I haven't been impressed with the whole Sentinel shtick. I can't really tell that its making any difference even when I notice it pop up so that I can interrupt my rotation to click the right button instead of defensive which happens far too often.
I plugged the new numbers into mids and threw together a SA/MA build with 62% S/L, 61% E/N and 56% Psi def. It has 69% S/L, 83% F/C, 57% E/N and 90% Toxic resists. HP is capped with perma Earth's Embrace.
My problem with situational powers that are only used in "oh shit" moments is that I situationally forget I have them until I am situationally defeated.
The thing is, we do not want to emulate that green skinned character. We want to emulate the other 99.9999999999999999% super strength comic characters.
I have a savage willpower scrapper and only remember running low on endurance during a SSB. Most if the time I was solo.
I made a willpower/mace tank, but I haven't leveled her past 10 yet.
They should just get rid of rage altogether. Work its benefits into the attacks and come up with something else to fill its slot.
Of all the superheroes in comics with super strength, they pattern it after the one that is a rage monster.