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Everything posted by Bill Z Bubba
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You can't buy incarnate components. They get earned after 50 by continuing to play for vet lvls and/or running through incarnate content like the I-trials and the Dark Astoria story arcs.
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Having spent two days soloing up a new claws/stone scrapper, I gotta second what SomeGuy has stated. Runners suck and Stone's Mud Pots does precisely nothing to even slow their retreat. Even WITH provoke in play, it's more nuisance than its worth.
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What Can Be Done to Recruit Players?
Bill Z Bubba replied to Apparition's topic in General Discussion
And the population will plummet to the point where the devs won't get enough donations to keep the servers running. I'd quit JUST on the nerf to the solo incarnate path. -
See a lot of people posting their love for both. I have one SS user. Guy named Bunny Fufu. He also has Spring Attack. And bunny ears. Languishing in the 30s somewhere. Still hasn't taken Rage. Honestly, I hated SS back on live because of the rage crash. Street Justice is a solid alternative. I have a savage/shield stalker but I can't get into her. Edit: The devs here did make an attempt to fix rage but apparently the uproar from the doublestacking rage crowd was more than they wanted to bother with.
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I got curious... took my Inv tank for the same test. Stuck DP on auto. 3300 HP, 90% SL resist and 50% SL defense, surely he'll be immortal! Nope, dead within 2 minutes. Once that cascading defense failure happens, it's all downhill and fast. Tried again, but this time with Ageless Radial T4 set on auto. But 5 mins before shard restart...giving it a couple mins. Saw the CDF start but Ageless fired back off. Same story, CDF occurs, he gets VERY close to death (wouldn't be a problem if I hit dull pain,) then Ageless fires off, defense goes back up, HP goes back up. Edit: Heeeyyyy, waitaminute. Did I just show a case where an Inv tank had to lean on an incarnate power just to get the same survivability as an SR brute and without it was weaker than an SR scrapper? Hmmmmmmmmm. Late edit: this is a joke in case people are wondering. This bein the internet and all.
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Ok, scrapper first. 2033 HP 25.66 HP/sec regen SL resist start at 36.17% 525HP 75% SL resist 546HP 75% SL resist 730HP 66% SL resist Cimerorans seem to be having a bad day. BZB scrap isn't dying either yet. Got me down to 303 HP. SLFCEN were all capped to 75% this low. Ooo, 214. 165! And 0. Ok, they finally took him down. Actually took far longer than I expected. Brute. 2277 HP 28.74 HP/sec regen SL resist start at 42.17% (huh... that's weird. Oh, right, Superior Brute's fury... Think it was 670 HP for 76% SL resist 560 HP 80% SL resist 705 78% But generally just hovering between 1/3 and 2/3 HP. So yea... even on SR, the higher brute resist cap IS coming into play (613 HP/83% SL resist! but then back up to 2000 HP) which in my brain means even MORE reason to play defense based brutes! Gonna leave BZB brute as is and go have a smoke. If history repeats, he'll still be standing and I'll update this post. Edit: Yup, still alive.
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To really answer this, I need to ponder why my claws/sr brute is *just* tough enough to be immortal amongst an aggro cap of +4 Cimerorans where my claws/sr scrapper dies. This is when I've gathered them up, stick PB on auto and sit back for X amount of time doing nothing. Is the SL resist cap coming into play? Or is is the brute's higher HP allowing for the scaling resist to kick in sooner with more HP backing it up, and the associated extra regen, that's giving it the extra oomph? I didn't plan to log in this morning, but off I go to find out. Guess the other question is how many brute secondaries can cap more than one or two resist types? Fire can cap fire, Ice, ice, etc, sure, and all of them cap for a little while if they use barrier, but even Inv ain't cappin more than SL on its own. Unsure how close Stoners get.
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No change.
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I went with Rockhead Rex for my claws/stone scrapper.
