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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Better. That's some walkin' around money. That's some lying down on a golden couch eatin' bon-bons money.
  2. I quite enjoy mine, thematically, but it's not breaking any records in the synergy department.
  3. I’m not surprised. Seeing that amount of influence on a lvl 50+ is giving me a facial tic. It’s like when someone posts a phone screenshot and their battery is at 2%.
  4. I did the unthinkable: I looked it up in the wiki. According to that source (which may not be correct): - it takes 39,149,119 xp to go from 1-50. - it takes 4,973,400 xp to go from 49-50. - every veteran level takes the same amount of xp as 49-50. So however long it takes you to run 1-50 (A in my example above), it should take you about 4.05x as long to run from 1 to vet level 24 (A+B), and about 7.10x as long to run to vet level 48 (A+B+C). You are very slightly better off running to vet level 24 than vet level 48, but it's so close that it's pretty much a wash. Math: the other white meat.
  5. This is not a path I follow, but next time you do this @Ukase, try getting a rough split on times: A. from 1 to 50; B. from veteran level 1-24; and C. from veteran level 25-48. I suspect that you may get a better overall rate of emp merits per hour by running a new alt to vet level 24 (160 emp merits for A + B) rather than to run it to 48 (280 emp merits for A + B + C). But then again, I've been wrong before!
  6. I have one of these early in the process, so haven't slotted ATOs yet, so lemme think about this. My guidelines: I usually slot for recharge, so I would plan on 6-slotting Superior Critical Strikes and 5- or 6-slotting Superior Scrapper's Strike. I'd want to put Critical Strikes in something that had a decent to good chance of proccing. The ATOs *could* go in DNA Siphon or Genetic Contamination in the secondary, but I'd never put it in DNA Siphon because that is too useful as a proc bomb. I generally feel that ATOs fit better in AoE powers. I need to look more into Lightning Rod before I give a final answer.
  7. I soloed an Archery/Pain corruptor that was almost as sucky as my Sonic/AR defender.
  8. I've been paying the workers in Faultline in influence for YEARS and see where that's gotten us?!?!
  9. I don't know if it's efficient or not, but my Storm/Sonic defender alternates procced out Gale with Shockwave pretty much non-stop and it is a laugh riot. Hard on the blue bar though.
  10. Speaking of which, check out the link in my signature if you want a little start-up cash.
  11. I would think that all solar panels in the city would be turned towards the nearest AE to catch some of that radiance from all them fire broots.
  12. I've said it before, but I'll say it again. If you need inf that for some reason you cannot get for yourself, just ask. I'm not going to track down every single new player, ask them if they need inf, and do a silly dance.
  13. I'll be honest. I don't play my 50s often and when I do they certainly don't need Lore pets in order to work. Or if they do, the pets are sorely lacking. So I slot for the incarnate shift, and I pick the type by whatever I can reconcile in my head first, then try to avoid pet KB second.
  14. You got it: merits or super packs.
  15. I really enjoyed my Dark/Atomic that won my Pick My Blaster contest. Check out this thread (and there are a lot more great ideas in there):
  16. I have two arguments *for* flipping (buying low and selling high without changing anything in the process) but they really aren't that relevant specifically for HC's player-run economy. 1. It keeps the system liquid so that sellers always have a buyer and buyers (hopefully) always have a seller. I'd argue against myself on this point though, because supply is so extraordinarily easy to come by on HC that for the most part it is much more profitable just to make more of something rather than flip it and take the 10% transaction tax. 2. It's a price-finding system, so that people will bid creep and undersell in market PvP (lol) until they reach a competitive equilibrium point, which in theory is good for both buyers and sellers. I just don't see that much economic PvP though, so a wide bid-offer spread stays wide and the market makers get rich because no one is willing to compete with them. So yeah, for the most part, when I flip (which I really don't do very often. There is usually some crafting and converting involved as well.) I'm mainly just doing it for egregious profit rather than for the good of the economy. This, this is so true it brings a tear to my eye. Nicely done again, @Ukase. The only reason flipping works (or any variation of buying things on the cheap) is that sellers dump their goods in order to insta-sell. And then they complain that they aren't getting enough for them, or that they are not going to the people who really need them.
  17. Nice write-up! I differ slightly on my budgeting (generally budget 10 converters *on average*, I value converters at 66,666 or 1mm for 15, and I will generally sell anything that will gross 2mm or above), but your converting chain is dead on what I would have done.
  18. The most expensive item in the game! Everybody should own 1-3!
  19. Some questions about what you like to do: 1. Do you want to be challenged and die occasionally, or would you rather rampage risklessly like a chainsaw through bamboo? 2. Do you prefer to fight a small number of opponents that are tough, or large crowds of easy ones? 3. You've tried melee. Do you want to stick with that or try something ranged? 4. Do you want to fight AVs solo, or would you prefer to fight EBs?
  20. Reason 8.675,309 to not insta-sell everything at 5. That is a sale that will rarely go to someone in genuine need, and will almost always go to a nefarious mustache-twirling marketeer.
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