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Everything posted by Heliphyn34u
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Literally!
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I miss the old Sleep powers already
Heliphyn34u replied to Scarlet Shocker's topic in General Discussion
If you haven't already, I do think it's worth playing with the new deep sleep mechanism on the test server to get a feel for how it works before making changes to the toons you're playing. Try it out, see if you want to incorporate it into your gameplay. Improving previously "skippable" powers just adds to the number of possibilities in terms of character build, which I think Seed22 was getting at. Go against the grain! "Oh, these powers are essential? Let's see about that..." Might even be interesting to make a very sleep-focused toon, though I'm sure the name Mr. Sandman is taken... -
I mean, fair.
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Layer cake room, of course -- really, all CoT caves, including the Oranbega ones with the raised yet interrupted poop walkways, always with one hostage tucked into a cranny underneath. I'm not actually a big fan of the Underground in Praetoria, but that's more due to the dang ghouls dropping onto my head than the design (gonna get me a ghoul-proof hat someday, I swear). Also this: That mish is a giant pain in part because searching all those nooks and crannies is so boring -- "I've been over this building three times, but there's a civilian cowering in a far corner under a bunch of pipes that I can't target unless I drop down into the roof crevice and stroll the length of the building? Cool, super-fun."
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A controversial topic: is it time to make all items free?
Heliphyn34u replied to Yomo Kimyata's topic in The Market
I like this a lot, and I don't think it would significantly impact the in-game economy, adversely or otherwise. Making everything free would alter the game too much. There are consequences for what we do in-game, and the economy is part of that -- whether you got a toon PLed to 50 using boosters and are now staring at a bunch of empty slots in your powers and no inf, or you played the market so effectively for so long that now everything feels effectively free to you, you made those choices. The choices we make do affect each other, and some things can still be a struggle for some of us, but no in-game challenge is so insurmountable that it would justify throwing out the entire economy. Look at the bright side, in-game we have free housing and free healthcare! (Just imagine if we had to pay inf to tp to the hospital.) And yeah, things are cheaper than they were on live. If I was going to tweak anything, it would be to make a couple more QoL things available for free via the S.T.A.R.T. vendor, specifically one resurrection power, the base teleporter, and possibly the mission teleporter. I'm not expecting that to happen, but it would be helpful for lowbies. Alternately, granting a temp rez power at the same time the temp fly power is granted (level 2?) would be a nice little QoL upgrade for people just starting the game. -
I don't enjoy doing respecs, but I do them when I need to. For toons that I level up to 50, I might respec them twice, maybe three times, depending on how the powers feel at different levels and whether or not I've borked the slotting. One improvement that would be great to have would be the ability to move slots around after placing them, like using Shift-Click in Mids. Not sure that's actually possible, but it would be so much nicer to not have to hit the Back button and undo all the other slotting just to fix a misclick. There are probably some toons I'll want to respec after the new changes drop. I'll cross that bridge when I come to it. It'd be nice if everyone was granted a freespec per character just to ease things along. I take a screenie and just paste it temporarily in Paint. I've never had an issue doing a respec in my base, which is how I usually do them -- I don't want to lose my progress via afk logout if I have to step away.
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If Your Characters had a Patron Pool...
Heliphyn34u replied to Sakura Tenshi's topic in General Discussion
Huh, cool thought experiment. The backstory for my main involves a portal accident resulting in her arrival in Paragon -- along with several alternate selves. So Heliphyneau's Patron Pool would probably be portal-based. As a Grav/Kin, she already has Wormhole, though not all of her alternates have Gravity powers, but maybe a Patron Pool version of that. It'd be fun to summon a portal that flings a random object out of it to hit your enemy, like Propel but with a swirly effect (or maybe it could fling a defeated enemy at your enemy). Then there could be a version of Mark and Recall where you place a marker on a map and then open a portal in a different part of the map so that anyone who passes through it will land at the marker -- not sure what to call it, Portal Back? Next would be Portal Implosion where you open a portal, it drags nearby enemies into it, and SQUISH, no more enemies. Last would be Portal Alts, which spills multiple alternate versions of your toon to assist you in combat. -
Coming soon: Cottage Rule armor set! Each armor power in the set builds a little cottage around you -- log cabin, gingerbread house, stone cottage, though the most skippable power is the thatched roof cottage (vulnerable to fire damage). Just imagine fighting enemies while looking like a literal brick s-house!
