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Shenanigunner

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Everything posted by Shenanigunner

  1. No touchee Swan. Swan perfect. 👹
  2. Humor alert, m'friend. And all words are coined, just some earlier than others. 🙂
  3. A lot of people who went to LED bulbs got early models, which were almost wholly "cool white" or even "full spectrum"/"daylight" - rather high color temperature, better suited to kitchens, bathrooms and work areas than to bedrooms, living rooms and offices. Replace your lighting with warmer tones - "warm white" and you'll likely find the rooms more comfortable and reduce daily eyestrain. It's not just a little bluish tint to your screens doing it.
  4. (Threw this in GD, got no discussion... maybe few players use these features.) It's a fairly little-known or at least little-used feature, but you can throw modifiers into your chat strings. Doesn't change what goes into the chat windows, but your bubble can be variously colored and (formerly) of a different size and with a variable duration. However, I just noticed/discovered that only the color codes work now. You can embed color, bgcolor and border to change the color of the text, bubble and border (and transparency of the bubble), but scale to make the text larger and duration to change the 8-second default persistence are now ignored. Since I had this working after HC launched, I assume it's an I27 change. Was this intentional? Or can it be fixed, and the size and duration parameters be made to work again? For the record, the basic mod string is, or was: <color ccode><bgcolor ccodetransparency><border ccode><scale factor><duration seconds> The three color codes use either color names or #hhhhhh codes, and the background adds #hhhhhhtt transparency levels. Being able to change size and duration were nice features...
  5. So it's not too widely known (or at least not too widely used), but you can control your chat bubbles with bracket codes: <color ccode><bgcolor ccodetransparency><border ccode><scale factor><duration seconds> ...and I've used them to good effect on many alts and binds. Now, however, only the three color codes seem to work... color, bgcolor and border. The scale and duration codes do nothing. Is this a change, or am I missing something?
  6. Oh, I know it's a coined word. He coined it. But fer frack's sake, if you can't coin a word in an sf novel, where can you? (His editor, a quite famous one, said "no." End of beginning of story.)
  7. Cacophoties, if you please. A friend wrote an sf novel that described a blazing cityscape on the first page, using "cacophoty." The editor changed it. They wrangled. The book went to press with the conventional word. He hated it. The author-published edition 20 years later corrected it. Cacophoty. 🙂
  8. Well, for one thing, they can only cram so many menu items into P2W...
  9. This would be useful, and since the game already allows targeting of a teammate's target... maybe it's within reach. Just changing the focus of the Target window, maybe with distinctively colored text?
  10. The amount of work involved is entirely secondary (although not insignificant). The issues with distorting gameplay are 95% of my argument. And I've not only been a player since launch, but a contributor of considerable technical documentation and reference to related aspects of the game... so yeah, I do think I know what I'm talking about in this respect. You are merely continuing to whine. Grow up, pal.
  11. I am not. I merely have about 30 years in and around advanced software development and systems architecture. I am also not among those who whine like kicked puppies when (1) encountering an aspect of gameplay they don't like or (2) not getting universal support when they insist it can/must be changed. /donehere Okay, I guess not.
  12. Completely redesigning a major aspect of the game isn't in the cards, IMVVVVHO.
  13. Hardly. I am lifetime full-up on self-importance, though, and have had quite my fill for now.
  14. The game fundamentals were built as part of a careful balance, and the kinks pretty much worked out in the first few Issues. I suggest that if you really don't like toggle-heavy builds, then choose other builds. And if you don't like this very fundamental aspect of the game, perhaps it's the wrong game for you. (Quite seriously... not just blowing you off, here.) You are asking for a fundamental part of the game design/play/strategy to be nerfed so that you can build an alt meant to have to work around that hurdle. I don't think the fault lies with the game, here.
  15. This does seem to be the goal of some players; start with the response about fire farmers. My thoughts are that if you're that bored with the game, move on. And if it's only about max-DPS-Inf-XP at all costs... maybe you need to look up the definition of "game." "It's a game. Games are supposed to be fun." - Jack Elliot
  16. (1) Have to build a character power by power and slot by slot, balancing the enhancement choices to include recharge on a selective basis to get an alt to a state where it has the desired balance of power, acc, recharge etc. (2) Be able to cross the need for recharge off the list even though you choose power sets and powers that trade power/effectiveness for management of selective use and significant recharge times, and thus slot for even more dam/acc/power instead. Nope, no difference in the world.
  17. I (and others) just have the feelilng that unlimited recharge boosts would be a game breaker. It isn't like reds or purples; it fundamentally changes a key element of the game strategy that has to be managed, and bypasses power limits for what could be insane DPS. I object on the same grounds as all other "take away all these crap limitations so I can power through TFs to 50" wishes.
  18. Short answer: see the Guide. Sectons on both multiple powers per bind, and the newer, kewler, pseudo-auto-fire binds. Also some threads on this in General Discussion.
  19. That might be a little limiting, for an Insp at least. For maybe a P2W power or the like, yeah. Maybe one every 30 minutes, with that activation delay, and it remains "active" in the buff bar until the timer counts down.
  20. Delayed activation (say, 10 seconds), and no stacking?
  21. Hmm. Some balance issues but +1 here. Could be used to bypass long cool down and blow DPS through the roof... not necessarily a good thing. I'd rather see it structured as a quick, but limited, alternative... sort of Rest for recharge.
  22. I'd agree that mouse targeting is... fussy. See: the rude way you click to get through a wargate, and the odd, often offset target boxes on things like BP masks. A context-sensitive pointer would be nice. (It's probably bare-metal code, though.) Targeting binds could help a lot, especially in combat. You can be very selective and auto-target your pets as well.
  23. Okay, off topic and I ad[pologize]vance... Two old guys are sitting on a porch. "You know," one of them says, "the doctor gave me some new medicine for my memory, and I think it's working pretty well." "What's the name?" the other guy asks. "Um..." the first guy ponders. "Um... what's that flower, opens up real pretty, has thorns?" "A rose?" "That's it." The guy turns towards the house. "Rose? Rose, honey? What's the name of that new medicine I'm taking?"
  24. There is nothing new or magical about 'blue blockers,' as anyone who's owned a good pair of polarized sunglasses can attest. Just one example: I remember standing on a balcony overlooking a suburban city scape with a white-haze sky. My kids were passing around my polarized sunglasses and marveling how a whole forest of white radio towers popped out of invisibility while wearing them. There's this -><- much science in the whole computer light/blue light thing; yes, under lab conditions, a lot of bright light (which tends blue) will stimulate the brain and make winding down to sleep an issue. (Big news there: the light on will keep you awake!) If it bothers you, adjust your screen to a redder setting or switch on "night" mode, don't go spend a fortune on magic glasses, be they rose-tinted or otherwise.
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