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ZacKing

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Everything posted by ZacKing

  1. I'm curious how they'll handle Sentry/Void. Other than that, I've zero interest in this movie if I'm being honest. These just aren't interesting characters to me.
  2. Review embargo is now lifted for CA: BNW. It's not looking good. https://www.superherohype.com/movies/592870-captain-america-4-rotten-tomatoes-metacritic-scores https://www.superherohype.com/news/592818-captain-america-4-brave-new-world-mixed-reactions-anthony-mackie
  3. Well sure. Sometimes it works, sometimes it doesn't. Zack Snyder thought Jesse Eisenberg was perfect for Lex Luthor. Some casting director thought Keanu Reeves could effectively pull off a British accent for Dracula. Back in the day, John Wayne was picked to portray Ghengis Khan and Mickey Rooney a Japanese man. The list can go on and on. Were all of these actors not talented? No. They just weren't the right choice for the part and it showed in the final product. Of course I'll give Pedro Pascal the benefit of the doubt. As of this moment, he doesn't fit the part for me and I've yet to see anything to change my mind. Maybe I'll be surprised and I hope I am, but I'll be surprised if I am surprised.
  4. This is A LOT of fun! The Nemesis wedding is a very fun fight. My one and only gripe about this event is the placement of the NPCs in Pocket D. It's next to impossible to access the NPCs and Crystal due to people camping the location. Maybe next year this can be moved out onto the floor someplace where there's more room.
  5. Well, having seen the trailer, I'll say it doesn't look awful. I personally just don't think this is the right cast for this. Pedro Pascal doesn't scream "world's smartest man" to me. Don't get me wrong, he's a great actor and I think he's great in GoT and Mandalorian. I just don't think he's right for Reed Richards. I'm not sold on Vanessa Kirby as Sue Storm either. I'll give it the benefit of the doubt though. The Thing looks pretty good, but I didn't think the Chiklis rubber suit looked bad either. I'm more looking forward to seeing this than the other crap Marvel has shoveled out as of late, so that's a plus for me. I really hope they get this right.
  6. This would have been superfluous and taken away from the point of the scene which was Picard helping Data deal with his newfound emotions, which by the way was one of the dumbest things about this movie. The whole Nexus thing was an interesting idea, but didn't work ultimately and turned out to be a very bad idea when you think about it. It doesn't make sense for Picard to say to Kirk "let's go back 30 seconds before Soran launches his super missile so that we have as little time as possible to stop him!". The writers knew this too. If you listen to interviews with Brannon Braga and Ron Moore over the years, they admit as much. I don't think Picard losing his brother and nephew we saw once or maybe twice was a "gut punch". I agree it didn't have any real dramatic impact on the story. I get that this was supposed to set up Picard being tempted to stay in the Nexus, but there were any number of things from his life or regrets that he had which would have worked just as well. Killing off one of the main cast would have been a gut punch, not a one time guest role we saw in one episode. Totally agree. The only redeeming thing about the JJ Abrams films is that he had a great cast to work with. The rest is garbage. The stories stunk. The Kurtzman stuff is just pure sewage.
  7. The OTOY work has been exceptionally good. This is what happens when you have creative people with actual talent and that care about the property.
  8. There are those around here who'd say that's your fault for not wasting your power pool picks and slots on taking Fold Space or Teleport Foe.
  9. As @lemming mentioned there's technical reasons for the storage limits. Bases with high item counts get very laggy, and forget about trying to use the editor to make any changes. The one change I'd love to see with base storage is for a single rack being capable of storing whatever the maximum storage limit is. Make it so we only need 1 rack instead of 18 and limit it that you can only place one in the base. Would solve a lot of space issues I think.
  10. Oh come on. If you would want to waste your time trying to find the optimal position to use the suggested new ability to teleport a target instead of just walking up to it and killing it, more power to you. I can't see all the people advertising speed runs every 3 minutes wanting to wait around for you to fiddle with this on their team.
  11. I can hop on one leg from Dunnet Head to Dover, then paddleboard across the English channel to France and then rollerskate to Paris. Or I could just hop on an airplane and go there. Most people are going to find the most efficient and easy way of doing something, not the hardest and most tedious. That's human nature. Trying to use this as an exploit (which again, it was not suggested for), is way more work than it would be worth.
  12. The intent was evident from the very first post. Nobody was covertly trying to suggest some new free temp power they can use for exploits. They were asking for a way to deal with the adverse effects of poorly designed game mechanics and maps.
  13. For the second time, I never said this Paragon AT should get added here. I simply disagree that it would destroy the game. At least to me, it wouldn't do any more or any less damage than IOs and Incarnates have. Sure, there will be those who would build unkillable nuking machines. But there are already people doing that now and the game is still here and still functioning. If that Paragon AT were added - and for a third time, I'm not saying it should be - I don't think it would be the world ending catastrophe some make it out to be.