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Focused Feedback: Powerset - Gravity Control
Heliphyn34u replied to The Curator's topic in [Open Beta] Focused Feedback
I don't understand the rationale behind changing Gravity Distortion Field to a location-based AoE. Does employing a pseudopet simplify the coding somehow? Adding damage and/or reducing recharge duration would be great improvements to utility, but it's weird that the trade-off is making GDF location-based. It's clunky to use against flying enemies -- I was initially concerned that it wouldn't be usable against flying enemies at all, but through testing I learned that if you are far enough away from the enemy, you can place the target in the air. If you're too close, the target defaults to the ground. Fiddly to use on a moving target. Very much agreed with this. ^ Adding a trawl effect to Gravity Distortion Field would fit well with the powerset in general and this power specifically. -
I did think of this ^ too, but I settled on: Thumbs Left: THIS eff1ng guy... Thumbs Right: I'm outta here. Finland: I touch Sweden, Norway, and Russia, and I don't like it. (Seriously: no idea.) Moose: WTF Banjo: SOMEone's riffing. OR Go off, King/Queen! Staff of Aesculapius: First, do no harm. Microphone: Mic drop. Pepperoni Pizza: Denotes someone is of the "No pineapple on pizza" tribe. Pineapple Pizza: Denotes someone is of the "pineapple on pizza" tribe. I mean, we could reach a consensus on the definitions and codify them, or we could just continue to free jazz them. It's all good.
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Both? Both. *nods* Just because it is easy to get the Ouro portal blueside (enter City Hall in AP, enter Recluse's Victory, tada), and possible to get it redside if you don't mind Naruto-running through the zone, and . . . well, sorry goldside, doesn't mean it wouldn't be nice to have an actual perma Ouro portal be a placeable item in bases. To address what Snarky was asking for, I do think it would be nice to have the Ouro portal animation available for use as a teleport portal. Even better if it were available as both Tech Teleport and Arcane Teleport items, AND if it were tintable. You could use the default gold color or tint each portal to match which sort of destinations the portal serves, or whichever color coding you want for your base. I have no idea how easy or hard it would be for the devs to add any of this, and I know they've got their plates full, but somewhere down the line, these options would be cool to have.
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I mean, if costumes were banned from even the statues, most people wouldn't want to stand under Atlas (or maybe they would?). Oh wait, cubes? Like 3D Pong, and we're the "ball"? Oof, yeah. Bad enough that the Vahz vomit on you -- let's not give them a new power . . .
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I was going to quote everyone saying that Galaxy City should be reimagined as a hazard zone, but there were a lot of them, so I decided there was no need. 😄 I would love for GC to be back -- actually back, rather than just as an Echo zone and a tutorial. There are still exploration badges and plaques there that one needs to complete certain accolades, and it feels weird to have to go to an Echo for those. I like the idea of GC being a new hazard zone, but my idea is more of a combo of RWZ and IP/TV, layout-wise. Have the GC City Hall area be a safe zone, but with some surrounding fortifications, like the RWZ base. City Hall would look just like it used to, and BAB can be back in his spot, but the SG base portal would be inside the hall, and new fortifications around the perimeter would be defended with police drones and Longbow. The immediate areas surrounding the central safe zone would be low-level hazard zones, primarily with Shivan enemies. Then, within the zone, there would be one or two higher level hazard zones, the way TV is inside IP. If one high level hazard zone, just 50+. If two, one could be 40+ and the other could be for incarnates. All zones (except City Hall) would have Shivan enemies at zone-appropriate levels, but could also have enemies that fit alien or alternate dimension origins, like Rikti, Rularuu, Nictus, Praetorians. There's a lot of potential for a Galaxy City refresh, but I know it would be a lot of work. Maybe someday. ❤️
