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srmalloy

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Everything posted by srmalloy

  1. If the 50 has a power with the attuned LotG proc in it, unslot that and pass it to the lowbie, then slot and attune the level-50 one; you use one less unslotter. But Rudra's recommendation is better — sell the 50 and the catalyst and buy it back attuned, and between the two you come out ahead.
  2. Or for any bottomless pool of missions, like Efram Sha in Dark Astoria. But I've learned to use the "ask for missions, take mission, abandon, repeat" with whichever of Trevor Seaborne, Hugo Redding, or Haley Phillips I get in order to take "Rescue the mystic from the Circle of Thorns" as my first mission from them so I don't have to worry about outleveling them before getting it. Similarly for any contact I'm trying to pry an arc out of, although there are quite a few who insist on your completing some rando mission before offering you an arc.
  3. The ninja that can be seen is not the true ninja.
  4. Each enhancement, whether regular or superior, is unique. So you can only have one full set of each ATO set in a build. The regular and superior versions, however, count separately for set bonus purposes, so if you six-slotted a power with Malice of the Corruptor, say, and made three of them Superior, you'd get the Superior two- and three-piece bonuses, and the regular two- and three-piece bonuses, not the four-, five-, and six-piece bonuses from either the regular or Superior sets.
  5. Or right-click anywhere on the map outside the zone edge.
  6. And it's things like that which demonstrate either a shortage of imagination or a fixation on appearance. I remember, back on Live, seeing an 'xxxWolverinexxx' in a good copy of the yellow-and-black outfit before the generic renames began to be handed out end masse (one of the seemingly endless train of Wolverine clones, virtually all of whom had some contorted name to retain 'Wolverine' in the name), and it was kind of sad to see how hard people fixated on minutiae like that. Name the character 'Carcajou' (Canadian French, from the Algonquin 'kuàkuàtsheu') or 'Quickhatch' (from the East Cree 'kwiikwahaacheew'), and you're still calling the character 'wolverine', just in a way divorced from the Marvel character.
  7. You're making the mistake of taking the values with one enhancement as being what the enhancement gives you. You need to start with the values for the naked power — no enhancements — then look at the values with one and two enhancements to see how much each enhancement adds in net functional boost.
  8. /requestexitmission 1
  9. Excuse me? You need to get all the exploration badges in one zone to unlock the LRT power, then you only need one exploration badge in a zone to unlock that zone as an LRT destination. You don't need a zone exploration accolade to unlock the zone for LRT.
  10. They can be better for more simplistic powers when you're squeezed for slots. For example, with a basic PBAoE heal, three Golgi Exposure (heal/end) gets you 99% enhancement to both healing and endurance in three slots; it would take more slots and some frankenslotting to get the same enhancement from IOs.
  11. It's a multiple-hit judgement on the part of the HC staff - does the character's outfit match (within the limits of the character creator) that of a copyrighted character, do the character's powers replicate those of the coprighted character, does the character's name match that of the copyrighted character... The more hits you have, the likelier you are to get generic'ed. A green-skinned Inv/SS Brute named 'Smash' is likely okay; calling him 'the Incredible Bulk' is tapdancing around the edge. An EA/Fire Brute with the same appearance could be called 'the Incredible Hulk' and be okay, although that's skating a bit close. Make him a Fire/Inv Sentinel, and you're safe. If it's just the costume, or even costume and powers with a different name and backstory, you should be fine.
  12. Depends on what you want them for. I'm wearing a pair now; my desk is in the server room where I work, and the air conditioning keeps the room at a temperature that becomes uncomfortable over time; the fingerless gloves keep my hands warm while not getting in the way of using a keyboard. In a heroic context, they can protect your hand when punching, with the same benefits for fine Manipulation. And in another real-life example, shooter's gloves/mittens will allow you to slip your index finger out of the glove for better trigger control.
  13. The list of costume pieces associated with a costume makes for a small amount of data, even with the sliders for the body; requiring the base editor to pick a costume file from disc when placing a new display case would load the file into the data structure for the case. So it would be static in the item, not dependent on the user account being live or the character still a member of the SG.
