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Everything posted by WuTang
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O! M! G! I got referenced! LOL Welcome!! I would say back but I never played live so...but anyways this is about you not me! Have fun! Hope to see you in game! I'll be the one with a really cool costume...
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Hello all! Time for some WuTang newb-questions... Procs, I think also referred to as %damage(??), is used by many to bump up the damage, but I'm just now really, over the last month, coming to understand how good they are. But I've got questions...cause I got the "I don't knows." 1. What % chance is too low to make it not worth slotting (not talking for set bonus reasons)? 2. AOE/Cone attacks, is the % chance checked with each target or just on activation? Not sure if that's clear, does the proc have a chance to hit each target for full value? 3. Does the proc rely on the accuracy % of the attack it's slotted in to hit? Or so long as the power hits there is a chance the proc hits too? I'm assuming that if the power misses, then the proc has no chance to hit. Does the power's accuracy affect the procs at all, other than misses? 4. If an AOE attack fires off multiple times, like Dual Pistol's Bullet Rain, does each hit have a chance for proc damage? Same goes for something like Rain of Fire AOE, I think this is a pseudo pet though, but still don't know. Somethings I think I understand: Slotting recharge in the power reduces the % chance of the proc going off. But somehow global recharger does not have a negative impact on this. For some reason recharge boost from incarnates also reduces the % chance of the proc. The higher the PPM the more recharge the power can have before reducing the chance to hit. I prioritize by PPM, then by damage type, choosing psi/S/L as my last resort. Don't know if this is logical or me just being anal, but I've seen charts that show Neg Energy being the least resisted, but diversifying regardless might be a better call?? Ok so maybe I snuck some "I don't knows" into the "I think I understand" list. My bad... But any ways...I'm down for some edumacating! As always, thanks in advance!! -WT
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The OP is thinking with blinders on. Changing the sell price to soften the blow of an "oopsie" isn't the way to go. They do that, then what of the same "oopsie" made on the AH? What would cure OP's ills and maintain the status quo is to offer a buy back option at the vendors. But seriously, we're talking about relatively small amounts of inf. Suggestions: If you have an oopsie-filled day, run with a Hami league, get those 120 reward merits, go buy a Winter set enhancement, plop it on the AH for 18 mil, and in 30 minutes you could have all your inf back that was lost from many oopsies....and have 20 merits left over. Another idea would be to unload on the AH first then visit the vendor. I price check certain recipes before I vendor them. Good luck out there... -WT P.S. And don't mind @Yomo Kimyatadude's got so much inf he can't see his willy. 🙂
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Do you know that you lose all the defensive bonuses from Evasive Maneuvers once in combat? 30ish% is still good though.
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Oh and Domination is at ~74 sec - MIDs says 74 but in game it's a couple seconds faster...actually odd thing is Haste is the same way...sorry I digress. Is ~74 seconds fast enough? Cause I was eating through the blue before I T3'd Cardiac. Now though I'm around 75% full when Domination rolls back up.
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Yeah I'm baby stepping into the Dom-world with what I know. Control for mitigation is like using down force for traction, I know it's there, but it's gonna take me a few laps to trust it.
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Dying while solo or on teams? Are you a hover-dom? Or are you playing the field? I just built an Ill/Fire/Psi dom, my first, so I'm not experienced enough with them to give the level of advice some other folks can. BUT.... Some general advice Defenses: Mine is a hover-dom. She has 45% range defense. This is the soft cap for general play, hard cap I believe is 48%, which is easily obtainable while on a team, if you are already at the soft cap. This means that the bare minimum of attacks will actually hit you, so long as you stay at range, greater than 25ft+, so that you are also out of AOE range. Resistances: Lowers the amount of damage you receive on any hit by type. My Dom's smashing and lethal (S/L) is at ~75%, max for Doms. The rest, well they aren't that high. S/L damage types are the most common in-game and thus maxing them out tends to help survival. So, at 75%, if I am successfully hit with an attack for 100 damage it will only take 25 HP from my precious bar of life. Damage!: Some Vets don't care about either of those because they have a playstyle that needs not those little pesky, trivial survival gimmicks, cause an "arrested" bad guy does no damage. Killing first is a great survival tactic. My experience thus far with my Dom and mobs. I drop Spectral Terror right in the middle of them, then hit them with Gleam, then target boss(es) with Spectral Wall, then start wailing on them. So far, I haven't died... I kill bosses first then work my way down to the minions. Edit: Also, my build skipped all melee abilities. Also also, WELCOME! -WT
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@Sovera has a nice Claws/Bio build in: You could use it as a starting point for your build. If you don't have MIDs, I recommend downloading it. It's a great tool to have for builds. Mids Reborn weird...doesn't seem to want to link properly. But that is the name. There is a learning curve but it's not too steep. And feel free to ask questions, the vets here share willingly. AND.... Welcome to COH Homecoming! Prob the best game with an even better community. -WT Edit: Hmm the link did work...