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There are recipes I craft and convert to sell, and there are recipes I craft to use, but I tend to vend most of them. I kinda wish there was a way to store recipes in base, but I wouldn't want that to become the straw that broke the camel's back, code-wise. I vend excess salvage too, though at least I can store the rares in a base. For some reason, a build up of incarnate shards doesn't bother me. Anything that causes a category to go red because it's full does bother me -- well, except for Insps, I want my insp tray to be full. I'll vend any SOs/DOs I'm not using, and unused IOs either get stored in a base, sold or just parked on the market, or emailed to an alt. Least I can do for any new alt I make is give them some hand-me-downs. I always have new ideas for toons, but I have limited time to play, so I'll never be rolling in inf. So yeah, I'm frugal with my IOs. If you don't have room to store unused IOs, or you just don't want to, you can sell them (and/or convert them to ones that will sell better) at or below market price. As for the shards, isn't converting 10 of them to 5 threads free? I know, lower ROI, but if a big pile o' shards is bugging you, that will at least shave it down. Then again, I like buying the big insps. I guess the upshot here is don't let the accumulation of these things become the albatross that makes you not want to play. Delete things if you have to. Have that fire salad. (Yes, I initially misread "Fire sale!" as "Fire salad!" because my brain is weird.)
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A brand new temp power to add to the game just in time for April 1st: the Baby Gun! Does the same damage per hit as Toy Bat, but it's a wide cone AoE -- a gun that shoots out multiple Babies New Year! (After they hit you, they run away.)
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Star Wars: Andor on D+
Heliphyn34u replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I love the show, but it does kinda irk me that Andor's search for his sister was just dropped. I mean, he's been through a lot, and sometimes life is just like that -- you get no answers. But this is fiction, a story told deliberately to make a point, or several. I don't need her to be fridged, I don't need a big plot arc about her, I don't even need Andor himself to find out what happened to her -- just some kind of nod to the audience about it. Like, close your parentheses, sheesh. Very much looking forward to K2S0's entrance. -
It is time for a HARDCORE SERVER!
Heliphyn34u replied to sshazaam1's topic in Suggestions & Feedback
Disappointed at the lack of Minor Threat and Black Flag in this thread. -
Would love to have tintable face tentacles, either as a unique face or a Detail 2 option, or both. Tentacles that move would be great (why should the Devoured have all the fun?), but static ones would be good too. Backpiece tentacles would be fun as well.
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Homecoming Server Update (January 7th): Victory is Ours!
Heliphyn34u replied to Widower's topic in Announcements
Battenberg sponge cake, of course, but only after you finish your watercress sandwiches. *pours tea* Welcome, Victory! 😎 -
Spawn collision, or fun with Wormhole?
Heliphyn34u replied to srmalloy's topic in General Discussion
Very exclusive VIP area, clearly. Bet they had the music bumpin'. -
How Are There Players Level 1000+?
Heliphyn34u replied to TailAbNormal96's topic in General Discussion
Or Nemidon? I'm picturing a mini-Hami in the head-bubble of a Warhulk . . . -
I really like Air Superiority, and it's definitely more about the mitigation than the damage. Knocking enemies out of the sky is handy -- Caleb, yes, but also if I'm trying to put a Sky Skiff in range of the team tank. Knocking mobs down to sort of catch my breath in between attacks is good too, especially at lower levels when End runs out faster. And the bigger the enemy is, the longer it takes for them to get up. I can punch that Bladegrass in the ankle multiple times before it can hit me back again -- bonus! I would also probably give a higher rating to Grant Invisibility (very helpful for getting squishy teammates to the end room of a mission map when speeding) and Assault (a damage boost I only need one EndRed in? yes please!). I almost never take the Medicine pool -- the thing I never liked about it is the powers being interruptible -- so I can't offer an informed opinion about that one. Still a great guide, though! Plenty of detailed explanation of why OP rated certain powers a certain way, and the Travel Speed Comparisons are very useful.
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You'd make a great Dread Pirate Roberts BOSS_NAME . . .