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Everything posted by RiktiHater
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I first read this this as buff fairies that are pets. Both should be added. Either way would love everything here (especially the DE stuff, snakes and rikti monkey). I have a suggestion though: Sally just sitting on your shoulder (like the little GM pet thing except without the water globe). It would be a nice addition to a few concepts I have and just generally silly in the style of the game.
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incarnate powers Ideas for old Incarnate Powers slots
RiktiHater replied to LightMaster's topic in Suggestions & Feedback
Yes. Absolutely. I have never really thought in depth about what new incarnate powers could be since I have just accepted them as unchanging. This would be a perfect addition. Most powersets have at least a somewhat fitting judgement (I would also love to see a plant judgement) but all of the arsenal/guns/traps ones don't really. I also think that it would be really fun (but maybe not so balanced) to have a single target judgement that just demolishes something. While maybe the laser might not be single target I think the list of judgements should be expanded with things like this (referencing both original post and orbital laser to be clear). My only problem is how would it look inside buildings, although ion is literally lightning inside so this probably won't be a problem. I think it should be above average damage but make it DoT to make it feel seperate from something like vorpal rather than just a different shape. Love it. I would love to see some cone of pure light that just wipes out enemies. I assume the "up to 1.5 energy damage" is up to 1.5x the normal amount (1.5 damage would be a bit underpowered). I could definitely see this being one of the "good picks" for giant monster hunting if you go radial. I don't think this is a balance issue but rather a quirk of it. A new idea (not plant): Psyche Psionic damage (extreme because it's a judgement). Core gets a chance for disorient and a chance for (deep) sleep. Radial gets large -recharge. The reason for this judgement specifically is I'm imagining Viral becoming toxic damage rather than psionic (I see the vision but I think a seperate psionic one would work better). I also think it should have a low amount of targets but do the contagious thing that one confuse enhancement does (I've forgotten the name). I imagine plant could be something like "Blossoming" and deal toxic and lethal with thorns and carnivorous plants as a persistent DoT field (like carrion creepers or really powerful caltrops). TL;DR: Yes (but with some additions and fixes first). -
START vendor option to disable lower-level salvage drops.
RiktiHater replied to Mystoc's topic in Suggestions & Feedback
I think that something like the inspirations where you are automatically opted in for the drops but can chose to opt out of whatever you want would be nice. As easy as it is to sell/delete it you wouldn't need to randomly stop in the middle of a mission and clear your salvage just in case a rare drops. Also: Something I like doing instead: (/macro_image "ChallengeStat_Worthy_Opponent" "Auction House" "ah") should be an auction house macro with a cool looking button that says "Auction House" when you mouse over it instead of a plain text power. It looks like this in a tray: -
I have, at times wanted this but I would suggest doing the partial reveal thing that zone maps use. Reveal could show you the darkened version of the map and when you go somewhere that place lights up to fully explored. When I first used it I was surprised this didn't happen.
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I have a character and their idea is playing smarter not harder. I would like some way to view triggers for cutscenes and ambushes and the like. If this isn’t made already somewhere (in which case I would very much like a link) could somebody please give it a go. (If it isn’t too hard I don’t know what making it would be like). This is a 10:30 pm thought if you hadn’t guessed already.
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Not my main but whenever i play my character "Holy Cow?" I always have holding out for a hero going through my head, but, can you really blame me? I mean look at him.
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May not be completely relevant for most people but I just snagged "Praefulgidus Astrum" (It means Shining Star in latin). They are an energy/energy scrapper who I'm trying to make as bright as possible. I feel bad about not giving any so I'll give a few a bit later today.
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This is something I have always wanted so thank you (seriously) (like really). 3 questions though: 1. Is there any way to view the stats of a power (not just description)? 2. Is there any way to view the stats of my character? (Like the totals in Mid's) (I can imagine the two above could be quite hard to make) 3. What does details do? All I see is a single zero. Am I doing something wrong? It's still nice without the real stats I just like seeing them. I can imagine this would be very good when you get an idea on a trip or something.
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Now this I would like. Seeing the battles in action and maybe you could cheer the side you bet on for some teeny tiny boost. Sounds like nothing but fun (and possibly a little bit of inf. loss).
