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Ry

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Everything posted by Ry

  1. While my experience with Time Manipulation is very limited, I -do- have quite a nice amount of experience with Traps for Masterminds, and Detonator is an extremely satisfying power. Along with the bonus pets like Acid Mortar and Force Field Generator! Its a very fun and viable set, lots of nice bonuses here and there. Its by no means perfect but I'd say I prefer Traps on a Mastermind compared to any other AT. I'd suggest looking up the pros/cons of each set and thinking about what suits your playstyle!
  2. This is wonderful work guys! Thank you so much!
  3. Nothing is guaranteed, I understand that! :3
  4. M-Mastermind Customization!? *Sweats in Villainy*
  5. And thats totally fair. Its totally a hunting ground, but Arachnos has (most) of the chips on the table shall we say, towards the end of live we were seeing content shifting towards tipping the balance in the players favour. I have some characters that are for Arachnos, others very much against. Sorry if I seemed a bit snippy in my response!
  6. Honestly? Union back in the day was a miracle. I don't know HOW everyone agreed to make RP server wide but it just happened, we caught lightening in a bottle and it was a stretch even back then. But now with a community this large on Everlasting? There's not a chance. SGs can collaborate and as Moka mentioned In The Papers! is a good way to connect stories and events together.
  7. Thank you! Everyone on the HC team, because of you I reunited with old friends and met new ones along the way! You're awesome, if you ever need a cup of tea poke me, you'll get TWO!
  8. Hey guys, I figured rather than posting a TON of separate requests on each and every little thing I'd like, I thought I'd make these shopping lists to go over what I believe would be really nice for the community . . but mainly myself because I'm a greedy and nasty villain >:) mwahaha! The format works like this, I'll list off seven things a month so I don't spam the site. Each request will have a sentence to explain why I really want said thing to happen, I'll try to keep it brief. Furthermore, I fully understand the Homecoming team has a lot on their plate so even though I want these things I wont get mad about it if it never happens, this applies to every suggestion I make. I'm just happy to have the game back and RP in a new community on a game I cherish. With all that sappiness out the way, lets start the list! In no particular order! With cherries on top~ 1. The Katana/Ninja Blade Bug - I'm not entirely sure what the teams stance is on this, I haven't come across any posts (if they exist please show me!) but I remember this cheeky little bug from live and it honestly is the only thing stopping me playing this set all together. I'd LOVE to get into my anime state of mind and swing a Japanese blade around at criminals or heroes but the fact its bugged just hinders the experience. I know this ones a long shot since the original team couldn't figure out why the models vanished in game, but I'd be so thankful if the models came back into view. 2. More Lore Pets - City has some of the most fun and colourful NPC groups I've seen in a game, having more of them to use for our characters would be amazing. 3. Infernal Blast/Assault - I've previously talked about this in another post so I wont mention it again, but the hellfire that the demons use combined with the three whip powers could seriously make an amazing set. I've already tested this on a solo instances, player models can use the powers the demon pets use so its not a huge stretch. 4. Costumes - Some more patterns and NPC pieces would be marvelous, the team has already done a wonderful job adding some new content in this area which I'm VERY grateful for. Smallest request? Chain pattern for legs, it bothers me you can have a chain pattern on your chest but not on your legs. But more additions in general are always awesome! Thanks again guys :3 5. New Procs - Who loves proc's in IOs sets? I sure do. Some IO sets don't get used at all and I think adding a nifty proc could fix that. 6. Themed Events - City already has some great events for holidays, Valentines, Halloween, Christmas and the Summer Blockbuster. I'd love one for Easter and perhaps some other holidays? Or perhaps some new additions to the themed events we have right now. Thank you for reading this list. Hope you agree and if not that's okay! Happy hunting! 10/11/2019
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  9. You gravely underestimate Lord Recluse's influence and overestimate the superhuman villains that "constantly siege" him. First of all, a lot of the villains in the Isles are losers at the start. You start the game being broken out jail by Arachnos (unless you're a VEAT), which implies you were either weak enough or dumb enough to get caught in the first place. The entire content is about your character proving themselves by working with or against people, it builds you up as this rookie trying to make it big and I think it works personally. It mirrors how as a Hero you don't start off as this big shot who can one punch skyscrapers. Heroes -can- inhabit the villain zones to a lesser extent by playing as a Vigilante so that point isn't all that much, aside from the fact Heroes get a much better alignment power than Vigilantes do. Villains can fight hero NPCs/NPC groups yes that's true, but its usually Longbow with maybe a hero or two along with them. Why? Because its a separate government entirely and Paragon has MANY of its own problems to deal with. The Isles work as a proving ground. I'm not saying its flawless, certainly not, I'd make a few changes here and there. But overall? I enjoy it very much.
