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Everything posted by Yomo Kimyata
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Load last 15 minutes of LFG chat on character entry
Yomo Kimyata replied to Oklahoman's topic in Suggestions & Feedback
I like this. It solves a problem and to my feeble brain seems doable. -
Problem entering AE and living to tell the tale
Yomo Kimyata replied to Diantane's topic in General Discussion
I, for one, welcome our new and improved OP to the forums and the game! As others have mentioned, send me an in-game email to @Yomo and I will give you 20mm inf to do with whatever you wish! (And to reiterate, that goes for anyone else as well. One gift per global name.) -
What makes for a healthy game community?
Yomo Kimyata replied to Glacier Peak's topic in General Discussion
I am a min-maxxer (-maxer) as well, but I strongly prefer games (and real life situations) with multiple optimal outcomes (like is it -maxxer or -maxer? Don't care! Both are optimal based on how much you like the letter 'x'!) depending on what you're trying to achieve. Fortunately, this game is great with letting players excel with "good enough." Now, let's see if we can get other players to be down with being "good enough"! -
It's great. Proton Sweep is mostly a dud. Like W_P says, the really good powers are *really good*. I don't focus too much on the -def except it means you can slot an Achilles Heel in a lot of spots.
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Betty nailed it. On a totally subjective note, it's absolutely worthwhile to eventually go back and finish the entire Faultline storyline via Ouro.
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good observation. I'm on the last mission and yeah, they are only +4 now but they are indeed lvl 35.
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What makes for a healthy game community?
Yomo Kimyata replied to Glacier Peak's topic in General Discussion
Population and diversity. -
Doing Eliza Thorpe's arc An Unnatural Order at level 29 (+1/x3) on a controller (that recently came blue from gold side). So far, in two different missions, a +2 Geode spawned three +6 Geode Shards, It's happened about 3-4 more times in this chain. Always Geodes.
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New Threat Duration Set Ideas
Yomo Kimyata replied to ArchVileTerror's topic in Suggestions & Feedback
I love the idea of new sets. Love it love it love it. I do think, however, your set bonuses are way too generous. Two slots for recharge bonus, even small one, is way overpowered IMO. Less overpowered is the accuracy bonus for three slots. I’m not in front of the wiki, but those bonuses are generally in the 4- and 5- set range. Given the large number of powers in which tankers and brutes can slot taunt, I don’t think it’s diversifying to make recharge available with two slots. my two inf -
If your bid is still outstanding at this time, then make sure you're not offering any on the same character, because many many many have traded significantly lower than that since you posted this. In general, there are rarely more than a few thousand converters listed for sale at any given time. People who sell converters are generally going to sell at a sell-it-nao price, so they will only be in the queue for a few minutes at most while their sell orders process. If you want to manipulate the converter market, go right ahead. Prices will only be high as long as you are bidding high.
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Some of the power pools have some damage-dealing utility you may overlook at first. Check out my pool section in this thread.
