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Ukase
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Everything posted by Ukase
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For whatever reason, when you have an attuned Air Burst, you cannot convert into another Ranged AoE set. Air Burst is available from 10 to 50. There are sets that should be possible to convert into, but for whatever reason, this one, when attuned won't convert, except out of category. I grasp that some sets will only convert within categories that are in the same range, but that doesn't seem to be the case here. Annihilation, while available from 20 to 50 should be an easy conversion from Air Burst. I mean, there's so many sets in this category, I don't grasp why Air Burst won't work. Now, a leveled Air Burst will convert. But not the attuned version.
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In my effort to try to add some constructive advice which usually works for me when I'm in a situation where I'm going to click a glowie, but am worried about nearby npcs, I will spawn a snowbeast right in their midst and then click the glowie. Or a back-up radio temp. Something like that. This usually buys me the 5-10 seconds I need for the glowie and to ouro out.
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Wish List Issue 28, Page 3 (What could have been in Issue 28, Page 2)
Ukase replied to Troo's topic in General Discussion
I thought there were just 3. Ice, fire and water. There's more? -
Every other set in game converts within the set for 3 converters. Normally, my characters have so many converters, I guess I just haven't noticed. Note the cost, on the right. It should be 3 if it's supposed to be consistent. Now, I have a ton of OFs in my base, and none of the Cupid's Crush. So, of course, I'm converting them. At the cheaper cost, I'm ashamed to say. But, at least I'm reporting this game breaking bug that you folks have probably known about for months.
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I never use those. I combine three of them and turn them into the luck or the rage. (yes, I'm kidding)
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It did and does say that, yes. And my silly brain went to the SG computer to buy the tip to avoid having to hunt random mobs for it. My idiot self even posted my disappointment about that not being available. I mean, "tip mission" right? Now, as the dust has settled, I realize how stupid I was. Almost comically stupid if it weren't so sad.
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What your complaint is about is just one of the many factors why a lot of people just don't like red side. The folks like Snarky who love it - well, they really love it. Let them have it the way they like it. Villains always get the short end of that stick, except when you compare them to Praetorians. Fewer zones, fewer merits. Fewer contacts. Nah, as much as I'd like alignments to somehow be meaningless and only count for badges and merits, they're here to stay, I think. The cramped style of red side makes it clear WHY they're villains. Fewer resources. Making do with less. I'd be a crappier, meaner person if I had to live in that muck. Yeah, I think the picture you paint about being surrounded by water drives the point home even further. They just don't have the resources, so they resort to crime. Funny how art imitates life, right?
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Helpful post. As one who is typically obtuse, perhaps it should stand out in the same fashion the tip to unlock Morty Kal stands out. The only distinction I see (after the fact) is that it doesn't have that icon on the left, and as a result, the title of the tip isn't in the center. While zipping around, I see the tip message, but because I was unaware I needed a tip, I never paid them any mind at all. I had to visit the patch notes - again, because each page they drop is so large, it's a bit much for my aging brain to remember all of it. That and I just skim through it. Now I get it - that's my fault. The answers are here on these forums. But in game - the solution "you need a tip to unlock it" - that's not in game. or if it is, big surprise, it escaped my notice.
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Patch Notes for June 17th, 2025 - Issue 28, Page 2
Ukase replied to The Curator's topic in Patch Notes Discussion
This amuses me. -
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Patch Notes for June 17th, 2025 - Issue 28, Page 2
Ukase replied to The Curator's topic in Patch Notes Discussion
Okay. So, we got a lot of new content. Some of the writing is very well done. Some of it is amusing. Now I wish I'd spent at least some time during beta testing these arcs. I didn't find anything new, other than a glowie that kept on glowing and making that sound even after it gave me the clue. (West arc, body bag) But what has taken me by surprise is how HUGE KW is as a zone. And frankly, there should be a tram or something to get you from one side to the other quickly. One of the big things most of us despise is spending time traveling through a zone. I get that KW is alive now, and we probably should look around. But when we don't know where the plaques or badges are, we're doing plenty of that already. At least initially, until some kind soul posted them in broadcast, and possibly on the wiki or even the forums. But is it absolutely necessary to have these huge distances between the contact and the mission door? and from mission to mission? For all I know, there's no control over it, but I doubt it. Maybe there was a reason for having my character go all over the place. But whatever that reason is, it's not a good enough reason. And frankly, if that's my biggest complaint, I'd say you guys did great! -
Patch Notes for June 17th, 2025 - Issue 28, Page 2
Ukase replied to The Curator's topic in Patch Notes Discussion
You know, I did. And I joined a team that suggested I change alignments...and then when I changed back it was gone. But you were right, I got it quickly. -
Well, I appreciate your taking the time.
