Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Ukase

Members
  • Posts

    4239
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Ukase

  1. Isn't that a contradiction in terms? I didn't think nerds got any action.
  2. I would just like to report that a couple of months ago, I got a request from someone on Torchbearer if they could use the name of one of my characters there. I hadn't played the guy in months, so I logged my character off and renamed the one on Torch to something else and told him it was now his if he hurried up and used it. No charge. The name was Big Kahuna. Personally, I think it's a fantastic name for a character, and while I might regret it one day in the future, so far, I don't. So even though this thread started over 2 years ago, if you use /getglobalname to learn who's got the name you want - you have nothing to lose by sending a tell and politely asking if you can use that name.
  3. So...I've mis-read the requirements, then. You know I read that twice. I suppose I need to work on my reading comprehension. Must be getting older. Anyhow, in that case, I thank you! And retract my statement.
  4. Yes, but there seems to be a badge for Malicious, and a badge for Vicious, etc. So that's 4 badges, which means you have to run it 4x per character. And probably more, because no matter how good I might be (or not be) someone else may make a mistake or just have the wrong build for the harder stuff, and you have to start over, again. And again, and again. I understand that some badges should be a challenge. But the challenge should be in satisfying the badge requirements - not surviving tedium. Just my opinion, and well, everyone has one.
  5. Repeatability with a different alt is great. With the same alt, over and over again? No, that's not great, and it's not important at all. The notion that people need to run and rerun the same story with the same character is "very important" is your opinion, and I don't see it the way you do. It doesn't mean you're wrong, but it sure doesn't mean I'm wrong either. Just two different views. I don't enjoy doing the same task forces over and over on the same character. I'm hard pressed to repeat them with an alt. I'll do it for the badges, because I view them as the best part of the game. But when they determine that we'll run this stuff over and over until we get them, it can be annoying. If you've ever gotten all the badges on a character, you may have a better idea of what I'm talking about.
  6. So, I've looked over the list of new badges and the one question I have about the Aeon trial is this - if you satisfy the criteria for Relentless - would you automatically satisfy the criteria for the settings below that. One thing CoH has always done, and never made any sense to me were these attempts to get people to repeat the content over and over and over and over again. Granted, it seems that each difficulty is going to result in subtle differences - and I've only been through the default villainous setting as of yet. That said, it would be quite annoying to complete the strike force at the Relentless setting only to have repeat it at the lower difficulty settings because you wanted all the badges. I completely get that nobody is putting a gun to anyone's head to pursue these badges. I'm just trying to get things to make sense. Seems like if you do it at the highest difficulty, that should award the lower difficulty badges as well.
  7. Not real sure I'm understanding your question, Snarky. You can go for the isolator badge at level 15, once ouro opens up (beyond just getting to Ouro at level 1). I don't think you'd need to re-do it infinitely. There are plenty of those "contaminated" in the map. And, while you're doing that, later in the arc, you'll have a good chance to take care of the Men in Black badge - for the Shivan defeats.
  8. Nah. No need for taunting or threat leveling, lol. That's my take on it. I think the first few may sell for more, then once a dozen or so are on the market, the price will stabilize at a little less than what you suggest. Just my initial thoughts.
  9. I can't speak for that, but I do sit balanced (most of the time) on a stability ball while I play. It's a strange thing, working the core while playing. It's not that hard, though, as my feet do touch the ground - but no back support, and if anything, I have to focus on not slouching.
  10. Oh yeah - the usual disclaimer - these are on Brainstorm (Test server) now. Doesn't mean they'll make it to "live". I suspect folks will have to spend some time on beta to try them out and give feedback. If folks just want to hop over and take a quick look to see the set bonuses, that'd probably be a good thing. Some of them give decent boosts - like 4.5% s/l resist, 4.5% energy/neg energy resist (not the same sets), 6.25% recharge, and the like. I used snip & sketch for most of the screen shots, but was too lazy to take an actual screen shot with tool tip showing the actual bonuses for each set.
  11. Blaster ATOs should be in higher demand as well, due to the stone manipulation secondary. Taunt category in the AH has been changed to "threat duration". Also...looks like there's a few new IO sets: In no particular order- Hypersonic (one dropped for me on the Aeon SF) - set bonuses pictured. Warp Launch. (only for "Leaping", where as Springfoot and Unbounded Leap are in their own distinct category) Thrust Ice Mistral's Torment ( set bonuses aren't great, but better than any of the other slow sets, imo) So, it may behoove some of us to snag the slow recipes & such now, on the cheap. (other than ice mistral's torment, I don't see them going for very much)
  12. You're over-dressed. If you were genuinely serious, you'd have the "dorm fridge" plugged in within arm's reach, and the microwave on top of it. Boxes of various pop-tarts and other convenient finger foods on top of that. Said fridge stocked with beverages of choice. Oh, and you'd be sitting on a toilet with a cushioned seat. And a pillow on top of the toilet tank for when the dopamine rush fades away and you crash from insufficient caffeine, sugar & sleep.
  13. So...I was on Beta Friday night, trying out the new arc. And guess what was happening in Peregrine Island...a nemesis event! I almost logged out to get my badger, then realized I was on Beta.
  14. That is precisely it. Null offers specifically Dimensional Warder progress, not Portal Jockey progress. Guessing all you need now is some plaques.
