the Call of the Sandman % for heal, and then have two pieces of the purple sleep set (A/R and A/S/R all +5). A 15% heal that has a good chance of activating when hitting a crowd makes a pretty reliable spot heal, and having the group sleep a bit gives some time for the regen/recovery of the sustain to kick in. I skipped Cryo Freeze Ray since I've got Radioactive Cloud and may add in Positron Cell as well. Surveillance looks ok, but I'd be looking for a group debuff rather than a single target. I may sneak it in there if I end up trying to make this an AV hunter. I just dinged 48 and added LRM rocket at 47. My current plan is to frankenslot with HO/DSOs and an Annihilation proc, but I haven't used it yet. I'm not sure it's going to make the final cut, but I'll give it a shot soon.
  12. Remember, stuns (like all mez) works on two different factors: magnitude and duration. Mag 1 will only affect underlings; mag 2 also affects minions; mag 3 also affects lts; mag 4 also affects bosses (and AVs when their purple triangles of doom are down); mag 7 also affects EBs. Magnitudes stack, so getting stun from multiple sources is great, especially when one or more of them are AoE. There are a few procs that add % to stun, and if you are clever you can use them to great effect. And remember, you can't stun them if you can't hit them.
  13. He's dead to me.
  14. I'm not a programmer (but I play one on tv), so that's just idle speculation on my part. My thought process is based on how the character items claim (or super pack opening) used to periodically hang for reasons that seemed unrelated to my gameplay or timing. Eventually the workaround was a timing governor in order to slow down the system requests. When they fixed the display bug (and I apologize, I don't remember which dev did this, but I will look it up shortly because they definitely deserve a name drop), the dev mentioned that the current activity in the /AH was a factor. Since I have seen hangs at various numbers of "claim all" including below 32 (and it is inconsistent), I've been assuming that there is some correlation with the number of other /AH requests in the system other than me. Dunno. I still think that a freshly created /AH would not be a bad idea, but I also understand the sheer fear of screwing something up and losing all the data currently in there. However the /AH was designed, it was certainly not for up to 200 market slots per character, up to 5000 characters per account. I also am guessing that the seeding of salvage and brainstorms and hero/winter packs were done by the shortcut of offering a million blocks of 10 somehow, possibly through dummy characters. EDIT: thank you again @Number Six!
  15. I really hate the way the /AH interface shuts down when you claim all with too many items. I figure I can click 50-100 times in that amount of time, and I assume that it is a database problem more than anything else. Also, and I can't promise this is going to happen frequently, over the years I've been the recipient of many fat finger trades, many of which I would have lost a good portion if I had been blindly claiming all...
  16. There must be 50 ways to love your leaver.
  17. I may be remembering wrong, but there were times it would process 30 without hanging, and there were times it would hang on 30. My takeaway was that it depended on the number of other transactions being processed at the same time by other players, which seems like a reasonable guess. I've never had it hang on 25, so that's what I go with now!
  18. I like staff a lot, but many people do not. What I like: great defense bonus from Guarded Spin that only needs to hit one opponent for a big melee defense boost (and it stacks across applications); lots of yummy AoE; I personally like most of the animations and most of the weapon skins (although I want more!). What many people do not like: single target damage isn't the strongest; damage per animation is on the low side; Sky Splitter can really be annoying when it misses. If you want to message me with specific questions, I'd be happy to chat.
  19. It is my understanding that the GET ALL INF button can lead to inf over the cap disappearing, whereas the individual GET INF. buttons halt the claim. I also dislike the hang that you get when you claim more than a certain number of items and you get locked out of the /AH for many seconds. In practical terms, I usually claim all only when I have 25 or fewer items and that seems to be low enough to keep the system from hanging. I don't believe there is a strict number of items, but it depends on the overall burden on the hamsters in the wheel of the /AH at the time of your request.
  20. Give me a leaver long enough and I shall move the world.
  21. I generally play organically, which means I'll pick up powers and put in slots as I go. Respecs are cheap (if not easy) so I feel comfortable using them each and every time I make a tactical error (which is often). I usually start with a Panacea proc for Health that I'll put in as early as level 7. I'll also put an Endurance Mod SO into Stamina whenever I think of it. Performance Shifter proc comes in at level 17. I add it as an attuned even though its level is unimportant because it is bugged and should only be able to be slotted at 18+. For lots of my characters, that's enough. But I will add more slots that help with endurance recovery as I level if I need it. In order, I'll generally add Miracle proc to Health, Perf Shifter end mod (attuned) to Stamina, Numina's proc to Health. This is all geared towards endurance recovery, since regeneration isn't something I really worry about until end game. By the time I ding 50, I've probably put together what I want the final build to look like. I will also have a very good idea what my endurance needs look like. At this point I'll look into slotting that adds regeneration or other healing or set bonuses if I cannot find a better place for it.
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