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Shenanigunner

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Everything posted by Shenanigunner

  1. So you remain Wandering Uterus... period?
  2. There are too damned many currencies/markets/economies, and I don't think most of them have added anything to the game.
  3. You can set the display of other entities (players, NPCs, pets, etc.) quite granularly using the /setoption command, There's a detailed writeup in the Guide, link below.
  4. I always sort my skittles, even though I use keybinds to fire them so that their position etc. isn't critical. It's nice to be able to glance at the tray and know what pharmaceutical superpowers I have available. I also write it "CDO" because it's better in alphabetical order. 😄 😄 😄
  5. "...same as in town!" The claim here sounds like a mistimed April Fool's shen.
  6. Ah, thanks. I was wondering if some weird new Overlook Hotel feature had been added to the H'ween event. (I've been away from the City for a while.)
  7. Um... what's a 'hotel'?
  8. Not a thing; I'd like to have some of those servant bot types, fem type, around the house. 😄
  9. Snark alert. I find the "game begins at 50" crowd exceedingly tiresome, and moreso their influence on how the game has evolved. I have never run a farming mission in however many years it's been since launch.
  10. 'Cuz everything up to 50+4 is just a waste of time, 0.o
  11. Modern farming uses a lot of GMOs. So I guess we need... Giant Monster Overlords?
  12. Applause. Good implementation. I don't check in here as often as I used to but if I'd seen this at post or earlier this week, I'd have pointed you to /assist and /assistname for this purpose. And suggested a bind instead of a macro, but that's a neverending war. 🙂 Note that the latter command allows a slightly cleaner string. You could have hard-coded commands by name if you routinely team with the same folks: /bind U "assist_name $target"
  13. I know it's been eleventy-seven years, but we really need to change one of these acronyms.
  14. I didn't ask for anything. Not my OP. 🙂 The whole point there was to post a string that would do all three functions. (And it takes a '+$$' on the beginning to set up the P&R action.) If it's not what the OP or anyone else wants, rewrite or re-question to suit. 🙂
  15. Well, sure. Or the combined binds will target the selected pet and buff it. For reasons I can't quite explain, though, this string works more or less as suggested: /bind X "+$$target_enemy_near$$pet_select_name Goofball$$powexecname Alkaloid$$target_enemy_near" Whether or not you have a target selected, it applies the buff to pet "Goofball", then selects the closest foe, which is probably the one you had targeted. The press-release bind quirk is probably the key to any more advanced version.
  16. Which, IMHO, is as it should be. Other than AoE stuff, your efforts can have one and only one focus across the game. But you could add a target_enemy_near to the end (beginning) of any macro or bind, assuming your target is the one closet to you anyway.
  17. So are many of Disney's properties, but they aggressively and ceaselessly issue C&Ds and lawsuits over anything that so much as resembles a blurry reflection in a puddle of anything they can claim as their proprietary version. Been there. Worked long on a project that involved a version of Zorro taken from the original, long-PD novels. There was no way (as a non multinational megacorp) to represent the character without crossing onto Disney's turf.
  18. My MM bind set uses the keypad to target each minion and throw a buff or the like on it. That means the selection is hard-coded, but with a little practice using 1-9 for selected buffs and 0 for "all," with Shift-Alt-Ctrl to select which buff or power to apply, becomes almost automatic. I believe I used the numbers in the Pet list for that system. I can post some code if you like, but others have done this, too. As for selecting a minion and throwing a buff, it would be the same, I think. Look through the /pet... commands and combine the select (by name or class) with the buff cast, in reverse order: [macroname] [buff] [select]. Not my strongest area, but the guide has a good basic section on Pets and all the commands listed.
  19. But that's not 'vigilantism.' You moved the goalposts, there.
  20. Odd. I have no problem in straight-up 4K or (49") 5K. At least, nothing like that. I have so many things remapped, though, that I rarely click the UI buttons and menus.
  21. Nothing on tap; I don't do TFs so I'm not familiar with the flow, Wouldn't be surprised if it was more of a scripting need than just binds. One of the advantages to having mission exit on a big, fat button is to let you tackle that last cleanup mob or boss or goal, and have a fastfastfast exit if it gets away from you.
  22. I bind it to the F9 button, with Alt-F9 being game exit. Much easier than finding the teeny exit button on the screen or (IMVHO) finding a not-much-larger macro icon taking up tray space. /bind F9 "requestexitmission 1" /bind ALT+F9 "show quit" I had the latter followed with an auto-execute so that it was a one-key smash to desktop, but after at least one midgame mistake, I made it require the click to exit.
  23. I believe it works with the P2W base teleporter, but no other. As you have it in the first example, just the other 'porter. One click and away you go.
  24. This game gets stranger every day.
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