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Remembering the late, great, RoboTechMaster
Yomo Kimyata replied to DoctorDitko's topic in General Discussion
Agreed. -
So, inspired by a few sources, and wishing to do something goofy, I decided to level up a character that never uses active offensive powers. My self-imposed rules were: level solo from 1-50 at regular xp; take and slot whatever powers you want, but only activate toggles; use any active power you want so long it doesn't take damage enhancements. Damage auras are the key here, and only tankers get them at level 1. I chose Dark Armor as a primary for a multitude of reasons, and I went with Radiation Melee because I'm not a moron and Irradiated Ground is still ridiculously overpowered. How well this build works depends on two basic factors: how can you eke damage out of a passive-aggressive build, and how can you survive while plinking away at your enemies. I erred on offense over defense, and dug deeply into some unexpected places for damage and mitigation. Here was my experience: Primary: Death Shroud is going to be one of my basic damage dealers, and it started being useful in the tutorial as I allowed it to knock down a door while an amazed clockwork watched. There are a couple of ways to go, slot-wise. Procs are proctastic, but I wanted the melee defense from Avalanche, so I 5-slotted that set (including the knockdown proc, more on this later). It is also the only place for me to slot the tanker ATOs, and I chose the +absorb proc over the +resist proc. Dark Embrace. Murky Cloud, Obsidian Shield -- not much different than I would do for any "regular" dark armor build. Cloak of Darkness -- This was my first defense power, so I jammed all my defense procs in there and threw in some Cytos to boot. I run this all the time unless I am herding hostages. Cloak of Fear -- Criminally underrated in most builds. Fear is not as useless as some make it out to be, although it's not the greatest in the world. Fear is one of the two main mitigations I use on this build. There are two separate aspects of fear (and not every power has them both). There is the -to hit, which you have to love if you don't like people hitting you. And there is the terrorized cowering thing that serves kind of like a sleep effect. See this thread for a good discussion on fear. Anyway, this is also a good place to throw in some damage procs (Glimpse of the Abyss, Perfect Zinger, Cloud Senses) and three more pieces of Cloud Senses for extra -to hittiness and a recharge bonus. Dark Regeneration -- I had to skip it. It slots damage. If only I had some way to heal... Oppressive Gloom -- This was a late addition, and I'll think about this in the future. Mitigation is mitigation, and stunning lowbies (which then tend to wander unfortunately) is better than getting them to put a stick in your eye. But I didn't find it to be worth anything more than a throwaway lvl 49 power choice. Soul Transfer -- nope. Carry an Awaken. Besides, it slots damage, so I can't use it. Secondary: I can only take four powers. Contaminated Strike -- mandatory, but removed from the tray to avoid accidental use. I five-slotted Blistering Cold for the melee defense. Taunt -- you know, I'm generally not a Taunt kind of person. But it is a great way to get mobs to gather close while my passive techniques wipe them out. Only one damage proc, but this was a good place to 4-slot Mocking Beratement. I'm going to start giving more serious consideration to Taunt on my brutes. Fusion -- I'm usually a one-slot for Build-Up type powers, but 6-slots of Gaussian set helps a lot, and it keeps Fusion up a lot more often. Irradiated Ground -- One of the reasons why this is so broken, if I recall correctly, is that it summons a pseudo-pet every five seconds instead of pulsing every ten seconds for proc purposes. (IF THIS IS INCORRECT, PLEASE CORRECT ME!). The other knockback proc (Overwhelming Force) goes in here, because knockdown is my other major form of mitigation. I also like big debuffs and I cannot lie, so Achilles Heel and Fury of the Glad -res procs make the cut. Then you can pop in whatever else you want -- I went Armageddon proc and two more pieces of Overwhelming Force, but three damage procs also work. Pool Powers: Here's where it gets amusing. Gradual wearing away of enemies is fine, I guess, but without some sort of direct damage, things take *forever*. Medicine: That's right, I took Medicine. First of all, I really wanted a self-heal in Aid Self (but only budgeted 2 slots). But the real winner here is Injection. It takes two slow damage procs (the Endoplasm in the Mids build is a place holder for the new Cold damage slow proc) and a Cloud Senses proc. IIRC, with zero built in recharge, there's something north of 80% chance for each of them to proc. There are also a few -recharge procs available, so I put in one of those and an extra Cloud Senses for accuracy. Injection actually turns into your main single target damage dealer. Presence: That's right, I took Presence. This is, um, not a great pool overall, but Invoke Panic is really nice for a little bit of breathing room. I took Provoke (damage proc, 2 piece Mocking Beratement), Intimidate (Glimpse of the Abyss proc + one other), and Invoke Panic (same as Intimidate). A little bit of damage, and