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Homecoming Servers no longer showing up on Google search/Chrome?
Ukase replied to Force Redux's topic in General Discussion
I saw a post of yours a month or so ago about Brave. I had never heard of it. I like it. It was a seamless transition. -
What's her name...Flambeaux! She's the most realistic character in the game. A bit self-absorbed, a bit wishy-washy. What more could you want? Now, if she would just get better enhancements and the fighting pool, she might last a little longer in battle.
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This is the part I don't get. You know there are issues - but you release it anyway. Why "push"? There's no rush. We could easily wait 6 months to a year between new stuff. I suppose it's a rhetorical question. Unless the answer makes a lot of sense, I probably wouldn't agree with the rationale anyway. But, like Snarky, I'm also a curmudgeon, but I end up liking the content after I get used to it. Not a big fan of change.
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Patch Notes for June 17th, 2025 - Issue 28, Page 2
Ukase replied to The Curator's topic in Patch Notes Discussion
Maybe this is by design? My character, level 50, vigilante doesn't see 28.04 in ouro. Makes sense, I suppose as the character hasn't done this content yet. But this tip mission it's not in the SG computer, either. If I have to start clobbering randoms on the street, and hope I get that specific tip, I don't think that's a good thing. -
Burst of Speed is one of those odd powers that needs more information with it. Even City of Data leaves me wanting more. While the range of going from point A to point B to use the power is 200 feet, there's no data to tell me what the radius for this attack is. And that makes it tough to know if a damage proc will fire in it consistently, or not. Anecdotally, it's not auto-hit, at least not against a pylon. Or if it is, it hits for zero damage. I know this because I did a number of tests against that pylon to see if damage procs were worth slotting. Somewhere in the many pages of these forums, I have a post talking about the Martial Combat secondary, praising it's distinction from other secondary sets. For years, I've told people I'm not old, I'm just older. But I've recently made a fire/ma blaster, and had zero memory of making one before. I guess that makes me officially old! I looked all through my stable of characters on all accounts - none of them are MC. Anyway, I made one. It's level 26 right now, going through the Croatoa arcs. This is such an odd character. Burst of speed is just fantastic. (I think) And weird in that it's so different from anything I've seen in game. It's certainly not as great as burn, but the idea that I can use this power 3x, and I can use other powers in between those 3x is over the top crazy nice to have. So, it seems like this would be a great proc power, given the 90 second recharge. And I slotted an eradication in it - and I look in the combat log, and the only thing I see is that Burst of speed is auto hit. I don't see any damage numbers being dished out (despite the orange numbers over the heads of the npcs) in the combat log. So, what's really going on here? Do I just put two recharge enhancements in this and call it day? No, I go on brainstorm and see if I can figure it out. So, here's my take away. Use damage procs. They won't always fire. But when they do, the dps seems nice. The first hit, if the procs don't fire seem to do next to nothing. On the regular server, I have the OF Damage/kd IO in it, as well as the damage procs. At least that way, maybe they get knocked down if they don't take much damage. Maybe I should have put this in the feedback section? I dunno. If so, one of the powers that be can move it. I just thought it was interesting and worth sharing. If I use the 200 feet range as the radius in Boppers PPM formula, an individual proc has about a 22% chance to fire. I reckon slotting 4 damage procs raises the odds of getting a couple of extra procs to fire in the mix of those 3 bursts. The numbers make it seem worthwhile to me. But it's beyond me why the game doesn't list the radius for this power somewhere. It's not in detailed info tab. It's not in City of Data 2.0 Speaking of Bopper, after a number of different searches, I came up with this link Here where Bopper shares a lot of info that's just not anywhere else. Who knows why the game doesn't include this data in some fashion, but it is in the depths of the forums. Proc it.
