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Everything posted by Ry
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Homecoming's 2nd Anniversary - Echo Plaza, Festivities & The Future
Ry replied to Jimmy's topic in Announcements
A brand new zone, a hecking Warrior's update, and what I am PRAYING is a Earth Judgement power. This is nice. This is very nice. P.S. Maybe there's hope for other gang factions? I mean... if Warriors are getting it, surely that could mean an upgrade for the others? If the Hellions get a touch up, plz don't remove the Damned mask, its too iconic in it's own goofy way. Oh! And this P.S. isn't an impatient wiggle demanding more, I'm very happy with what we have so far, and I'm hype for the further Mastermind changes. You guys are doing amazing, make what you can/want at your own pace! ❤️ -
I have a lot of fun with this event, I look forward to them every time they're upcoming and count the days until its time. The idea is so fun and corrupt and its perfect for villains. I'm still a little salty I didn't think of it first, my first session as the Ring Girl was also very fun, I hope Mortar entertained people with her crazy Freakshow antics! 💚💜
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This bug is the only thing stopping me from making a Katana character. And I really... REALLY want to make one T-T I hope it gets fixed some day, here's hoping!
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For those that don't know, I posted a topic in 2019 about what I'd like to see added to the game, as I wanted to make a list rather than posting each individual thing and make spam. Finally, after two year's. I'm following up on that list, I'd like to point out I won't be making repeats of things I have already requested to avoid repetition. So lets get to it! 😄 ( DISCLAIMER: I'm happy the game is even awake right now and so lively, EVERYTHING I ask for is a "Pretty please, with cherries!" and not a nerdy outcry of rage, I understand this is all volunteer work and coding this game is like fighting bears. If I never see these changes I won't whine, I'm still super excited and thankful to be part of this community, I just think bringing back this idea would be fun! ) Here we goooooo~! 1. Minimal EFX options for the weapon sets (Or at least the chance to colour the current effects). - So I love sets like Broadsword, War Mace, Battle Axe, Assault Rifle and Dual Pistols (especially Dual Pistols). What I DON'T like is Broadsword's mandatory red effects on the higher tier powers, or Dual Pistols blue after images on Hail of Bullets or Bullet Rain, for example. I think its super lame that sets like Beam Rifle and Titan Weapons can customize their power colours and the older ones can't, I'd really appreciate the option to have the blue ghosts on Dual Pistols go away or have Battle Axe's bigger attacks not do a BLINDING GOLD each time. 2. Add these costume pieces to HC, pretty PRETTY please. Or better yet, find the person who made them and get them on your team if they aren't already, they're super talented! 3. Make the Ouroboros Task/Strike Forces and Story Arcs part of the WST rotation. - Seriously, the WST rotation could use some more love and these Ouroboros storylines are perfectly valid and usable to add some much needed variety, especially for the dozens of redside players who had fewer main STs to work with. Do you have ANY idea how much I love the Mender Silos Task Force? It's one of my favourites, but the rewards for it just aren't worth gathering a bunch of people for it unless, like me, they really dig the content and story. 4. Add Reward Merit drops to Developer's Choice arcs. - I love AE, but lets be real, a majority of its usage is just for farming now, which honestly is a shame. If the Developer's Choice story arcs had some Reward Merit drops I think it could potentially add some much needed love to the players stories that aren't just "Kill these over and over for fat lootz!" (not that I don't take advantage of those from time to time, heh.) 5. More IO sets - To an extent, this has already come true! I LOVE the new IO sets we have so far, so you've dang dunnit now, HC, you got me hungry for more! (Maybe some new ATO sets, too. That'd be pretty cool!) 6. Mastermind pet customization - I know this one is a BIG ask, and will probably never see the light of day due to how much of a nightmare it would be to code. But I'd really love to spice up the wardrobe of my Thugs, Zombies, Mercenaries and ESPECIALLY Ninjas. Demon', Beast's and Robots realistically would be way harder to make costumes for, so I'd suggest a simply model swap for those, for example. For Robot's give players the option to swap out the models for the standard bots with the PPD drones, or Malta while still keeping the powers. Again, I know this would be a HUGE ask especially with some of the animations, but its still very much worth mentioning. And that's my extra request's for now, do you agree with this list's I've done so far? What do YOU want to see in the game? Let me know! 🙂 See you in game! ❤️