  10. If at all possible I'd really like to see the stories that were left unfinished find some closure such as the Signature Story Arcs and the "Coming Storm". New content in general would still be greatly appreciated, though. 🙂
  11. I wouldnt mind that 🙂
  12. Personally the level of the pets being lower than the MM itself has never bothered me. Its not a HUGE gap and frankly Masterminds can buff/heal the hell out of their minions or debuff the enemy so the gap is closed. I dont think making them even level to the player and reducing their damage is a good option, for me personally I like keeping tabs on my pets and controlling who gets healed/buffed. It helps me feel more involved when playing. And in terms of power Masterminds are CERTAINLY not weak, not by any stretch of the imagination.
  13. This all sounds like seriously exciting stuff! I really hope something comes out of all this on Homecoming but I wont cry and scream if it doesn't. You're awesome Bubble! 😄
  14. Simply put, I was playing my Arachnos Bane Spider yesterday and it just hit me that they werent given any form of customization back on live in terms of colours for their powers, Crabs, Fortunata's, etc etc. All the VEAT's cant colour their powers at all despite the fact the same powers in other sets can be coloured (Mace Mastery, Psychic Blast, Smoke Grenade and a few others). So, I was wondering would it be at all possible to add colour customization to their powers so they match their hero counterparts? Peacebringers and Warshades look terrific in alternative colours (love the recent Peacebringer update to secondary colours!). Any word on the possibility of this would be greatly appreciated, thank you!
  15. This is awesome! Thank you all so much! 😄
  16. Let me just start this off by saying I have no idea how this would work code wise, I'm more of an artist so I genuinely don't know how easy/hard this would be to accomplish. With that in mind, lets talk! The community loves badges, we collect them and sometimes we get rewarded for collecting certain ones. These are the badges I hunt, accolade powers are such a fun feature for me because its a sense of accomplishment when my character has these powers - they're not exclusive to any AT so any character can earn them and I love that. Some accolade powers admittedly work better on certain classes but it doesnt stop you grabbing them. However, I feel like ten isn't enough. We have thousands of badges and only ten accolade powers - that seems a little off to me and I genuinely thought that back on live, and there's so much potential! I'm not asking for a mountain of these powers, mind you. But a few more certainly wouldnt hurt, maybe a power where you can summon an special NPC? Or a weapon like the Crey Cyro Pistol (hopefully on a shorter cooldown) or some more quality of life powers? We have a lot of sets in the game both usable and exclusive to NPCs in the game and if its possible I'd love to see new accolade powers be explored here, given we have the time and interest from the Homecoming team. I'll end it here, whats your dream accolade power? By all means share!
  17. SG Name: F.E.N.R.I.S. RP Friendly: Yes Theme/Era: Supervillains Redside/Blueside: Redside Recruitment Message: Focusing Evolution Networking Ritualism and Information Syndicate or F.E.N.R.I.S. as it is more commonly known, is an organization founded by Oliver Felix. Within its ranks three core factors are taught, Strength, Willpower and Intelligence. Every member of FENRIS must possess above average in these categories, two out of three being the bare minimum required to join. Oliver founded F.E.N.R.I.S. due to his beliefs of world governments to be currently flawed. Collaborating with other members, he aims to recruit unique individuals to build a better society by eliminating the current establishment. With that said, not every member of F.E.N.R.I.S. is there for political revolution, some simply want financial gain, other's the rush of adrenaline when they are in the frontlines of battle, and a select few simply want security in numbers. After all, it is much safer to be a part of a faction in the Rogue Isles than working alone. While other villain groups have been strictly one origin, F.E.N.R.I.S. believes every origin of power has merit, should the individual prove themselves worthy to co-operate and pull their weight. Villains of mutant, magic, natural, scientific, or technological origins can join, each mutually benefitting each party through trade. Oliver is not a dictator in this faction, each member is given the right to vote and can openly voice their opinion on every assignment, part of the roleplay in F.E.N.R.I.S. is to test how well villains can work together, as one of my main gripes in comics was how the heroes got an easy win due to villain team ups inevitably going south, I aim to avoid that sort of direction in the roleplay but am not completely opposed to it, given the right circumstances. Finally, I would like to mention that we have a Discord server for this SG, and regularly chat OOC about City, other games, and team OOC and IC to tackle WSTs and have general chit-chats. We currently have over a dozen members and are looking to expand, so I’ll leave you with these final notes. The group is currently housed on the Everlasting server. All members of the group need to be at least 18 years old OOC, as the RP sometimes tackles darker and more mature themes not suitable for younger audiences (think graphic novels). This does not happen all the time to avoid us becoming edgy and stale, but due to the fact it can happen, this rule is put in place and is non-negotiable. Further information on the group asked about either here on the forums or in game, my handle is @Ry Potential members are welcome to come into the Discord server and ask current members about the RP and community before joining to see if they connect well with others! (PM me for a Discord link here or in game) Our community is friendly and open to a variety of roleplay scenarios both related and unrelated to FENRIS and are looking to involve ourselves with both hero SGs to fight again, and other villain groups to form rivalries and potential alliances. It's like Zangief once told us, we might be the Bad Guys, but we're not bad guys. if you’re interested in joining, or want to use your SG as plot point for a joint event of some kind, or an ongoing plot, then I’ll be looking forward to hearing from you, please don't hesitate! 💜
