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Nightmarer 2

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  1. This is the one I'm planning. It's kinda unorthodox but you can replace power boost for hasten and / or shuffle a few sets for higher recharge. It's just for you to get some ideas since this one should be useful both ranged and in melee: This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Energy Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Power Thrust -- Empty(A) Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(9), PstBls-Dam%(9), Bmbdmt-+FireDmg(37), ImpSwf-Dam%(37) Level 4: Energy Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg(45), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), TchofDth-Dam%(48) Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42) Level 8: Freeze Ray -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(42), NrnSht-Dam%(43), GldJvl-Dam%(43), Apc-Dam%(43), UnbCns-Dam%(45) Level 10: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(36), GldStr-%Dam(37) Level 12: Ice Storm -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(46) Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(48) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(17), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25) Level 18: Bitter Ice Blast -- GldJvl-Dam%(A), ImpSwf-Dam%(19), CldSns-%Dam(19), Thn-Acc/Dmg(21), Thn-Dmg/EndRdx(21), Thn-Acc/Dmg/EndRdx(23) Level 20: Build Up -- RechRdx-I(A) Level 22: Aim -- GssSynFr--Build%(A), RechRdx-I(50) Level 24: Boxing -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), RctArm-ResDam(27), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(50) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(48) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(50) Level 38: Total Focus -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), TchofDth-Dam%(40), Hct-Dam%(40) Level 41: Tactics -- HO:Cyto(A) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Boost Range -- RechRdx-I(A) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 14: Double Jump ------------
  2. Going for a ranged softcapped char, I much prefer this one, no wasted attacks in melee, higher s/l res, decent energy res (most common dmg at high lvls), much better recharge and procs in aoe attacks. 3 seconds downtime in Hasten and ranged def can be higher by just reshuffling some enhancements but I don't feel it's required. This would be full ranged DP/Nin with a couple tricks for when in melee This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/Rchg(43), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(45), SprDfnBrr-Rchg/+Status Protect(45) Level 1: Immobilizing Dart -- Empty(A) Level 2: Empty Clips -- Bmbdmt-+FireDmg(A), ImpSwf-Dam%(3), AchHee-ResDeb%(3), TchofLadG-%Dam(7), PstBls-Dam%(42), PstBls-Acc/Dmg/EndRdx(42) Level 4: Choking Powder -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(5), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7) Level 6: Swap Ammo Level 8: Bullet Rain -- Bmbdmt-+FireDmg(A), PstBls-Dam%(9), ImpSwf-Dam%(9), ExpStr-Dam%(40), Rgn-Knock%(40), Rgn-Acc/Dmg/Rchg(42) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg(17) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19) Level 18: Executioner's Shot -- GldJvl-Dam%(A), Apc-Dam%(19), Apc-Dmg/EndRdx(21), Apc-Dmg(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23) Level 20: Kuji-In Toh -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(31), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(29) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg(46) Level 28: Smoke Flash -- Acc-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg(46) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37) Level 38: Charged Armor -- GldArm-3defTpProc(A), RctArm-ResDam(39), RctArm-ResDam/EndRdx(39), RctArm-ResDam/EndRdx/Rchg(39) Level 41: Tactics -- HO:Cyto(A) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 16: Speed Phase ------------
  3. Mmmkay, 3 melee attacks for a blaster softcapped to ranged, 32 seconds downtime in Hasten, dmg has been covered by someone else and, piercing rounds? why? Anyway, thanks for leaving that there... I guess.
  4. Yep, but I want to see it here. See, they asked, I replied.
  5. - The Guardian AT - Defenders with melee secondaries (and corrs with melee primaries) - Wind Control - Water Control - Illusion Control Dominators - Dominator Secondary with whip attacks - HC working hand by hand with Ourodev Team - New costumes - Pointed Mask and Rounded Mask moved from "Face" to "Detail 2" - New bionic / cyborg / robotic arm models - Cigars with beards - A new face detail "Unshaved" to round up existing beard options - New Axe and Mace skins (especially Axe) - New lvl 35 - 50 co-op TFs (lots of them) - Hawaiian shirts and proper shorts (yes I have a Magnum P.I. char) - Synapse TF, Citadel TF and Numina TF revamped and redesigned - The ability of putting more than one power in auto, one per power tray should do - Strawberry flavoured Müller Rice Pudding - More things I forgot about - Perma-ban for ppl who spell "Corrupter", "Rouge", "Gaurd", "Sentinal" and "Pheonix" What I DON'T need / want to see is more lame powersets like Electrical Affinity
  6. Hello and stuff, Sorry if I missed a similar thread but my search-fu, well, it sucks. I was wondering about all this AV running when there's no taunt power on team. I'm sure I am not the only one who noticed, Romulus runs away, Requiem runs away, Hopkins runs away, Dr. Vazhilok runs away, Clamor runs away... I'm sure you get the gist of what I mean. See, to make this short, just wondering if it is working as intended thus trying to force teams to have a toon with Taunt or is it a bug or some sort of unwanted behavior? and if so, anything being done to sort it out? Thanks.
