Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Jacke

Members
  • Posts

    1183
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Jacke

  1. I skipped from the first page of this post to here, as I don't have the time to read them all. Is anyone keeping track of what's who's opinions on various topics are? Like a scorecard? Can't understand the game without a scorecard, ya know. Anyhoo, the only toxicity I'm really interested in is that from my Spines/Fire Brutes. I did a rough calculation and even on Page 4, as I can only put one on Autofire, Spine Burst was a better source of AoE damage than Burn. Burn would be better for ST, but it's Spine Burst all the way for AoE. Looking forward to CoD2 updating so I can check it again, but I imagine it'll still be Spine Burst for AoE, Burn for ST. And helps that Spine Burst is slotted with a full set of Superior Avalanche so I get the knockdown as well for mitigation. As for the devs, welp, they're a bunch of volunteers who are doing the best they can individually and as a group to make Homecoming City of Heroes better. I don't always agree with what they do and don't do, but I understand their positions. I also know to get them to consider my views, I need to test and engage with them in a positive manner. As for farming, I send me Brutes out in the Back 40 from time to time. And realise by actively using just a part of the game, farming helps draw attention to those parts of the game. Under that focus, issues are discovered more often and will get fixes implemented more often too. And if you think the last few Pages generated drama, welp, sooon. Sooon. Be seeing you.
  2. BadgeReporter wasn't in CoH Modder; it's always been manual install. I was about to see about getting it included when that tool was shut down. I am very happy you've got your CMI working and released so I can now use it.
  3. @Michiyo, thank you so much for developing City Mod Installer and so quickly too! I maintain the BadgeReporter popmenu. I'll get to working on adding it into CMI ASAP.
  4. @Veracor, stop giving @Cobalt Arachne ideas about @Faultline and @Captain Powerhouse. Oh, crap. I pinged them.
  5. I think the Sentinel Inherent can be made to work on a single target and not on a group. There's several possibilities. Two ways I can think of for a automatic stacking debuff to be limited to ST: 1. Put the new Inherent only on single target attacks. Ie. only flag the ST attacks as having the new Inherent as an included effect. 2. Restrict the new Inherent effect to just the main target of all attacks, ST and AoE. An example is the Kinetics' power Increase Density, which is AoE but only for its +Res effect; all other effects have radius limiters that means they only affect the toon targetted by the buff. https://cod.uberguy.net/html/power.html?power=defender_buff.kinetics.increase_density&at=defender
  6. I have the latest MRB, release 3.4.7 with HC database 2022.9.227. I swapped in your i27p5beta db file. On starting I got this fatal error. I swapped back to the original db file and MRB started okay. Tried it again along with removing the existing Config.json. Got the same error.
  7. New version of the BadgeReporter popmenu now released! Download it here! Patch notes in the 2nd post of this thread. Installation and usage covered in the 3rd post of this thread. Version 20221004a release for Homecoming i27p4, to Halloween 2022 patch BadgeReporter.20221004a.mnu
  8. It is a pain that I can't be logged into both a Homecoming Live Shard and the Beta Shard Brainstorm at the same time.
  9. It's working right now off of the Quick Chat button. For easier use, I have '[' bound to "viewattribute" and ']' bound to 'popmenu freebiesmenu' and both work. /bind [ viewattributes /bind ] popmenu freebiesmenu
  10. Arctic Mastery's Block of Ice is also a hold and can be slotted in the same way as Pyre Mastery's Char, so it could have the Chance for +Absorb proc too. However, as @Hyperstrike pointed out above, the greater range of Block of Ice isn't likely to matter for a Tanker. And Char does cast faster than Block of Ice.
  11. I have issues with that too. I have another question. A number of Tanker builds I've seen include Pyre Mastery's Char, I think mostly to slot the Superior Entomb in a 5 or 6-set for the IO bonuses. Why not Arctic Mastery's Block of Ice? It does have a longer cast time, Arcanatime 2.112s vs. 1.32s,, but it also has a 60ft range instead of Char's 50ft. Besides these and Cold Damage versus Fire Damage, they're very much the same.
