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SwitchFade

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Everything posted by SwitchFade

  1. Or post in very weird grammar and sentence structure, so that no one exactly knows what they are trying to say? Or post a metric crap-ton of gifs?
  2. What if i demand a request phrased as a demand in the form of an emoji?
  3. Sorry, you asked for a change, it's not the responsibility of the audience to prove why your suggestion is not desired, the onus is yours to convince US. If someone doesn't agree with you, they don't have to tell you why, simply saying "no thanks" Is sufficient. The fact you have an issue with someone not telling you why they are not open to your proposal says more about you than them. And if you then feel umbrage because you didn't get an explanation, perhaps some inward replection on the source of this entitlement is I order.
  4. For both of you, who seem to have this bias... No one shoots anything down, people speak their mind. Devs don't change it because... Not good ideas. That's it.
  5. There's no spin, you typed what you typed. In a couple threads. If the carebears were here, they would be sad panda bears.
  6. Wow, you're intent on making new friends, eh?
  7. While a slot or two may be saved on that individual power for those numbers in isolation, the set bonuses are now lost with a negative net benefit. 4 slotting tough for io bonuses is always better than 2-3 with HO Fulcrum only needs recharge, any min maxed built has enough native acc from set bonuses to hit 5+ targets 100% of the time, even fighting +4s and any min maxed kin doesn't need end redux Tactics slotting of 5-6 gives set bonuses from gaussian, which is a huge As mentioned, in a vacuum a power may benefit, but a toon build will be less effective in almost all cases when min maxing with IO and set bonuses. The difference can be quite large for 1 slot "gain," costing recharge, defense, resistance, damage, accuracy, proc chances for health or end.
  8. If you min max your build, In 98% of cases IO slotting with optimal set bonuses will be superior to HOs. For the 17 years I have used the various versions of mids, played and min maxed, I have found exactly zero cases where using HOs liberally is ever superior to IOs. There are certain powers that gain in a vacuum, perhaps using 1 less slot, but if you were actually building to extremes, that slot would be used for the set bonus, so it's either a wash or a loss. Even if it is a gain, the actual difference in almost all cases infinitesimal, in the order of .2 seconds faster recharge on one power, at the sacrifice of several defense %, for example. Or 2 more damage on a power at the expense of resistance or recharge from a set bonus.
  9. I'm a dude who's playing a dude who's pretending to be another dude.
  10. Right after he touched my highway to the danger zone.
  11. I think I'll make a toon named "kiss me with that mouth" Savory.
  12. I am PAINFULLY trying to like a psi/pain. That wasn't a pun, it's not fun. Well, to me. Pain just ... Meh. Kin, I have many of those, always good. Try both to about 32, you'll see what I mean.
  13. Since showing up uninvited is technically stalking, is quoting with no real reason... The same? If so, TAG, YOU'RE IT!
  14. Everyone loves steamy steamy. MOAR def, some sneakies, all the goodness. Of course, click it off when escorting, all normal. Whomever that lovely person was that had nonsensical objections.... Don't argue with people who barnsnort coke All you get is a messy blow. Steamy FTW.
  15. Earth Stalagmites is your go to opener. You want to hit 165% recharge global. Rock cages is your best friend also. Debuff, containment... Quicksand is a skip, so much more in the rotation that it's not worth it. Fossilize is amazing, you'll hit things with it all over, it it holds for quite some time. Stack it, hold bosses, hold lts Earthquake is always in the back pocket. Even at 50 it's always useful. Stinky green cloud is huge, comes up often if you get to 170 recharge and creates huge area denial. Poo man, he does great damage, he's tough as bones and a good distraction. He's your bestie for hire Stone epic, another stunny stomp, a big hammer and some defense if you need. My earth/storm/stone is probably the most potent in terms of control, hold, knockdown, stuns, area denial and safety. Carries just about any team or several
  16. Paragon developed, ncsoft was the parent company. They bought the ip outright later, Paragon didn't launch this game on on their own, it was always an ncsoft title.
  17. Way too overpowered. Defenders can hit caps without buffing themselves, can cap out teams in various ways.... Self buff on top? Then it's just silly.
  18. You want evasion. Hide def suppresses, so evasion is your sole source of big aoe def in combat, the 4 to 6 slots for set bonuses and lucky is passive, also ddr and scaling resist. Combining evasion and lucky is the path to incarnate soft cap aoe def. I really don't recommend ever skipping evasion.
  19. This is actually accurate. There was a time when they couldn't wholly separate pve mechanics from pvp, and adjustments occured that affected pve, because of pvp. Travel suppression was indeed one of them, which I have detailed before the how, why and what was said to try and "cover it up" from certain OG devs. So, not going to go into it again. I actually know first hand, as the day it went live I found a workaround that put hover nearly at flight speed and could kite, and that was patched shortly after. Jack was of a mind that powers shouldn't operate substantially differently between the two, because it would be alien, which was the direct cause. When he was ousted, there was a shift and they became separate, but the damage was done. And, pvp was not intended from day 1, it was required by ncsoft at some point during early development, because Korean MMo house and everything they did had a specific business model... but the game was not created for it and it was always a shoehorn.
  20. Off the rings of Saturn, around Jupiter ... Nothin' but net.
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