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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. C'mon, didn't you read the patch notes? Ridiculously Rich Ludicrously Rich Spine Tinglingly Rich Hilariously Rich Unf***ingbelievably Rich
  2. That's some good communication right there! Thank you. I empathize that this may have been a difficult decision for the HC team, and that there would be cries of doom regardless. But knowledge is power. And now I know that things *will* go on sale soon(tm) and that @Ukase will be the person to go to for all my WO needs in February after he buys them all.
  3. Can we get an official comment from the GMs if there will be one this year or not?
  4. I don't think there has been any official word either for or against it, but they have forgotten to flip the switch before. So I'd wait for an official word from a GM.
  5. Yomo Kimyata

    Hmmm

    Seems there's no discount this year on Winter Packs? It appears that Winter Event has started, badge awarded, no discount.
  6. I'd like to emphasize this. If it is in a power where you have control over when it goes off (at or near max chances) then it essentially serves as a Build Up without the accuracy. In DNA Siphon, for example, it's up every 30-40 seconds for me.
  7. If my character has a PBAoE, it has this proc.
  8. All you have to do is make 5000 globals and send me 5000 requests for 20mm!
  9. I kind of really love this. People have been asking/begging for ages to be able to convert incarnate threads because they wanted something for what they couldn't use any more since they were all T4ed up. Now every seven threads can get you a random common salvage. Well played devs, well played!
  10. How very odd they moved this to the Tanker forum.
  11. I’m pretty pleased with it as is. I’ve never personally outleveled content unless I was running at double xp.
  12. I would pay 500bn inf right now to be able to get rid of all elemental swords.
  13. When I get a character to 50, most of the time I will get them their alpha slot, just to check it out. I have only one alt who is fully T4ed. For me, it’s only worth it if the incarnates make playing more enjoyable. I’m not going to suffer with endurance issues from 1-50 to fix my endurance issues with incarnates because that’s just misery for 50 levels. So maybe I’ll figure out another path and respec later. I’ve been mostly unimpressed with incarnates because for the most part they just gild the lily. If my character is Andre the Giant fighting a class of kindergartners, incarnate powers are the equivalent of giving Andre a baseball bat to hurry things up. Please note that I’m almost exclusively soloing (if I have 30 uninterrupted minutes to play, I don’t want to spend 20 of them making a team). Just sharing my thoughts. Yours may vary!
  14. I have a number of guidelines when it comes to procs. First of all, it helps to understand roughly how often you can expect the effect to trigger. There are calculators (I use one I got from @macskulls sig, @Bopper has a lot of useful stuff, those are the ones I remember offhand). It’s not very important knowing exactly what your percentage is, but I like to have a rough idea. Your odds cap at 90%, I believe. If you have 4 damage procs in a power, and each one has a 50% chance to activate, there is a 1 / 16 chance all four trigger, and a 15 / 16 chance at least one activates. Next, I think of a proc bomb as as power I can put multiple procs in that have a capped chance to activate. My favorite is DNA Siphon from Bio Armor. I think its base recharge is 90 seconds. I don’t have a calculator with me, but even with tons of built in recharge (and lots of global recharge), I can get a bomb with up to 6 procs that each have a maxxed out activation chance that is available every 30-40 seconds. Finally, there are some procs that I find so useful that I work them in almost anywhere I can, particularly in an aoe. Theft of Essence + end comes to mind. Any of the -res procs. I generally don’t, for example, put a damage proc in a single target attack unless it has a good chance to activate *or* unless it is a power that normally doesn’t do much/any damage. I’d much rather boost the inherent damage or recharge.
  15. I’m not even sure what this means, but heck yeah that’s what I want!
  16. Honestly, I slot a Theft proc in any power that takes it. Even single target stuff adds up over time.
  17. (psst, DNA Siphon is *even better*!)
  18. Of course! I will be happy to give you 20 assorted Trap of the Hunter IOs.
  19. I reinvest it all in Trap of the Hunter futures.
  20. I’ve got to tell you, since I’ve been active on HC, not one single person has begged me (specifically) for more inf than I was willing to give them. It’s both surprising and heartwarming.
  21. One thing that concerns me a bit is that the increase in options is going to make building a pickup team more difficult. Now, I solo 95+% of the time, but when I do team (and I generally form the team), there is generally a discussion about what level to play at and playing speeds. The example I keep in mind is each time I try to recruit for a 4-person Yin is that it literally takes me an hour to recruit three other people who want to play that (at *any* difficulty level). Yes, I can recruit until 4 then start, or I can start then kick 4, but that’s being a jerk in my opinion. And that’s an hour I don’t have, and we don’t have a large population to recruit for teams. Anyway, more options are good, but I expect that it’s going to be a lot harder to find PUGs for anything other than what people think will provide the greatest reward for the least amount of effort. I’m not complaining; I’m just predicting.
  22. If it takes a dev 20k keystrokes to save 1k users 20 keystrokes each, nah, still probably not worth it in the grand scheme of things. Also, I’m pretty sure I’ll be dead and gone before Homecoming makes reprogramming the /AH a priority.
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