  7. To be honest, I haven't noticed any such thing. I have noticed a steady decline in population and a steady increase in people asking to doorsit in a farm as well as a steady increase in farms asking for hitters (it is, I can't farm on my own, let's form an AE farming team so we don't have to play the game) but I haven't noticed ppl soloing in TFs. Since I don't think it is a problem in the slightest, that's prolly why it didn't catch my attention if happening at all.
  8. Staff/WP. No clickies so no redraw plus over 2k HP after accolades on a stalker, nuff said.
  9. For hard control, Earth is awesome, you can pair it with pretty much anything. I have earth/rad and earth/dark but you already have those secondaries so maybe earth/sonic or earth/time might be fun (or earth/kin and see stoney run). Plant/Storm and Grav/Storm are both real fun, messy and chaotic. Dark/Nature is also fun, I am currently lvling one and it feels awesome and last but not least, Ice/Poison is fun too. I'd say Fire/Poison but again, you already have a Fire troller so either Ice/Poison or Dark/Poison are fun. And now I want to roll another troller... thank you *grrrrr*
  10. Musculature for Alpha, Ageless for Destiny and Reactive for Interface (I love that res debuff). The rest, up to you. I like Support Hybrid but prolly Assault is better for a scrapper, still, I usually take support just because.
  11. This is pretty much what I am planning for my upcoming one. Hope you get some ideas: This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Dark Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23), CldSns-%Dam(25) Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7) Level 2: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31) Level 4: Proton Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(7) Level 6: Touch of Fear -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33), Obl-Acc/Dmg/Rchg(34) Level 8: Siphon Life -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(34), TchoftheN-%Dam(34) Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 12: Gamma Boost -- Mrc-Rcvry+(A), Mrc-Heal(13), Mrc-Heal/EndRdx(13) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15) Level 16: Radiation Therapy -- TchoftheN-%Dam(A), Erd-%Dam(17), Obl-%Dam(19), SprAvl-Rchg/KDProc(19), SprCrtStr-Rchg/+50% Crit(21) Level 18: Super Jump -- Jump-I(A) Level 20: Beta Decay -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 28: Particle Shielding -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx/Rchg(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dam%(36), Hct-Dmg/EndRdx(45), Hct-Dmg(46), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46) Level 35: Ground Zero -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), ShlBrk-%Dam(48), Obl-%Dam(48), Erd-%Dam(50), FuroftheG-ResDeb%(50) Level 38: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx(42), Rct-Def(43) Level 41: Moonbeam -- GldJvl-Dam%(A), Apc-Dam%(42), Apc-Dmg/EndRdx(43), Apc-Dmg(43), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 47: Stealth -- LucoftheG-Def/Rchg+(A) Level 49: Infiltration -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17) Level 1: Stamina -- PrfShf-End%(A) Level 18: Double Jump Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  12. DM/Bio is great and busier than DM/Inv. DM/Inv is amazing but Inv is a bit dull. DM/SR is also an awesome combo.
  13. I need new contact lenses, was going crazy (English not my native language) trying to find out why "one missed attack could be dutch in certain situations"... until I finally found out it says "clutch" and not "dutch" lmao.