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
Maybe if nobody can decide include both until something more permanent and broad happens or is decided.- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I was thinking there would be 2 different pieces this would just toggle between the 2d and 3d ones. Although we should really be getting this back on track.- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I was hoping for a setting in graphics, maybe a slider with "Off" for 2d planes so it isn't as demanding, "Self" for only making 2d planes on your costume 3d (e.g. those fin details I mentioned before) and "On" for every character's 2d details to be 3d. The more I think about the harder I think it would be but one can hope. Also I think this is kind derailing from the original idea of this post.- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I do think that it would be hard to implement for everything but maybe just for most of the character things (the simple ones to do it with). This would let people enjoy their characters without too much work hopefully. Things like this and the flat generic hero head detail from I think the full mask category (I'll check soon).- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I was clarifying that even, for some reason, they don't want to or can't add moth parts it would still be good to have that setting. So yes.- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I know that this probably deserves its own post but yes this. It would be a good optimization setting and a good way to make the game look better, not sure how much work it would take though.- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I just thought of something. You could also add moth inspired designs for cool robes and maybe add to the detail design thing (alpha, blend, frost, that type of thing). Also there could be fluffy gloves that are bare hands but with a ring of fluff at the wrist, like neck fluff.- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I would also like the neck fluff to be a costume part. It would fit really well in more cases than this. Also yes the fluffy mass is kind of what I want from this.- 18 replies
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costume suggestion Moth Parts for the Costume Creator
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
Maybe there could be a setting (off by default) to change flat planes to 3d objects in cases like this? Because that allow people with lower end computers to still experience it without massive lag and people with higher end computers could see it in its full beauty (maybe even disconnect the setting for other characters vs. your own.)- 18 replies
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I think this would be a nice thing for a special vendor in pocket D to have. Maybe tiny bit of influence for 1 hour and more for permanent toggle? I just think it would be fun as well. Maybe they could even sell different versioins (jack o lantern bucket, ghost bag etc.)
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costume suggestion Moth Parts for the Costume Creator
RiktiHater posted a topic in Suggestions & Feedback
I would like some moth based parts added to the costume creator. Something like moth wings (I know insect wings exist but they don't look the same), the little antennae things as a detail 1 maybe: I already have a cool character concept from it. P.S. Please make multiple variations of the wings or let them be changed somehow like with capes because moth wings come in many different styles.- 18 replies
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New Epic Archetype Idea: Moon/Sun Blessed
RiktiHater replied to RiktiHater's topic in Suggestions & Feedback
I'm working on expanding it currently. Will post here in a day or 2 tops. Things happened and not in a good way so this was a lie. Maybe I'll try and get my plans back again butfor now I think this is a dead concept.- 14 replies
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Just a little "X damage/heal/absorb per second" on toggles and autos would be really helpful when deciding which powers to take.
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I had an idea for another duo of epic archetypes. I will try to make their lore maliable enough that if this idea is accepted it can be implemented without many questions for me. Attributes in common (the special things that applies to both): 3 powersets (2 options each set on primary, secondary and tertiary). This could be implemented in the character screen in theory but it'll probably be much easier to do a power pool type thing. Special VFX for the time of day/night. Just a little addition to make them feel more connected. Cool looking (and customizable) flight power themed after their respective blessing. Moon Blessed: Lunar based powers: 1st Primary is melee, 2nd is ranged 1st secondary is support, 2nd is armor 1st tertiary is summons, 2nd is control Somewhat peacebringer but more "Moonfall" and "Lunar Flare"-like. "The grandeur of the moon shines upon you and grants you strength beyond explanation." Defense armor. Sun Blessed: Sun based powers: 1st Primary is support, 2nd is armor 1st secondary is ranged, 2nd is melee 1st tertiary is summons, 2nd is control Something like "Solar Gaze" and "Burning Strife". "The light of the sun grants you and your allies endurance and burns your enemies." Resist armor. I might (probably will) expand on this more. The lore is to be expanded upon as of writing this.
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Floating peregrine rocks at [-1456.3 93.0 -3985.1] Just past the portal corp area on the left if you're going towards the trainer.
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I did have an idea (didn't post it) a while back for "Bastion" or something similar, an armor/support with multiple damage auras and a few attacks in the support. Warden is also a great name for the control one (it makes me think of prison wardens and that sounds quite controlly). Maybe one called Bastion and one called Warden for each of OP's suggestions?