  12. Shouldn't that be Ageless Radial for the DDR?
  13. Now being franchised? Soon to have several Bamboo Kat's in every zone?
  14. On my gaming laptop from ~2012, all 3 sound settings are only ever at 1, 2, or 3. Only ever get higher, to maybe 5, when I'm glowie hunting (and that's with a replacement glowie sound).
  15. Totally unrelated, but pre-Shutdown, I had a Dark/Energy Tanker in Kings Row who got a few Skulls after him in an ambush. Turned into a Benny Hill sequence with me running him around between all my contacts quickly grabbing up more Inspirations as he whittled down the Skull mob.
  16. New version of the BadgeReporter popmenu now released! Download it here! Patch notes in the 2nd post of this thread. Installation and usage covered in the 3rd post of this thread. Version 20220824a release for Homecoming i27p3, i27p4, to 2022 Aug 23 patch BadgeReporter.20220824a.mnu
  17. I know a guy, who knows a guy, who said Freedom Corps had a pre-fab building. So they actually blew up the AE building real good, then 5 minutes later (it's really pre-fab) there was the Freedom Corps building.
  18. Why make another power complex with 2 different effects with different footprints? I really don't see giving both the Slow and the Fear effects the same footprint as an excessive buff. And as a cone attack with a ~30s recharge, Cold Snap will not be used as a melee attack but as an approach attack.
  19. @Captain Powerhouse, everytime there's a complexity added to a power, it becomes more burdensome to use, as the power is no longer a simple cone or TgtAoE or whatever. You may do that to balance the power to your best judgement, but in doing so you add an mental burden to the players who have to remember all that to guide their tactics. As others have shown, Ice Control both before and after these changes is an underperforming Control set and giving it more complexity makes it less attractive. Don't say melee, because a ranged power for melee use should be a TgtAoE, for flexibility. A cone is a ranged attack, because one with a recharge like Cold Snap, the toon should be backed off from the mobs before using it again. Ideally, it's used once on approach and the mobs are defeated before moving on to the next group of mobs. I strongly suggest to you to make Cold Snap a simple cone--or even better, a simple TgtAoE. A cone with one range and one arc for all its effects, or as a TgtAoE one range and one radius. Make the effects whatever you think that such a power should have, but keep it simple, not complex.
  20. As these aren't attacks and only the last one ("screenshot") does anything active (the first one just changes a state value), there's no problem with chaining these 2 commands. I've used those keybinds for years without problem. Yes, it would work with 3 keybinds as you've laid out, but that isn't necessary. Two keybinds work every time.
  21. In my keybinds file, this is what I've had for years. F12 "screenshotui 0$$screenshot" CTRL+F12 "screenshotui 1$$screenshot" F12 for screenshots without the UI, CTRL+F12 for screenshots with the UI.
  22. I don't think so. I don't have number of mob and player powers to hand, but it appears that well over 15 to 20 of each, as well as several enemy groups, have been changed for this. That's not "a few attacks". I think @kingsmidgens has the better appreciation of the impact.
  23. It's more of an Inner Oval ATM. A few Secret Meetings back I hear the Inner Circle got pranged and it's never been the same.
  24. I think a per-20-hour limited rate of conversion of Empyrean Merits to Reward Merits would be the best solution. Keeps post-50 XP for Veteran Levels and allows limited conversion of Empyrean Merits to give flexibility to players who want to convert them.
  25. That's why I have Toggle Turnon Macros for all my toons. +S (in a tray slot keybound to S) to activate stealth powers and +F (in a tray slot keybound to F) to activate fighting protection powers. There's just a few different +S macros, but the +F macros are tuned to the powersets (Primary, Secondary, Epic) of the toon and include common Pool powers. Each press of the macro turns on one power; just press it several times over a few seconds to get them all back.
×
×
  • Create New...