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Shenanigunner

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Everything posted by Shenanigunner

  1. Swan. Just so, y'know, I'd have another reason to stop by and stay hi.
  2. It's unreachable for me at this time.
  3. It's when they keep... twitching... for a long... time. Especially the Carnival gals. Makes me want to go walk it off, or something.
  4. Marketing "cleverness." It's always some marketing scam.
  5. I start with, and still recommend new users start with, the GABB bindfile. It cleans up all the bizarre and anti-intuitive ca-2005 notions of WASD control and adds a number of useful commands, a number of which are already part of previous posts. I add alt-specific stuff from there. And I have several standard macro loaders, less elegant than BS's, but they're load-build-unload and easily customizable.
  6. This. There are thousands of power icons, many in matching sets — same design, five or six or ten colors. And when you get to the rare powersets, there are some very unusual designs as well. MUCH nicer than any plain icon with a couple of letters on it. 🙂
  7. So I've been told, and I won't argue with those who were paying attention to Dev in those early days... but there's no question, IMVHO, that PvP is an 'add-on' to everything else the game is. There's no place it's integral to the fundamental gameplay, missions, advancement, etc. There's this gigantic, wonderful, complex game based on PvE, expanded with a rather weak "bad guys" mode... and then you can step outside of pretty much everything and beat on each other. I see shoehorn marks here no matter when or how the feature was planned. As I said in some recent thread or another, CoX2 really should have PvP integral to the whole gameplay model, and choosing to be hero or villain should mean something more than which maps you can play. Places where heroes and villains could encounter each other should have varying degrees of controlled PvP. And then you can glue on Arenas and crap for those who just want to pound on each other.
  8. It's a useful skill. 🙂 Ah, yes, the infamous "And then my dog wwwwwwwwwwwwwwwwwwwwwwaaaaaaaaaaaaaaaaaaadddddddddddddddddd"
  9. No, no, Avery Rose has his thorns.
  10. Love Shack, Baby...
  11. Since CoX is all but immune to griefing and ganking, and you can turn off the General chat, and drop out of any team with drama queens etc. — not really a problem. I do miss the era of decent PUGs where five or six strangers spent as much time yacking, BSing and mildly hassling each other while (gasp!) actually playing for fun, and broke up for the night with a bit of shared regret. I think I've had that experience once on HC. Hey, none of you are real, but some of you are fun to share a barstool with. Screw the complainers.
  12. I think the dislike is that PvP was shoehorned into CoX for all the wrong reasons, fairly limited (but screechingly vocal) player demand, and too much "balancing" and so forth was expended, some of it crippling the primary PvE game. PvP's a lot of fun... in a PvP game. Not so much in a game designed and built for PvE.
  13. I've long been a champion of insta-50... on an isolated server. No crossovers. But nobody, Zathras, listen, etc.
  14. There is an extensive and granular set of /option controls for self, friend, foe and pet name 'clouds.' It's all in the Guide, but here's a summary (of most of them; there are more): There are a number of options and combinations here that cannot be set via the menus, etc.
  15. Knock up attack... from a speedster... Lady Grey swells up while you watch... (sorry)
  16. Someone has said that Super Jump is a mini-game in itself. I'd concur. I've spent whole, or most of, sessions practicing my parkour. Super knock-backing is fun, but my pleasure, after I reached about my 30s, was finding the largest mob in Perez and firing off either Burn or Foot Stomp. I've always called it "stomping ants."
  17. Arcane Bolt. Everyone can tell you're trying to shoot something off the ceiling — maybe that hanging lamp that will look so nice in your den — long before you "miss." But yeah, the Sands of Mu whif-whif-whif-whif tells the tale even if no one is watching. At least it's over quickly AND simultaneous with the attack.
  18. Ah, bitten by the underscore. *headsmack* (One of the many niggling reasons the wiki is less than 100% useful, but...) I still find it odd that this is the first I've ever heard/seen mention of these commands, And I mean that more in having seen a hundred in-game answers to the question than in my own presumed omniscience. 🙂 Both are stub entries dated July 2022; I am going to assume these are part of @BlackSpectre's massive overhaul of the command entries, but I am still missing any notice of their addition to the command list. Odd.
  19. So a day or so ago, someone asked the perennial Help question "how do I check how many respecs I have?" Two or three of us immediately answered "check the beginning of your System chat." Then someone else suggested /respecstatus and /tailorstatus. Which work exactly as expected, regenerating the line about each available freebie. And which I've never heard of, and can't find in the (well-updated) wiki, patch notes or a Forum search. So, Whiskey Tango Foxtrot, over?
  20. This doesn't really belong in Guides, IMVHO, but... A macro can't do it, but a press/release bind might: /bind EQUALS "+$$fly$$ccemote 1 Nuke" That activates once on keypress and once on key release, and can get around many multi-command limitations. But it won't work in a macro.
  21. You can also ask a GM for help. Use /petition or just ask on the Help channel. Could take a little while.
  22. An even simpler find bind, the one I use above all others, is /bind ADD target_custom_next enemy alive with no fancy additions. It's not selective, but if you're hovering over one of those immense maps looking for hostages or whatever, you can whack it at high speed with a mousing thumb and be done with a sector search before you can set up a more specific bind... and hostages etc. sometimes have varying names, which confuses things. Just 'aim,' brr-brr-brr-brr-brr until you see the desired tag go by (white hostage, scary boss) and then cycle until you have a lock. Resposition from time to time on the cityscape, outdoor map, or that awful freakin' SS zone. Late edit: including enemy may skip hostages and objectives, so don't use it for a general targeting bind. But this is really useful for things like Xmas gifts and such, too. The targeting is almost range-of-zone, so if you hover up high, any foe, hostage, item or the like in your cone of vision will pop up, regardless of 'visibility.' Go to selective search only when it's really helpful.
  23. This is my viewpoint, too, and why I've never bothered to hit 50 on HC until now. (Power-leveling my third this week; will pause and reflect with them for a while,) It's not like the game changes at 50; some twinks and baubles and content unlocks, and... yay. Otherwise, same game as at 20, allowing for scaling. So I've never felt any need to defend my approach that I'm here to play, and not "rush past 90% of the game" to get to a largely meaningless goal... so I could sit around wondering what alt to PL to that point next. I really do find the PL/50-is-all mindset baffling, for this game at least. But then, there are people for whom working out four days a week in the gym is the actual goal, too.
  24. In other fixes, did they finally remove the sunken speedboat from Founder's Falls, or am I just persistently not finding it? Put it back! Ah, I did pull a screenshot once:
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