  14. What I've found is that repetition seems to be key — snipe a mob out of a spawn with Boost Range running, so you're 240+ feet away, and the spawn will usually just stand there. Snipe a second one down, and they'll aggro on you. Back on Live, my AR/EM Blaster would hover up near Imperious while waiting for an ITF to fill out and snipe the mobs in the courtyard over on the north side of the valley. The first shot was always "Huh. Fred fell down"; the second would have the survivors pissed off and charging the platform.
  15. Well, you have to admit that exclaiming "I'm going to perform a double bilateral orchiectomy on you, you unprintable so-and-so!" just doesn't carry the same heft as a battle cry...
  16. That sounds as if the origin point of the effect is defined as a specific location — i.e., the waist — of the targeted mob, so when the target is scaled up, the origin point likewise moves up as the target's waist does, a shortcut to properly position the effect when used against flying targets (where an 'X distance above the ground' would be wrong) that fails for big targets.
  17. Now you're just trying to queer my pitch...
  18. The problem with filtering from a word list is that it can filter inappropriately. I recall the flap over AOL censoring the word 'breast' when it gutted the discourse in AOL's breast cancer forum. 'Pushing the queer' has nothing to do with shoving homosexuals; it came into use sixty years before 'queer' was used to refer to homosexuality, and was a term for distributing counterfeit money.
  19. It would be annoying to do because of the additional modeling and animation, but it might make for an interesting link between groups to have some of the Warrior elites taking a 'shortcut' and using stolen sera from the Council's super soldier program; it either wouldn't have any effect on their stats, or give them a small boost to melee damage and resistance, with the visual indicator being that, on defeat, they transform into a Council wolf, then go through the Praetorian failed experiment defeat animation as their body can't handle the transformation (not having gone through the full process the Council uses) and collapse. You would also want to have a few new bits of dialogue for the Warriors about the rumors that some of them are using serums to boost themselves, rather than it being all their own work developing their body, and how that's perverting their ideals.
  20. The Brown Beret... And give to the TF Foundation...
  21. I think Doctor Doom was the first comic book character to wear obvious armor, with his appearance in The Fantastic Four #5 in July of 1962. Whether his armor at the time qualified as 'powered armor' is up for debate, though.
  22. The only thing that's affected is badge credit; you still get XP, drops, and (if you have a mission map where you can use the range) defeat credit for the "defeat X and their group" mission goal.
  23. As well as being beyond your ability to get credit for the mobs you defeat. I'd need to go back and check my older posts, but I think the limit I measured was 210 feet; further away, and while you'll get "you have defeated X" messages, you won't get badge count for them.
  24. I am reminded of Lloyd Biggle, Jr.'s "Cultural Survey" novels The Still, Small Voice of Trumpets and The World Menders (yes, I remember reading fifty-year old novels soon after their publication; I'm an old fart) ; they showcase agents of the Interplanetary Relations Bureau, who work to encourage the establishment of democratic governments on planets, with severe constraints on what they can do. The motto of the IPR is "Democracy imposed from without is the severest form of tyranny." CoH was released without any trace of PvP, and stayed that way until NCsoft directed that it be spatchcocked onto the game, where it became a barnacle-like excrescence that served as a drag on the game as more and more changes were made trying to address the problem that the character abilities that made the game enjoyable in a PvE context made PvP frustrating and boring to the player getting those same abilities used against them in a PvP context. And your solution to the paucity of PvP players is to take players, who are currently free to engage in PvP any time they want, but are choosing not to, force them into PvP gameplay that has become significantly divorced from PvE gameplay, against players who have already taken the time to learn how those differences work, and have spent hundreds of millions, if not billions, in inf tweaking out their own characters, with the expectation that they'll consider this to be 'fun' and keep doing it? I want to find out what you're smoking and have a few ounces sent to my chambers; it sounds like the good stuff.
  25. It's not the PvE changes because of PvP in and of themselves, it's how the Paragon Studios 'Word of God' on this type of change went from "We won't make PvE changes for PvP reasons" to "We won't make PvE changes purely for PvP reasons" to "We'll try not to make PvE changes for PvP reasons" to not talking about it at all and just implementing changes where there didn't seem to be any PvE issue that the change addressed, in what seemed to be an effort to keep PvE and PvP mechanics closely tied to each other.
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