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Everything posted by srmalloy
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I may have found the Unicorn! Ice/Dark Corruptor
srmalloy replied to Snarky's topic in General Discussion
Большое спасибо. I will examine it carefully when I get home and can load it into Mids. I've got a few characters that proved intractable to End management until they got Cardiac, and I'm still working on breaking the habit of keeping two columns of blues in their inspiration trays against having to go full-out attack and burning End too fast. -
It was a special case for the character; I hadn't played her for a while, and I wanted to finish off a bar of experience before I put her back down. Also, the time it takes to finish off a tentacle helped me with internalizing a change to the rotation I'd been using to put Divine Avalanche solidly in the cycle, where I'd been badly underutilizing it previously because of its low damage; I was able to see the change in incoming damage when I inserted it on recharge as often as possible.
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I may have found the Unicorn! Ice/Dark Corruptor
srmalloy replied to Snarky's topic in General Discussion
Would you be willing to post a build link, that we may gaze upon its magnificence? -
Don't worry; they'll be shipped off to the punitentiary soon enough...
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I was just following the team leader (Hōshasen-ken, Kat/Rad Brute). Still, the payoff for Lusca is already fewmets compared to the other GMs -- you're essentially defeating nine GMs for one 6-point merit reward -- so getting an extra 48k XP for the last two tentacles helps. I do have to admit that it was hilarious to watch half the team dash off after the 'food truck', though...
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In Matthew Habashy's "Look for evidence about the Hellions' next move" mission, where you infiltrate a Hellion safehouse, there is a known issue where a female character with a tail retains the tail when assuming the Girlfriend from Hell model. I have found that the model replacement also does not handle collars properly: The model replacement correctly removes the character's cape, but fails to remove the collar, as well.
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Other than the fact that, if you see a single Outcast attempting a purse snatching, with no fellow Outcasts close by, it's always a boss?
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You can start Montague's arc at 10, I believe, and without XP boosters and running straight through the arc, you can finish it before hitting 15, long before you get any of the missions that lead through the Rikti having the virus and wanting to spread it around, and before you can get the RWZ mission to rescue B'nadek (which gets you a talk with Dark Watcher)
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It's mildly amusing to see the 'fountain' of BP Lore pets appear over the league and then slide to the edges of the group when the Incan goes off after Con calls for Lore summons; I watched it happen again in today's Hami run in the Abyss.
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Spamming chat with what you are listening to.
srmalloy replied to Thorny Devil's topic in General Discussion
Don't forget I have a Panda Fetish , and Want Everyone Else to Know About It Player .... -
I can say with authority that it affects BP, Longbow, and Polar Lights Lore pets, as well as the indeterminate variety of Lore pets getting teleported back up to the monsters after clearing the buds (almost entirely BP and Longbow, so that may not be adding additional data).
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It affects Lore pets, too; in the Hami raids that Confusion? runs on Excelsior in the afternoon, I've taken to waiting until after the Incan that comes right after Con calls for Lore summons to summon my Lore pets, just because I don't like them getting ported randomly across the league group.
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Not just common (white) salvage, but yellow (uncommon) as well for some buffs. For example, the lowest-tier Grant Invisibility buff requires a Simple Chemical (white), an Ancient Artifact (white), and a Heavy Water (yellow). I keep a salvage rack stocked to craft that buff to speed up Mender Ramiel's arc — stealth to Trapdoor and defeat him, get the mission from Lady Grey, go back to Mender Ramiel and autocomplete, then stealth the final mission to the minotaur.
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The problem that I have with Incandescence is that, because of a design flaw, its use is inherently griefing unless you are set to 'accept'. Why? It's simple — all your pets automatically accept the teleport, regardless of the character's setting. One Incandescence in the middle of combat, and your character is standing there facing opponents without their pets, at best with a confirmation prompt they may be able to click on fast enough not to die.
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Doesn't stop customization; it just makes the default power appearance linked thematically.
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Snarky badge text about Adamastor for getting defeat credit for him 100, 1000, and 10000 times.
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As I read it, your intention is to take a game where, since launch, it has been possible to make a team out of whatever ATs show up and, aside from the artifically-cranked high-difficulty content, play through the content successfully, and rip that out to force the game into the same role-based team makeup that characterizes MMOs mindlessly aping WoW's fixation on the 'holy trinity'? If I'm reading this correctly, then I have to set a solid /jranger as my reaction; I have no interest in seeing CoH converted into an MMO where variations on "r u healzorz" are part of forming a team; there's already enough of that with the four-star Aeon SF's "essential: must have T4 Barrier" because people found 'this way works', and decided that it was the only way to do it, and don't seem interested in trying to find other ways.
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What amusing thing in game elicits a real life cacke?
srmalloy replied to FFFF's topic in General Discussion
It will never compare to the glory that was Power Thrust six-slotted for KB and augmented by Power Boost, back before ED when Power Boost still boosted KB... Going to AP and punting Hellions across the zone was endlessly entertaining. -
Well, I suppose that it's theoretically possible to play CoH for seven and a half years and never once even see the fire announcement in chat, by removing Hero-zone event messages from your chat windows, but then you'd lose all the other announcements, too. But apparently believing such an outrageously hyperbolic statement...
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And even lets you use absurd strategies — as a "does this even work?" check, I successfully 'killed' a fire with my DP/EM Blaster using Cryo ammo. It was tedious and painful, and you can't take down fires that way fast enough to save the building, but it does work.
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You shouldn't entice people like that —you know they come after your ass now for putting Tocks in Proggles.
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Check your character's alignment. Outleveled contacts will tell you "you should be talking to [other contact]", and if your character is a Rogue, that would be a contact redside. Odd that he'd be referring you back; blueside contacts should say something loosely like the "Perhaps if you were more like me" spiel redside contacts give to Vigilantes.
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https://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmBlind
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Recipe not appearing in vendor "My Inventory" listing
srmalloy replied to Techwright's topic in Bug Reports
IIRC, neither PvP nor Very Rare recipes are able to be sold to a vendor, which prevents you from accidentally selling a recipe that is worth several orders of magnitude more than what a vendor would pay. -
No... Despite having played CoH from May 8, 2004 to shutdown, then Homecoming since I discovered its existence, I have never once seen a burning building or any of the announcements of fires in the hero events channel. Мудак. And, yes, there is justification needed; existing cold and water powers do their damage to building fires. The OP wants to have a damage effect against "fires" (generically) added to a power that does no damage, and without consideration of all the other powers in the game -- as Luminara iterated -- that have as good or better a claim to being able to damage building fires...