a little bit of fear. Speed: Hasten is not nearly as useful in this build as in many, because who really cares if your damage auras come up more quickly? But in this case Hasten and Super Speed are mainly gateway drugs for the real powerhouse of this pool: Whirlwind. I kid you not. Knockup is great mitigation, you can put in a damage proc and a recharge proc (and you need the KB to KD proc too). This is what I use when I'm over my skis and I need a little breathing room to Aid Self. Too endurance intensive to run constantly, but it's super fun every now and again. Fighting: Boring, typical build stuff. Force of Will gets a mention because Weaken Resolve takes three damage procs, an Achilles Heel, and a number of other utility procs. I couldn't fit it in my build. Ancillary: I was considering some of the Patron Powers just for the pets to do my damage, but what am I, a mastermind? All I care about is Melt Armor. Bunch of procs and increases my other damage. So, at the end of the day, am I claiming that this is the best build ever? That this is the be-all and end-all of CoX builds? YES, THAT IS EXACTLY WHAT I AM CLAIMING. I'm not fighting AVs, and I've learned that a lot of enemy types are a real pain in the rear (hello boss vampires, with your heals and your freaking immunity to taunt). But this was amusing, to say the least. Here's the build for critique; it may not be 100% as to what I'm actually running right now but it's close: Thanks to @Bill Z Bubba who inadvertently inspired this from his scrapper thread, to @Bionic_Flea for inspiring fear in me, and to @Nemu for all things knockback/up/down. Happy hunting! Passively.
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Always? Nah, I remember when the physics was introduced and there was great merriment because it was hysterical because it was SO BAD. As to your second point, nah. If you are trying to get 2 extra seconds off your speed Posi 1 time, well maybe? I'm not claiming it is always the best move, but it's fun and sometimes lifesaving. If you don't want to use it, don't use it. If you don't want to be on a team that uses it, ask your teammates not to use it but they will rightfully tell you to hush up. This game is trivially simple for even the most simple of players. If someone wants to eke out a little joy out of being pew pew and it takes two seconds out of your life, well, maybe you should be spending that two seconds doing something else? I just can't bring myself to be angry at someone else in game because it's like being mad at someone who blocked your X with an O in tic tac toe. Of course, if you are playing +4/x999 on a Master of Hamidon, well, choose your teammates wisely!
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sssshh. It's double secret.
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Even easier than that, since my global in game is @Yomo. Some suggestions: @Yimi, @Yo,o, @Blargh.
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I hear that in double secret beta they added a taunt aura to Burn. True story.
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Parry is a great power, even with a typed defense build. But it's for safety, not DPS. In theory, you could get 30%+ melee defense every 1.5-2 seconds, that stacks, for 10 seconds. It's bonkers to keep 100% melee defense up constantly!
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I agree. Freakshow need more powers.
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Developers have warned about the bugginess of the email system since they cobbled it together in the first place. Measure twice, cut once, and don't be surprised if it all shrivels up and dies overnight one of these days.
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It's only a meteor until it lands. Then it's a meteorite.
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How many converters can a character store in their inventory?
Yomo Kimyata replied to Glacier Peak's topic in The Market
I don't work nearly as much or as hard as I once did, but on working days I'll probably go through 2-5k converters. All of my characters at this point are self-funded, but it's only the factories that I get a little squirrelly about when I'm holding under 1k converters. The only time I'll aggregate 10k on an alt is if I'm doing some sort of project and I want to track how many converters I used. As far as unused converters, I probably have plenty of them spread out everywhere. But then again, I'm a sloppy worker sometimes, and I'd much rather have them and not need them than the reverse. My inventory management would make my manager scream. Well, to me it's not the 1000 clicks, it's the switching to at least 5 different alts in order to do it. Generally the characters I have that need converters are the ones with the least amount of spare AH slots to buy them. But they people I really pity are those selling 10k converters at 10 a stack! -
How many converters can a character store in their inventory?
Yomo Kimyata replied to Glacier Peak's topic in The Market
It just won’t let you claim any more. I think 10k is the cap for a lot of different items. -
How many converters can a character store in their inventory?
Yomo Kimyata replied to Glacier Peak's topic in The Market
Universe implodes. That’s why Live shut down.