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Not that that matters lol.... But seriously, I've hit 50 got her geared out and went with Cardiac Core for the 45% reduction to End use. Thing is, with T3 Alpha it appears, based on a few runs, that her endurance use is under control. I had planned on going Ageless Core to shore it up and nab the recharge, but her recharge seems to be fast enough to have perma-Dom and Haste is off for like 3 seconds, and the attack chain seems smooth. So my question... If not Ageless core, then what? Is there a better option to push the build for more? I've built her to stay at range, so her range defense is good. She's got 75% S/L resist with Cardiac, the rest are basically garbage. I generally default to Barrier or Ageless, but I wonder if she'd be better suited with something different? Any suggestions? Thanks! -WT Dominator (Illusion Control - Fiery Assault)-4.mbd
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You might want to look at all the damage you've slotted in your attacks. IIRC, beyond 2 or 3 you get diminishing returns, maybe slot some recharge reduction and some endurance reduction, at least one or each. Assault same thing, two 50s boosted +5 is better than 3 endurance reductions. I would slot Physical Perfection for the 3-piece set bonus, but then that only gives you 10% speed/recharge resist in total, but I guess that is better than 0%. And surely you could spring for a few PS: Chance for +End procs for your endurance boosters? I would only 1 slot Soul Transfer, dealer's choice, but mine is recharge reduction. Somebody else would need to chime in, I've not played /DA, but I believe it's considered a resistance set.
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Balancing a game with so many variables has got to be a nightmare. The only way I could see it would be through the ATOs. It would be madness to have to rework every power set in the game for one AT. That being said... Druids, in a different game, used to have more flexibility, but that was changed for "balance" (personally hated the change). Where one could be both tank and DPS with one build, now it takes two. Brutes could be made to where they could either be built for DPS or tank and possibly have a third option to stay where they are now, which is more gray area leaning either towards DPS or towards tankiness depending on who you talk to... I think this would be incredibly difficult, and maybe not really worth it. I'd be a fan of ATO changes or additional ATOs for each class that would allow for different play, and this could probably be done fairly easily. Limit the sets to two, like now and allow the player to decide the route they wish to take. I like the fury mechanic and it's go-Go-GO! playstyle. I've only been playing since Feb of this year and still most of my 50s are Brutes. Got a couple Scrappers, some Corruptors...etc, and I think holes could be shot through each, none are perfect, and all can be built "wrong" (at least I know mine are all still WIP). I know people that swear Brutes are the best and by huge margins, and then there are those that think otherwise. I honestly couldn't tell you who is correct, but I know I like to play them. Meh, but what do I know.... I'm still in the "honeymoon" phase.
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My son runs EM/EA/MM and it's great. Tough as nails, easy on endurance, and does decent DPS. I second (or third, fourth, fifth, whatevs) Mu Mastery. You get 100% endurance and recovery resistance and if you don't want Ageless Core then don't skip Power Sink and your endurance will be fine. Brute (Electrical Melee - Electric Armor)-4.mbd
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I like it. Once you choose your incarnates Knockout Blow will be hitting for over 1K for sure. I'm not a fan of placing procs with less than a 70% chance of hitting, but I would advocate for one other tiny proc change... Slot a KD proc from the Winter set in Foot Stomp, not only is it hilarious watching bad guys flop around ever 4-6 seconds but it adds mitigation as well. I might leave Kismet in if you plan to run Posi's, but yeah otherwise I don't think you need it. Rage is fine how you slotted it, IMO. I might've filed this one for a future build... Good luck out there!
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Fire/Dark/ ? Corr - A little advice if you please?
WuTang replied to Soulsifter's topic in Corruptor
Yup curious too, cause I place Kismet +ToHit in toggles all the time and it does work. -
Infiltration has the same effect as Stealth. Spec out of Concealment and into Flight, take Hover and Fly. But, it looks like you've already spec'd into ever pool that has defense as an option.
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Fire/Dark/ ? Corr - A little advice if you please?
WuTang replied to Soulsifter's topic in Corruptor
The pet can be clutch even though his lackadaisical strolling speed causes me to just resummon a new one from time to time. The pet adds controls, heals, and some damage. And you can 1 or 2 slot him so it's not a huge investment for a good return. Yes, to me, RoP is worth taking, and it's a great mule for a resist unique that could save you a slot elsewhere. It's not a toggle but you can keep it up enough that it's worth it. Also, it's a decent ruh-roh button. -
Huh? No, you weren't. Nowhere in your original post did you imply "levels 1 - 49." 100% trolling....