  14. No one has asked for this. Here is (again) what the OP is suggesting - That's not asking for new teleport ability that they'll pinky swear only to use under certain conditions.
  15. Yes, the basic effect is the same - moving an entire team, but no, you've missed the point. I did specifically say in my earlier post - which you don't seem to have read - that there are differences between the two. The point was that both can move an entire team, yet people aren't wasting a pool and power picks to take one in favor of just buying a power from the P2W vendor or crafting and using Incan. You're suggesting that people should waste a power pick just to fix a broken and problematic game mechanic when tagerts get stuck from holes in the map geometry in lieu of the suggested temp power. I suppose you're right, but I'll be honest in that I don't see this getting exploited, especially since I don't think you'd be able to tell exactly where the stuck NPC would get unstuck and moved to. Seems like it would be more of a pain to try and use this as an exploit than it would to just fight something. Actually don't we get a "target not in line of sight" message if they're not in LoS?
  16. Both teleport an entire team. Incan does it too. Incan and ATT don't require you to waste pool power picks. Nice try though.
  17. Can both teleport the entire team? Yes. I understand there are some differences, but the gist of the power is that it allows you to teleport a whole team instead. In addition to ATT, people are also using Incan, which makes this even more irrelevant a power pick.
  18. My objection was to the assertion that this would somehow destroy the game with overpowered characters. My point and my disagreement was that I don't that would be the case and that IOs and Incarnates have already created nigh unkillable characters.
  19. Team Teleport is in the teleport pool, yet most (if not all) people are buying ATT from the S.T.A.R.T. Vendor instead of wasting power picks on the Teleportation pool. We as players shouldn't be asked or required to waste power picks and builds taking powers to fix bugs in the game, broken map geometry or the results from badly designed affects from certain powers. Why would you want to use it to "unstuck" a character that's not stuck? That doesn't make much sense. I also am not sure that the game can't tell the difference between a target being out of LoS and it being stuck in the geometry. You could be right, but it seems to me that the game knows the difference.
  20. That's not at all what I said. I didn't say we should add this into the game here. Please don't put words in my mouth. I was only saying that IOs and Incarnates overpower players in a game that wasn't designed for it. The game got shut down before content could get added that was designed for and balanced around higher end IO builds and Incarnates. You've got some of that here now with hard mode TFs and such. Even those are being speed run farmed already. These used to be considered challenging content. They're not anymore, and that's largely because of IOs and Incarnates.
  21. I'm going to disagree with this. Yeah, IOs are cool and so are incarnates, but they vastly overpowered the people using them for a game that wasn't designed for it. You can't seriously suggest that two people on a team where one is only SOs versus someone fully kitted out with IOs are on the same level. They're not. Not even close. Just look at any bit of content that was once considered the hardest content of the game and a real challenge - Miss Liberty TF, Hamidon Raids, LRSF etc. All of these are trivial now. Hamidon is being farmed now several times a day and can essentially be annihilated without even taking out a single Mito due to Incarnate Lore Pets and buffs. We're already capable of creating way overpowered characters here with the tools we have. Look at how new abilities like Fold Space are creating a whole new meta build here for even higher DPS.
  22. Not going to lie, I think even a 2 is being generous.
  23. STO has both an AFK Penalty and Leaver Penalty for TFOs (TFs here). If you're AFK and don't contribute any damage, then you're considered AFK and are prevented from joining any further TFs for a time. Same thing if you quit one after it started. The AFK Penalty has proven to be problematic because people hop into them with uber-DPS ships that wipe the entire map in a matter of seconds, leaving others with little to no time to contribute sufficient DPS, so they're hit with a penalty. We don't need badges or any kind of penalty thing here IMO, especially given reasons as you have. Not everyone who quits a TF does so out of malice or to intentionally grief others.
  24. It's no less a strong assumption than the one you're making. You've no idea why people may be quitting a TF. You're just assuming they're doing it to grief you. You could have given your idea a little more thought and came to the conclusion that it's just going to further incentivize people to quit TFs by giving them even more of a reason to do it.
  25. So you want to penalize/discourage people from quitting TFs by providing them an incentive to quit a TF to get a badge? That seems self-defeating to me. You're also making a big assumption in that people quit TFs because they're jerks. I'm guessing you've never been on an exceptionally bad team who sets their Posi 1 to +4 with no support on the team? Maybe you'd like to slog that out, but not everyone will and I don't blame anyone for quitting a badly run team. So no, I personally don't support this quitter badge idea.
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