  14. Mmmkay, arranged things a bit and since I see you chose Fly, ditched Hasten and took Fly Pool instead (Hasten is not really critical in this build with a 111% global rchg already). Regarding your build, Concealment Pool is not needed at all, if memory serves, Nin already had a stealth toggle but cannot find it in the descriptions so I mighht be wrong. I don't like how you slotted Tough since you can get a better mileage from set bonuses focusing on one set. Also, you don't need Kuji-in-rin up that often unless you pvp. (in which case not sure Nin is the best choice) For PvE, just recharging it below 120 seconds will do. Also, you took Blinding Powder but, as much as -To Hit is helpful, I don't think it is really required tbh. In the build I propose you have 50% res to s/l, softcapped to all positional defenses (melee, ranged and aoe), 111% global recharge and went to Mu Mastery to get both the snipe and a meaningful AoE since neither Sweeping Cross nor Spinning Strike are reliable AoE attackas, they could though be easily inserted in the build instead of Initial Strike and Ball Lightning if you wish. I also went with Confront to avoid those pesky AV's run away like headless chicken if your TF team does not have a tank or if you want to solo a TF. If you wish, can replace Confront for Blinding Powder with 1xacc in base slot to add a bit of -To Hit. For Incarnate Trials, you'll need def buffs from league mates which are very common tbh. I hope you like it to at least get some ideas from this build: This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Initial Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Acc/Dmg/Rchg(19) Level 1: Ninja Reflexes -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(3), Rct-Def(3), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46) Level 2: Heavy Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(48), SprScrStr-Acc/Dmg/Rchg(48), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(50), SprScrStr-Rchg/+Crit(50) Level 4: Danger Sense -- ShlWal-ResDam/Re TP(A), ShlWal-Def(5), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(46) Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7) Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(15) Level 10: Kuji-In Rin -- EndRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13) Level 14: Fly -- Flight-I(A) Level 16: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(17) Level 18: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39), PrfShf-EndMod(39) Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(40) Level 26: Shin Breaker -- TchofDth-Dam%(A), Hct-Dam%(27), Hct-Dmg/EndRdx(27), Hct-Dmg(31), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(37) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-ResDam(29), GldArm-End/Res(39) Level 30: Weave -- RedFrt-EndRdx(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45) Level 32: Crushing Uppercut -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(33), NrnSht-Dam%(33), TchofDth-Dam%(33), GldNet-Dam%(34), UnbCns-Dam%(34) Level 35: Zapp -- GldJvl-Dam%(A), Apc-Dam%(36), Apc-Dmg/EndRdx(36), Apc-Dmg(36), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37) Level 38: Hover -- LucoftheG-Def/Rchg+(A) Level 41: Ball Lightning -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Confront -- Range-I(A) Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 1: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Quick Form Level 14: Afterburner ------------
  15. Nope but Ninjitsu is a def based set so, besides aiming for def over 45% (def softcap) it is also very helpful trying to get high resistances for added mitigation. All in all, best case scenario is a combination of high defense + high resistances. The defense softcap and usually goal is 45% for regular content and 59% for incarnate content. On Ninjitsu, I'd go for the 45% target and then try to get as much rchg and res as possible, something like this could give you some ideas: This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Ninjitsu Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Initial Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Acc/Dmg/Rchg(19) Level 1: Ninja Reflexes -- RedFrt-EndRdx(A), RedFrt-Def(3), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46) Level 2: Heavy Blow -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Acc/Dmg(48), CrsImp-Dmg/EndRdx(48), CrsImp-Acc/Dmg/Rchg(50), TchofDth-Dam%(50) Level 4: Danger Sense -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(5), Rct-Def(5), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(45) Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7) Level 8: Rib Cracker -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(15) Level 10: Kuji-In Rin -- EndRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(17) Level 18: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39) Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40) Level 26: Shin Breaker -- TchofDth-Dam%(A), Hct-Dam%(27), Hct-Dmg/EndRdx(27), Hct-Dmg(31), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(37) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-Max HP%(29) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Crushing Uppercut -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(33), NrnSht-Dam%(33), TchofDth-Dam%(33), SprCrtStr-Rchg/+50% Crit(34), UnbCns-Dam%(34) Level 35: Zapp -- GldJvl-Dam%(A), Apc-Dam%(36), Apc-Dmg/EndRdx(36), Apc-Dmg(36), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Ball Lightning -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Double Jump Level 49: Quick Form ------------
  16. This ain't WoW, ppl won't complain, all I am saying is that blasters are a damage dealing AT so, they should deal damaga. The longer you stay alive, the more dmg you deal but in this game there's one truth that does not apply to pretty much any other MMO out there, your survivability does not depend on a tank or a healer. Guess you are used to your build, the way I see it, you do a huge workaraound to get where you could have gotten easier with a different build. There's something also true for this game that it's not true for other mMO's, there are shitload of different builds that are equally effective. I find yours isn't but again, it's just my humble opinion :(
