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Everything posted by Shenanigunner
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What Happened To The Puking Guy In Pocket D?
Shenanigunner replied to Acroyear's topic in General Discussion
And the team communication power: Talking to Ralph on the Big White Phone. -
What Happened To The Puking Guy In Pocket D?
Shenanigunner replied to Acroyear's topic in General Discussion
Hasn't been the same since they moved War Witch up against a wall. -
Yep, they work just fine. Was just having usual fussy problems with placement (CoX does not like widescreen monitors...) Nice to be able to throw a few signs and labels around!
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I was doing a little base tidying and remembered the new alphabets dropped with Page 6. However, I was unable to make use of them, and all the new ones seem grayed out. What am I missing, here?
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My point is that remoting something that needs flawless, fast keyboard and mouse inputs is going to be problematic in nearly all situations. Controller games are marginally better at this, but WASD action games are rarely going to be round-trip responsive enough to play except in limited circumstances.
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Given that the came is 110% WASD and not controller, I concur that any attempt to run it on a mobile device would be dismal in one way or another.
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Sort of the reverse of taking an alt with zero XP all the way to Portal Plaza, back in the days when it was hard...
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Ninja Run On/Off Press-Release Binds
Shenanigunner replied to oddrobin's topic in General Discussion
I can see how these would be glitchy. The gimmick is basically gaming the command parser, and it doesn't always like it. Try putting the toggleon on W only, and the toggleoff on S so a tap turns it off. I can't see any real advantage to turning any of the sprint runs off automatically (or, generally, using them in reverse), but that would require just a tap to kill it for End preservation etc. I use these combos; the SuperSpeed is only for one alt: R "autorun 1$$powexec_toggleon Athletic Run" SPACE "+up$$autorun 0" MBUTTON "powexecname Athletic Run" R "powexectoggleon Super Speed$$autorun 1" MBUTTON "powexectoggleoff Super Speed$$powexecname Athletic Run" Middle mouse click toggles off SuperSpeed (if used) and then toggles AR. (Great for those frackin' cave missions.) I've found this overall combo, especially Space to kill auto run, very useful. -
Ninja Run On/Off Press-Release Binds
Shenanigunner replied to oddrobin's topic in General Discussion
I am not sure this works with a leading + on an actual command. The form that seems to work (for press-release action) is to add a '+$$' to the start of the command string, as in: /bind P "+$$powexectoggleon Fire Shield$$powexectoggleon Plasma Shield" (Lousy example, not enough coffee.) But I use this all the time to fire various buffs and power travels. Full writeup in the Guide. -
<looks around, scratches spandex butt, nods> So. This is 50. Huh.
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Been there, done that, broke out. I know, I know, the whole thing is shamelessly Hey Lookit Meeee! But, I don't ask much in this game. Just because alla youse guys roll over a 50 a week doesn't mean this casual, mostly solo player doesn't find it a thrill. 🙂
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It's a little like some of the early Vahz missions, the first with ambushes, IIRC, where you suddenly have a mob following you around the zone. Pretty freaky if you're not aware it's going to happen.
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It's because Bwah Ha Ha HAAAAAAAA you'll never catch me, nor your little dog, too!
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Ooh! Perfect! I have an EB mission I'll be happy to blow off. Thx. Fireworks at... oh, 1800 Mountain Time, Atlas Park, Excelsior, if anyone's not doing anything better.
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So... my main, cloned from my main on Live, is one kitty-whisker from 50 (5000 XP). It's a long story why, but this will be my first 50 in the after-life. My regular teammate is unavailable for some time. What's the easiest way to get that 5000 push-over while in the middle of the admiring Atlas Park throngs, this evening? I was trying to end up with a mission that had a big completion bonus, but failed.
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They will be most noticeable when paired with alts named after variations of Coldplay. And a tech update... not just a scale slider, but X-Y-Z sliders! Yayyyyy Dev Team!
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I, for one, am pleased that nipples have not only been un-nerfed, but given their own scale slider. No complaints here.
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Issue 27, Page 6 - General Feedback Thread
Shenanigunner replied to The Curator's topic in Open Beta Testing
Huge YAY on all the new base text options. SO long overdue and MUCH appreciated. -
The ED arguments make me long for a good "Mac vs. PC" brawl.
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But does it have a Page Six girl?
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Question about big fight in Steel Canyon
Shenanigunner replied to DuskRaider's topic in General Discussion
"When a server goes bad, it is the first of villains." — S. Holmes, as quoted by A. Conan Doyle ...or something like that. -
So imagine our Devs decided to go for CoH 2...
Shenanigunner replied to Scarlet Shocker's topic in General Discussion
Kudos and appreciation for the thought and detail in this post, but... my read is "change everything that keeps you from assembling an optimized mega for any build." Or "take away every limitation that isn't all-but-perma powers of steadily increasing strength." Maybe I misread. -
So imagine our Devs decided to go for CoH 2...
Shenanigunner replied to Scarlet Shocker's topic in General Discussion
I could be wrong. (I was wrong once; it was an interesting experience. That is, I thought I made a mistake once, but I was wrong.) 🙂 I completely agree that any good game should be as flexible as possible, but... within its scope? Trying to make every game for every stripe of player just dilutes them into mush only distinguishable by the title screen. And to me, PvE and PvP are a huge, fundamental fork between game types. Maybe CoX2 should be fundamentally PvP, hero vs. villain, with well-designed mobs to fill out the experience. But that would be a very different game from one resolutely designed as PvE, with an added player "enemy" option that is anything but, and then completely vanilla arena PvP shoehorned in. There would have to be draw to have alts on both sides for that to work, though. -
So imagine our Devs decided to go for CoH 2...
Shenanigunner replied to Scarlet Shocker's topic in General Discussion
Unless I am misremembering, a lot of work went into "balancing" powers and builds for PvP, and that caused ripples in the way those powers etc. worked in PvE. Only the PvP subset was happy with the changes. As I said... if there's absolutely no such attention to making PvP a balanced game in itself, and thus distorting if not crippling PvE aspects, I'd have no further objection. But the PvP crowd, and the powergamer crowd, just seem to bitch and whine and demand until they get things bent their way, in a game that fundamentally isn't PvP and at the expense of regular play modes. In a nutshell: maybe every game doesn't have to accommodate every possible player type.