  15. I have no "one way" of playing this game. Occasionally, I'll PL to 50, outfit the character with the best IOs I can think of, maybe do a market crash and run through enough iTrials to get it to t-4, then likely park it and never play it again. Sometimes, I'll make a challenge character. The challenge can be to "if defeated, get deleted", or it may be "make a billion by level 50". My latest challenge has been a combo of "If defeated, get deleted & only slot what drops. This is quite challenging, and I find myself really liking it, because I get super excited when something like a level 16 Kismet drops. Most of my characters either get seed money or are allowed to buy them if they can afford it (the 6% accuracy/ToHit) so, when these characters get a good drop, it's a great dopamine rush, even better than a Micro Hami-O or a purple recipe drop. Every time I make these, I have to remind myself the game can certainly be played without ATOs - but man, I sure do notice that I don't have 'em! I've succeeded on the "if defeated, get deleted" challenge once, on an energy/fire blaster. The billion by 50 challenge, I tend to get the billion by level 7 or so. Too damned easy once you know how. The "Drop Challenge" - I've yet to succeed. I get to level 21 and things get quite difficult. The best I've done is reach level 23, I think. Or was it 26? I can't remember. It's still fun, but stopping once I get defeated...that kind of hurts. Other times, I'll do a solo sewer run and start in Atlas Sewer and come out in Kings Row, or Boomtown. I never watch the map, so no telling where I'll come out. Then I'll level up, and head to Hollows, then after Hollows, I'll do kings row until level 15. Then to Faultline, then Striga, then Croatoa, then Bricks, Then RWZ, Then PI. I'll also be aiming for the 4 passive accolades as soon as I can get them. Sometimes I'll do a dfb or two - but they level so fast that I just lose interest in the character. I like to solo the early levels for some reason. Teams just make things too easy. Unless the team sucks, and that makes me want to /ragequit so I try not to team until the 20's or so.
  16. Please keep in mind that with no influence coming in - outfitting your characters can be problematic unless you have some loot stashed on an alt, or are an effective marketer.
  17. From what I remember of things you've written, you can afford to lose a few.
  18. Hey, you redacted the best part!
  19. Probably less than you think. It's just bread and sugar. Maybe 900 calories. Fine for once a week, but I'd try to eat in the morning, and maybe walk a little extra on the lunch break - if I ate such things. But, I do not. A large abdomen impedes the rowing stroke. I'd hate to have to splay my knees at the catch.
  20. It makes sense to you. It doesn't make sense to me. It is, in fact, unless an expressed desire by the team lead, or the team as a whole - a waste of time to remain in a mission once it's been completed. There's no benefit beyond XP to remain in the mission. And if it's XP you want - the next mission has that, too. And guess what it also has - mission completion XP bonus. Reward merits, possibly, depending on what's being run. So, you do, in fact, get more xp per minute, more merits per minute by moving on to the next mission. It's been brought up here on these forums multiple times. We all play the game in a fashion that's fun for us. Find like-minded folks, no worries. Express your wishes prior to beginning, and those that don't want to do things the way that you do will be just fine leaving the team and letting you keep searching for like minded folks. If you're not expressing how you want things done ahead of time, and you kick folks for not being a mind-reader, than you are the problem, not them.
  21. So, someone who gets Master of Lord Recluse Strike Force isn't trying. Right.
  22. I would like to make a distinction here. I'm not talking about separating the arcs from the ATs. I'm suggesting that other ATs be able to do the arcs. That's not precluding the HEATs from doing the arcs. And I never suggested a generic re-write, either. It is a fair point you brought up - about the re-write, but I'm not suggesting they do that. There needs to be no editing. I'm simply suggesting they make the arc available to all ATs. They've already made red/gold/blue available to all alignments via null the gull (aside from goldsiders who haven't reached level 20 yet). But, clearly you're against it for the reasons you stated, and you're entitled to that opinion. But, the suggestion still remains.
  23. I understand this perspective. But...it's disappointing that the only way to be exposed to the content is by playing the VEAT or HEAT - both of which are not very much fun (for me) to play. And while you may find this content sucks - I have not reached the conclusion, as I've not done the arcs. My one warshade was on a crawl team, and we went through the usual paths - hollows, faultline, striga, croatoa, rwz. I could visit the content through ouro with this character - but the AT, while having interesting effects, it's annoying to play, having to make frequent use of macros and binds. Why should I subject myself to such things just for a story arc? Candidly, none of the content in this game is going to make any critic stand up and take notice. It's designed for young teens, most of it. (in my estimation, anyway. Opinions will certainly vary) But, it would be more enjoyable to me if I could run through the content on my blaster, or corruptor, as opposed to these odd AT types that require multiple respecs because of the growing pains they have.
  24. Any Karate Kid fans? (the movie) In this fine film, Mr. Miyagi says to Laruso - "Daniel-san, the best way to block hit - No be there!" Back on live, before I knew that perma-debt was even a thing, I had it. I want to say it too me 870 hours to get my first 50. I want to say that - but it was really longer. A lot of that time difference between then and now is this version has xp at ..what, a 25% higher rate than live? And with p2w, even higher. But anyway, I digress. I used to die. Often. I'd carry the wakies in my tiny inspiration tray. Then it occurred to me, maybe if I carried a few more greens and purples, I wouldn't need so many awakens. I would likely have taken 50% longer to reach 50 if I hadn't figured out what defense was. Investing into tough and weave saved my skin a lot more than I would have ever thought possible. My first foray into the maths...I can't recommend it, it's quite tedious. But I can recommend the results of that investigation. Slot for defense. Or a boat load of recharge, so you're always clobbering. There's a balance between chaos and order, and when you find it - you rarely suffer defeat. Not trying to dictate that this approach is for everyone. Some folks will be better served to just carry on, enjoy the game the way you are. But a few, just a few might consider carrying a few purples, mashing them before the boss engagements, and die a lot less. It's almost like cheating, except it's not.
  25. You know, I should have mentioned that myself. Good call.
×
×
  • Create New...