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Super Strength changes & proliferation to Scrappers and Stalkers
Ry replied to Vanden's topic in Suggestions & Feedback
Personally Super Strength on Stalkers/Scrappers sounds like a fun (but incredibly unbalanced and silly) idea. The floodgates have already kind of been opened for Stalkers already, since they now have Shield Defence and Fire Aura. >_> I'm not a balance expert but I honestly believe some sets need to stay on some ATs to make them stand out a bit and keep some illusion of balance. Maybe I'm just old fashioned. -
*Salutes this entire thread while a happy tear falls down his face*
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Could we colour the Interface Incarnate passives? (Pretty please)
Ry replied to Ry's topic in Suggestions & Feedback
Just picked up ANOTHER yellow Interface in Preemptive... seriously, why are so many yellow?!?! -
So far the only way to get a Booster Pack whether its Hero/Villain or whatever is by buying them. Honestly, that being the ONLY way to do it is kind of lame. Maybe throw in a few of them for Taskforces or Trials? Or have them as an option instead of bonus merits for the weekly? Or something? Please? 😧
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Small suggestion, most of the Incarnate powers can be coloured in some way. Even the aura that you summon the Lore Pets with has a minimal effects option if that's what you want out of it. I love using Interface and gaining passive bonuses to all my attacks, it rocks (huge proc lover myself so this is right up my street). Buuuuuut I'd just love to have BLUE FIRE with Reactive or a more ATOMIC GREEN with Degenerative. I know its a minor tweak and there's more important stuff to look into. But I can't help but notice that a lot of the Interface effects are yellow, like... they reeeeeaaaalllyyyyy leaned on that colour for some reason. If customising never sees the light of day I won't complain, I just figure it would be a neat way to make the Incarnate System a little better. I love being back home and playing the game in general, so if this suggestion gets buried that's no worries 🙂 Stay safe everyone!
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To folks saying the crabpack was grafted/surgically implanted. I am pretty sure that's actually not the case, I was always led to believe the Crab Spider soldiers in Arachnos wore power armour, and the "Its surgically put on" was a reason created by the community to explain why you could never take it off in game. If I'm wrong by all means educate me, but I've never seen the original devs confirm the crabpack in the lore being a item you surgically attach to the spine. They're described as "SWAT team" in their bios so that gave me the implication of armour, but again, if I'm wrong throw me that link. I never saw official confirmation playing back in the day. I always found the crabpack being on 24/7 bothersome cus I LOVE playing a Crab but working it into every costume is such a pain, sometimes it works out, other times its a trainwreck. The overall concept is very solid but having it work as a toggle would be nicer, hard to implement, but nicer.
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Ooooohhhhhhh BOYYYYY! 😄
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This bug is so old, sadly it never got fixed on live because the game was shut down before the devs had a chance. Its the only thing stopping me making a katana character. And I REEEEAAAALLLLYYYY would like to make one. 😞
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Selfishly, I want the “Soul Noir” recolor option for Soul Mastery
Ry replied to Hexx's topic in Suggestions & Feedback
I'm personally a sucker for the Soul Mastery's yellow/purple effects with the classic dark powers, however, I don't oppose more options. Especially because I'd love to see how a Soul Noir [Soul Storm] would look... -
[Gale] x20
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Sorry if this has been addressed, but Beam Rifle weapon customization...
Ry replied to Ry's topic in Suggestions & Feedback
They're held the same way sure but the animations are different and it might be janky with some AR models, I dunno. Maybe it would be easy? Who knows! 😮 -
Sorry if this has been addressed, but Beam Rifle weapon customization...
Ry replied to Ry's topic in Suggestions & Feedback
It matters because of the projectiles coming out of said weapon. Animations etc. But fair enough, more options is better. It just may make MORE work and the issue isn't even a massive concern anyways, I said so earlier. I don't know how complex it would or wouldn't be either way! -
Sorry if this has been addressed, but Beam Rifle weapon customization...