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No, not at all. As I mentioned in Discord earlier, while we COULD look at brutes as the melee AT with better mitigation than scrappers and better damage than tanks, the truth is they're the melee AT with WORSE damage than scrappers and WORSE mitigation than tanks. So push that mediocrity all you can! 🙂
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It's true. It's painful and stupid. Oddly, though, I don't experience it nearly as much on BZB scrap. Cept with AVs.... regardless, granite is ugly.
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Thanks, Bopper. Also just verified on Beta that it scales up with Fury.
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Trying blue but I want to kill Longbow..part 1
Bill Z Bubba replied to The_Warpact's topic in General Discussion
Hail Sat... waitaminute, I LIKE puppies! -
For the most part that's true. Fury is Fury: Up to +200% damage. But they could have blocked Brimstone itself from accepting damage buffs and then tied in some other calculation based on the Fury value. No clue if they did that but CoD is odd on this front. Both Scrapper and Brute Brimstone Armor have the Ignores enhancements and other boosts flag: And if we dive into the Grant Power section on both we see the same flag on all the effects, but the scrapper section has the normal 5%/10% crit chance subsections... but I don't see anything in the brute section regarding Fury. Quite frankly, with the Ignores enhancements and other boosts flag in place throughout, I'm not at all sure HOW Fury is affecting Brimstone Armor.
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Even with provoke, there's too much enemy flight. Just provoked a minion and he kept on runnin. I don't know who changed what in that regard but I hate it even more than I did ED and the GDN. 37 now. Seriously considering trashing this guy and PLing him back up as a brute. Cept I hate granite armor and I enjoy seeing Brimstone crit in the log. If I do keep him as is, which is likely, and I run the Trapdoor test with him, I will NOT be wasting time chasing down runners. Should probably go run it again with BZB scrap with that mindset in place to see the difference.
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Next question: is it a waste of a slot to stick a damage proc in Mud Pots? Should I, instead, max out acc/endred/dam and leave it at that? Doesn't seem like the slow nor the immobilize chance are worth a damn.
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I turn 50 next month, Troo. I can't remember what day of the week it is.
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I use the stopwatch on my phone.
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It appears Brimstone doesn't fire off with Mudpots... but on the plus side, Brimstone itself can Crit. O.o
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Wait one.... Brimstone doesn't buff Mud Pots? Edit: But since Brimstone itself is Criting on my scrapper, does that mean Brimstone's damage will be buffed by Fury?
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It'll be tougher than the claws/bio. Unsure offensively. Doubt it will push /Bio's damage output but I've really little clue. I know I slapped together a build on beta when the stone rework landed there and seem to recall it a bit slower on the pylons but not by much. Should probably revisit Moonbeam on the claws/bio as well but having experienced it on my nrg/bio scrapper, I am somewhat meh about the whole thing. Hit the 8 hour mark at level 31 on the claws/stone. Amps have dropped, noticing the loss of defense and recovery. Also, Tuatha are very mean with their quicksand against defense builds with crappy DDR. 32 now. Just grabbed shockwave. The end usage has me seriously considering Body Mastery/Hasten again and just sticking with Followup, Focus, Slash, repeat. Then again, since I have to go Ageless Radial for DDR... no extra recovery there but it will be topping off my blue bar regularly. Just gonna have to play and see, I guess.
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Oh yea... Provoke does help tons against runners. Sure, it cuts into my DPS and makes me waste a power pool pick and the "logic" against scrappers having the same taunt auras as their brute brothers is highly suspect... but it helps.
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No build for that combo but I promise it will be sick. Since we ARE talking brute (instead of my brain-farts in the claws/stone scrapper thread) you can groove with the ET-long, TF, ET-short, Gloom, Bonesmasher single target chain. Fury/Brimstone backed Mud Pots taunting for ya and buffing Nrg's lowish AoE output. Throw in Darkest Night for more -tohit/-damage and you probably won't ever need Granite except in extreme cases.
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Ahh, correct. It was late. Moonbeam and Shadow Meld instead of Gloom and Darkest Night. Although not sure the build will need more defense. More help against CDF, I guess.