  18. I'm seeing a lot of people suggestion "Fire Sword" in here in the assault set and while thats all well and good, the devs would have to make an entirely new power with the Hellfire visuals for it to match, or mix older fire visuals with the newer ones which to me feels like a half measure, I propose this instead. The Demon pets themselves such as the Ember Demon and the Fiery Demonling both have altered versions of fire powers visually, Flares, Fire Breath etc. Essentially just updated versions of fire blast. On top of that the powers those particular pets have can in fact use can be used by the player models, the animations and everything play out. I've tested such myself. Admittedly on a solo instance of the game but with enough tinkering I think it could be manageable, combining those powers with the whip from Demon Summoning could easily make the nine powers required for a Hellfire Blast or Hellfire Assault (with a Build Up added in) - I'd rather have that then in a set then throwing the newer whip visuals and the older fire powers together honestly, but thats me. To set this apart from similar sets such as Fire Blast a -Resist passive could work, I do like the sound of that! Anyways, whether or not the devs want to do this is entirely up to them, I appreciate the work they do and I admire the topic being discussed in general, keeps the community thriving :D
  19. Sounds good to me, Profit.
  20. SG Name: F.E.N.R.I.S. RP/RP Friendly: Yes Theme/Era: Modern Supervillains. Redside/Blueside: Redside Recruitment Message: Focusing Evolution Networking Ritualism and Information Syndicate or F.E.N.R.I.S. as it's more commonly known, is an organization founded by Oliver Felix. Within its ranks three core factors are taught, Strength, Willpower and Intelligence. Every member of FENRIS must possess above average in these categories, two out of three being the bare minimum required to join. F.E.N.R.I.S. believes the world governments to be currently flawed, united they plan to take the world back piece by piece and place it in the hands of the strong. While some villain groups have been strictly focused on one origin, F.E.N.R.I.S. believes every origin of power has its merit, should the individual prove themselves worthy to co-operate and pull their weight. Villains of mutant, magic, natural, scientific or technological banding together to crush the old ways beneath their heels. Think DCs Legion of Doom or Marvels Sinister Syndicate, a collaboration of villains all fighting together to conquer and restructure the world. Some are a part of FENRIS for the political megalomania, others are simply all about the money and the rush of battle, the motives of each member vary amongst our colourful cast. For further information on the history of the group IC or OOC, more clarification on its core values or public knowledge about its founder please don't hesitate to message me if you're interested in joining, either here or in game. My global is @Ry And lastly, thank you for reading!
  21. Just replace the files if it bothers you that much, personally I rather enjoy the suffering of my demonic minions. Keeps them in line!
  22. being able to easily find teams > any 6 minute cooldown power I have no problems finding redside teaming on Everlasting. Its really good for that actually in my experience, also, giving any alignment their own server seems silly, Hero, Vigilante, Rogue or Villain its just daft. I really dont think time and money should be invested in that, but thats just me.
  23. Redside will always be played less then Blueside, and I -love- Redside. I honestly prefer Grandville over Peregrine or Arachnos over Longbow any day of the week, but even on live this was the case, it will ALWAYS be the case. Thems just the facts. *Nibbles on his Villain Alignment Power and cooler NPCs*
  24. You want incentive to play as a villain? Frenzy Villain Alignment Power You drive yourself into a blind rage to strike down your foes! Upon activating this power you will increase your recharge rate. All Hero Archetypes, Masterminds, Corruptors and Soldiers of Arachnos will receive a high damage increase, Dominators will have their Domination bar filled, Brutes will have their Rage bar filled and Stalkers will be put into a hidden state and receive a minor damage buff. Recharge 6 minutes Effects Self +Recharge, +Special +30% Recharge for 20s Brute: +100% Fury Dominator: +100% Domination Stalker: Hide, +40% Damage(All) for 20s All Others: +60% Damage(All) for 20s
  25. Even if its not regarded as a snipe, cutting the cast time/interrupt would still help make this power actually worth getting. Its a freaking rocket launcher, it should be way cooler then it is but sadly its weighed down in its current state. I know its not a massive priority for the team but I'd like to see this set get some buffs, I wont kick and scream if it doesnt but I'd be so happy if it did. Either way, thanks for keeping this thread going guys :)
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