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So, your argument is that you don't like the mechanics of an AT therefore it is bad? You have 78 Sentinels, one might say you are biased and possibly one dimensional in your pursuits. You've found the AT that jives with you and all others do not compare. If they increase a Corruptors damage, next you'll cry about how the bump in damage coupled with their secondary's debuff/buff makes them OP. So, you'll demand they nerf the debuff/buffs. Then Corruptors will be gimped, and again you'll see no use of them. So, they buff upfront damage again, but here comes more "indignation" brought on by the new OPness of the Corruptor. So, the devs nerf the debuff/buff....so on and so forth, until we have either what you want which is apparently another Sentinel class or another Blaster. A Corruptor's strength is in its ability to not only do damage but buff/debuff/control, all combined, in my humble opinion, makes them far better than a Sentinel and equal to a Blaster, and on a team a Corruptor outshines them both by huge margins. I'll take an AT that not only does good damage but also helps the entire team do more damage over, what, 20 more damage per attack from a Sentinel...and then you lose that tiny advantage once the target's HP is lower. Ok I've fed the troll....somebody else's turn next.
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Best Non-Blaster ranged for fast moving teams
WuTang replied to MeanieDaPooh's topic in General Discussion
A Kin Defender has no problem keeping up. -
Fire/Dark/ ? Corr - A little advice if you please?
WuTang replied to Soulsifter's topic in Corruptor
I'd like to add a suggestion. It's easier to support your team, in my mind, if you have teleport or a travel power with built-in teleport (Mystic Flight or Speed of Sound). You just create a macro for TP to target and easy-peasy you are there. Especially since your revive and heals require you to be right next to your teammate. This also allows you to stay safely at range and pop off to where you are needed. I recommend Mystic Flight. Not to talk you off the ledge, you do you boo, but Corruptors are already hybrids without hamstringing their offense. You can literally do it all, I do with exact same powersets you've chosen. A Corruptor is about killing quick by either buffing his allies or debuffing his enemies. And don't forget some of the best support you can give is eliminating the threat, "arrested" bad guys do no damage. -
In your initial build you did not have Rage toggled on, even with just one application you had plenty of accuracy. Now, IMO, you have too much. And all those FF: +Recharge slots have relatively low chances of helping you. However, Knockout Blow absolutely loves procs. Keep any recharge enhancements out of it and it will proc 90% on any proc you put in it, even FF: +Recharge. You can get it over 1000 damage every 6 sec. I think I slotted it with 3 Hetacomb: Dam, Dam/End, Neg Energy proc, and the last 3 were FF: +Recharge, Unbreakable Rest. Smashing proc and lastly ToD: Neg Energy proc. Edit: Also, in Rage, I would slot Adjusted Targeting: ToHit/Recharge and Recharge and +5 them both. This way you get basically the exact same recharge but with a lil +2% damage buff. And everywhere you have a PS: +10% endurance proc I would also slot the end mod from the same set, you'd have 2 which would add 15% more movement speed, if that matter to you.
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So, accuracy is your prob? Your melee attacks appear to have plenty of accuracy. Is this during a farm or general content? Because you may just be getting your hit debuffed outside the farm. Also, you may want to rethink how you slotted Lightning Field. Proc'ing it out does very little for you. First its accuracy is only 66% which means it won't be hitting very often, which also means your procs won't be hitting either, and procs in a toggle only have a chance to fire off every 10 seconds any ways. I would 2 slot it with something that fills a hole and move the remaining 4 slots elsewhere. Also, I really like Power Sink, it does alot to bump your endurance and it saps the heck out of the mobs. Electrifying Fences has the same problem as LF, its accuracy is too low and the proc chances are only 47%, so probably not doing alot for you either. Just my 2inf... -WT Edit: Adding my Ele/Ele/Mu build. It won't fire farm, but it can S/L farm. Brute (Electrical Melee - Electric Armor)-4.mbd
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No, but tough doesn't have a 15 second window either and then off for 10 seconds with a 3 second cast. I was comparing it to an insp because they function more similarly, but the insp is insta-cast and lasts a full minute with the exact same benefit. But yeah keeping certain insp's in your trays can be iffy, I know I'm not the best manager of the tray.
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Yomo, I've been looking at Shadow Meld, but would having some medium purples on hand be as good if not a little better?
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Yeah I won't bother soloing any of that. Well I do the dailies in DA but that's about it, but only on my Brutes. I didn't think anyone was talking about soloing end of game hard stuff. I must've misunderstood...