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I wonder if a player could fill that role in that specific capacity. I mean, it's an all volunteer staff, of players, right? If an AE content creator were to invest some time, maybe that could work out.
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To this part, I'll say - if they ask me to check out their arc, I will, and if they ask me to rate, I will give 5 stars because why not? Unless it's really bad. But to play it ad nauseum to level my characters? Nah. And you're 100% correct. AE is a fantastic tool that could be used to take some of the burden off the volunteer staff. But, there's a ton I don't know. Imagine having to review each and every story made before you could authorize it to give merits or badges. I think that's where things would bottleneck. But again, there's tons I don't know. Do they even use a system like Mission Architect to create things like the Aeon SF? No idea.
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The reason I don't is because the xp is 1/2 of that in the wild, and if I do an AE story arc, I get no reward merits. CoH is and will always be a loot based game. Granted, I don't really need the inf that merits bring, but if I'm going to mash my attack buttons for a period of time, I might as well get something for my trouble. I've encountered the occasional "good enough" mission in AE. But that doesn't really butter my bread, so to speak. If the XP was the same, and it gave reward merits, or a badge, then I'm happy to spend the energy running it. AE is so bad that you don't even get credit for various badges in there, like inf badges. It's just a bad place to play, unless you're just looking to PL an alt, or subsidize your next alt. And for those that might suggest I not be so mercenary and enjoy a story - I have a bookshelf in my home. I have tons of books I can read if I want a story. Story is nice, but it's not really why I play. I play to see the effects and what my character can do for the most part.
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When you log in to play - do you set a time limit? A goal to reach, and then log off? Or do you just play until you're exhausted? I ask because I've been on a theme team over the past month or so, and when we meet up, we'll do some tip missions to give folks time to log in and attend, and then generally do a weekly TF/SF. Now, these folks don't generally speed; they like to kill things in the way, if not the whole map. I don't mind, as it's generally fast enough. But after 90 minutes, I've usually had enough. But some of these folks continue for who knows how long. How long do you folks play when you play? During the day, I generally have one account open, and maybe the character is literally just standing in the hollows for a badge. Or maybe I'm sneaking in a tip mission or two en route to getting mark & recall between real life work duties. But it's rarely me sitting down for more than an hour; I'm usually getting a cup of coffee, or using the phone for work while I'm on my stationary bike. I'm just curious.
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In my game play, and that's the only situations I speak of, when I build a tank specifically for teaming, and taking the hits - this is true for me. My dark tank missed Dark Consumption before tackling Trapdoor, and I couldn't kill him. Even my defenders, controllers and Sentinels pre-change could kill trap door. Conversely, if I build them for solo play and dps, it's not a problem. Some of this is no doubt my own problem for trying to create one build for a purpose, rather than a more generic build for more utility. These changes...they are not made keeping the casual player in mind. Maybe the casual player wouldn't even notice. No idea. But this is a change that most folks don't want to think about when making and playing a character. I won't pretend to be smart enough to know a better way.
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Open Lettur from Disgruntled Player regarding Plant Control
Ukase replied to Nayeh's topic in Open Beta Testing
Fire blast is struggling to keep pace? Not sure I accept that as truth. -
A more even distribution of Hamidon, D-sync drops
Ukase replied to Ukase's topic in Suggestions & Feedback
Well, for me, the math says always take the merits based loosely on the number of HOs available to drop, and which ones sell for more than what 40 merits of some other widget will provide. But, when you're using converters, the math can be evasive and inconsistent. So, over time, I can generally turn 15 converters into about 2M net, on average. But it's a tedious effort. It is generally something I enjoy, the crafting, converting, and the raking in the piles of inf from the AH. So, if 40 reward merits = 120 converters, that comes to about 16M net for me. How many sell for more than that? It's a safe bet the Nucleolus, the Microfilament, the Cytoskeleton will consistently sell for more. Quite a bit more. I usually take the merits the first run, every time. And, because I'm very eccentric, I tend to take the HO on the run's where I use my lore pet. The rest of the time, take the merits. Especially the first run when it's 80 merits.