  17. I wasn't replying to you, was replying to PluckySideckick. This build is also terrible though, like theirs (and yours for that matter), but they came with all that shit about cones cones cones and has two of them unslotted so I thought if it's all about cones, let's go big but again, wasn't replying to you, what I had to say about your build, I already said it :(
  18. If you love cones so much (nothing wrong with that tbh) why don't you go full monty? :( This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Leaping Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Gloom -- GldJvl-Dam%(A), Apc-Dam%(3), Apc-Dmg/EndRdx(3), Apc-Dmg(5), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(7) Level 1: Penumbral Grasp -- Empty(A) Level 2: Dark Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(7), Dcm-Dmg/EndRdx(9), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(11), ToHitDeb-I(11) Level 4: Umbral Torrent -- OvrFrc-Dam/KB(A), PstBls-Dam%(13), Bmbdmt-+FireDmg(13), ExpStr-Dam%(15), CldSns-%Dam(15), HO:Nucle(17) Level 6: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(50) Level 8: Moonbeam -- GldJvl-Dam%(A), StnoftheM-Dam%(17), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(19), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/ActRdx/Rchg(21) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Tenebrous Tentacles -- Bmbdmt-+FireDmg(A), PstBls-Dam%(33), TraoftheH-Dam%(33), CldSns-%Dam(33), PstBls-Acc/Dmg/EndRdx(34), Bmbdmt-Acc/Dam/Rech/End(34) Level 14: Fly -- Flight-I(A) Level 16: Soul Drain -- FuroftheG-ResDeb%(A), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31) Level 18: Abyssal Gaze -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(23), GldJvl-Dam%(25), CldSns-%Dam(25), GldNet-Dam%(27), UnbCns-Dam%(27) Level 20: Touch of the Beyond -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(23), CldSns-Acc/Rchg(34), CldSns-ToHitDeb/EndRdx/Rchg(36) Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Life Drain -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(36), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(37), Dcm-Acc/EndRdx/Rchg(37), ToHitDeb-I(39) Level 28: Aim -- GssSynFr--Build%(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Blackstar -- Erd-%Dam(A), Arm-Dam%(39), Arm-Dmg/EndRdx(39), Arm-Dmg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40) Level 35: Dark Pit -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(48), AbsAmz-Stun(48), AbsAmz-Acc/Rchg(50), AbsAmz-Acc/Stun/Rchg(50) Level 38: Night Fall -- Bmbdmt-+FireDmg(A), CldSns-%Dam(42), Rgn-Knock%(42), Rgn-Acc/Dmg/Rchg(42), PstBls-Dam%(43), PstBls-Acc/Dmg/EndRdx(43) Level 41: Soul Tentacles -- Bmbdmt-+FireDmg(A), PstBls-Dam%(43), PstBls-Acc/Dmg/EndRdx(45), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46) Level 44: Soul Storm -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(46), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(48) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 14: Afterburner ------------
  19. Having fun is the most important thing. People not complaining means they are polite, I think your build is awful but if you like it, that's what matters. I wouldn't complain either if you were on same team as me, would prolly quit the team but wouldn't complain. In any case, all I am saying is that I prefer building blasters to deal dmg, for CC, I'd roll a controller or a Dominator which do the job much better than a blaster. Just one question though, all that "cones" thing but you leave two of them unslotted, I am honestly curious as to why you do that :(
  20. Almost any blaster can be tanky, take your pic and we'll try building it as tanky as possible.
  21. The way I see it, you chose a power combination that excels in melee. MC, as you have seen, it's melee centric with it's sustain, T9, etc... and works perfectly with Irradiate. Also, as described on previous posts, you can always have fun with ki push and the snipe or x-ray beam
  22. Maybe something like this. I'd like an aoe immob because of the fear effect Burn has on scrappers / stalkers, I hate when they scatter around. I also prefer my Burn with as many procs as possible but in the case I preferred the +rchg and +acc This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Dark Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48), TchofDth-Dam%(48), CldSns-%Dam(48) Level 1: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46) Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(50) Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg(43) Level 6: Touch of Fear -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(42) Level 8: Siphon Life -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(40), TchoftheN-%Dam(40) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(11), GldArm-3defTpProc(11) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(15) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(37) Level 18: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21) Level 20: Boxing -- Empty(A) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37) Level 28: Burn -- SprCrtStr-Rchg/+50% Crit(A), Arm-Dam%(29), Arm-Dmg/EndRdx(29), Arm-Dmg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(34), Hct-Dam%(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Moonbeam -- GldJvl-Dam%(A), StnoftheM-Dam%(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(50), StnoftheM-Acc/ActRdx/Rng(50) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Confront -- Range-I(A) Level 49: Rise of the Phoenix -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A) Level 14: Double Jump Level 49: Quick Form Level 50: Musculature Radial Paragon ------------
  23. I'd definitely go for S/L softcap. I find it far more efective than 75% res. Both though would be ideal. Also, Midnight Grasp is a must have.
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