Ry replied to Ry's topic in Suggestions & Feedback
I'll have to disagree with that one, personally. But that's me, mainly because I think it'd be easier to do the Beam Rifle thing rather than attached the beam powers to Assault Rifle and vice versa. Plus I'm old fashioned and cranky and want my bullets out my gun and lasers out my beam rifle! *waves cane* -
Bot's Mastermind has some model options Beam Rifle can't have. Beam Rifle has some model options Bots Mastermind's can't have. *But why?* Seriously, I never quite understood this back in the day. I know its not a massive priority, heck, I don't even know if this particular issue has been answered and if I'm kicking a dead horse. Either way, I'd love to have all the rifle options for both powersets. I won't go angry bull frog if we don't, but I think its something to consider. 🙂
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Small note (that has probably been mentioned before but here goes!) Would it be possible to de-toggle (at least visually) the Arachnos Soldier crabpack if walk is applied with an Arachnos Soldier? Or would the code simply not allow that? I'm not sure myself but I think that would be easier to code rather than making it a toggle. I don't know about the rest of you but I always found the pack on your back ALL the time a little bothersome, it looks great when I'm fighting but it can be hard to RP with. As I would rather have my character use it like power armour rather than go for the Doctor Octopus look. If this has been asked/answered before apologises for not noticing! This isn't a major concern mind you, just curious more than anything. 🙂
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Could we give Sentinel's an effective way to tank?
Ry replied to Ry's topic in Suggestions & Feedback
Scrapper's have a taunt, I don't know the numbers exactly but I know they have a clickable taunt. For example Martial Arts has "Warriors Challenge". As for making slottable taunting options for them. I don't think it would be very useful on a Scrapper as they focus waaaay more on damage. But after reading through what others say Sentinels getting a reworked inherit and a damage buff seems to be the general agreement, which is totally fine. I might try build one to be a bit bulkier as an experiment. Either way the class does need a fix of some kind. -
Could we give Sentinel's an effective way to tank?
Ry replied to Ry's topic in Suggestions & Feedback
I basically asked for everyone's opinion by even starting the topic, don't sweat it Zera 😉 But you're right, reworking the inherit in some way is something everyone can agree on. You're not stepping on anyones toes by pointing that out! ^^ -
Could we give Sentinel's an effective way to tank?
Ry replied to Ry's topic in Suggestions & Feedback
That's okay Switch, how would you improve a Sentinel? Or do you think they're fine as they are? Genuinely curious! -
Could we give Sentinel's an effective way to tank?
Ry replied to Ry's topic in Suggestions & Feedback
Fair enough! I honestly had no idea they were meant to be like ranged Scrappers. Because that honestly isn't isnt what they feel like to me -at all-. Like, not even close. A new AT could be interesting but I don't think that'll be happening any time soon. Oddly enough, I'd say Corruptor's are closer to a ranged scrapper since Scourge is -technically- a critical hit. Thank you for the feedback! 🙂 -
So I was thinking, with Sentinel's inherit power being rather lacking (or at least in my experience) I thought of a few ways to fix this; many say "MORE DAMAGE!" but honestly? I don't think that's we need to do here. Hear me out. Sentinel's secondaries (depending on what you go for) can make them pretty bulky, so why not lean into that? I thought of two ways to do this. 1) Give every ranged set the option to slot for taunt enhancements. This can give players the option to take a bit of aggro away from their teammates and provide more use. Sentinel's inherit power only really works best if it stacks with other Sentinel's, its not exactly a universal thing. So -this- could help with that. 2) When Opportunity hits, be it offensive or defensive. Have an AoE taunt effect added to it, so when you debuff one target, those around it go "Hey, they're picking on Mikey! Get um!" again this could provide more universal mileage for a Sentinel. So that's my new suggestion for Sentinel's, let me know what you guys think. Now in regards to coding this, like for pretty much everything I have no idea how much hassle it would be. The code of this game is a mystery I'll never solve. But given the fact Sentinel's have armour sets, some of which are improvements on the originals, I thought it'd be fun to share my new opinion on the subject. I'll leave a poll in case anyone would like to vote on which suggestion is better! Take care and have a nice day! 😄
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There weren't any screw ups, don't be hard on yourself. I'll be there! 😄