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Everything posted by Bill Z Bubba
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Heads up, this board's attracted spambots
Bill Z Bubba replied to Nerva's topic in General Discussion
It would certainly and immediately stop me from visiting the forums. My former employer implemented two-factor for all server logins. You can imagine how much fun that was for me since I was in charge of MS patching. A necessary evil? Maybe. Were there better options for server security that weren't nearly as stupidly time consuming? Yes. Implement it on a game forum? I'm out. Which, I'm sure for some, is a reason to do it. -
Even if we do nothing but change Clamp from 5-95% to 5-100%, what are the consequences?
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You haven't answered any of the other questions. How, exactly, do you implement this? What happens when we turn HitChance = Clamp(AccMods × Clamp(BaseHitChance + ToHitMods – DefMods)) into HitChance = AccMods × (BaseHitChance + ToHitMods – DefMods) in every area of the game? How does PvP Elusivity play into this?
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Heads up, this board's attracted spambots
Bill Z Bubba replied to Nerva's topic in General Discussion
Would they continue doing it if it never worked? Also, have you met people? Just think of the average level of human intelligence and then remember that half of them are stupider than that. (Apologies to Carlin for the paraphrasing.) -
In other words, I GET the annoyance. It's exactly what prompted me to start a thread talking about how my favorite thing to do in this game suddenly became far less fun. To the point where I no longer do it and suddenly I find my time in game is drastically reduced. The ridiculous tank overbuffs didn't help anything either. So sure, change it. But I'd like to see exactly how yall propose to change it. If I eat a buncha huge insights, does that mean I can hit a +50 100% of the time? How's that gonna work in PvP? How do we make it where a -10 enemy has a 0% chance to ever hit us but a +10 enemy might? Do we completely overhaul the "purple patch" mechanics? I'm curious now.
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I would love all of these things. Illusion, lunchtime, planned obsolescence, temporary retirement, blah, blah. Time no longer means much to me. Ok. Get rid of it. But it has to go both ways. So get your pants back on, too. No wait, what I meant was that if we can build to always hit, something will have to be done about defense. Why does it make more sense that we should never have to miss than for us to never get hit? Why is building for tohit/acc any different than building for the defense softcap? So sure, remove the 95% cap. But only if you remove the 5% limit on the other side as well. That would be fair, right?
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Funny that this is exactly what I said about the Cimerorans getting fixed.
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What are your favorite things about Sentinels?
Bill Z Bubba replied to Galaxy Brain's topic in Sentinel
Scrapper Claws Spin Max Targets = 10 Base Recharge = 9.2 Seconds Scrapper Claws Shockwave Max Targets = 10 Base Recharge = 12.1 Seconds Sentinel Fire Blast Fireball Max Targets = 10 Base Recharge = 16 seconds Sentinel Fire Blast Inferno Max Targets = 10 Base Recharge = 90 seconds That's why. Edit: Well, that and how criticals dish out vastly more damage than opportunity. And I'm 99% sure that my fire/bio sent isn't built or played incorrectly. -
As an old pen and paper role player, I'll always be against this. A one in twenty chance to fumble has always seemed appropriate to me. Then again, I do love chaos.
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Yea... I can't do that. There are some build-roads I won't be going down in order to reach maximum solo-ability. I'll hit the home office and turn over my badge shortly.
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Heads up, this board's attracted spambots
Bill Z Bubba replied to Nerva's topic in General Discussion
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You ain't alone.
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What makes for a healthy game community?
Bill Z Bubba replied to Glacier Peak's topic in General Discussion
Power X should do the same base damage (affected by AT mods AND activation time,) cost the same end and have the same recharge across all archetypes. If archetype A has 30% more overall mitigation than archetype B, it should dish out 30% less overall damage. Etc, etc, blah, blah, blah. -
The caveat being who can hit 100% to everything? Guess that's why folks are running back to the kill me now T9s for DASF.
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I believe that has been shown to be true. Yes, you'll still take 10% damage with 100% damres on a tank or brute, but you'll resist 100% of damres debuffs.
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I prefer teams without tanks and blasters. If I really want to steamroll, I'll run with nothing but eight corruptors. ITF testing showed me that. I honestly think this whole argument is SAF. Almost as bad as the knockback threads.
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What makes for a healthy game community?
Bill Z Bubba replied to Glacier Peak's topic in General Discussion
Numerical purity. -
I may be old but like a fine barrel aged stout, I'm only getting more glorious with age.
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What makes for a healthy game community?
Bill Z Bubba replied to Glacier Peak's topic in General Discussion
And port it to tanks. -
What makes for a healthy game community?
Bill Z Bubba replied to Glacier Peak's topic in General Discussion
/shrugs //flaps wings ///flies away -
What makes for a healthy game community?
Bill Z Bubba replied to Glacier Peak's topic in General Discussion
Too soon, man. Too soon. -
What makes for a healthy game community?
Bill Z Bubba replied to Glacier Peak's topic in General Discussion
I haven't played much lately. Hopped on long enough to PL an alt from 18 to 35, stared at Mids for a second, closed Mids, logged off. I agree completely that being cool, gracious and helpful to new players is VITAL to a community's well being. But what do we do to help keep the old fogies around? I mean, hell, the one thing I care about is generally ignored as unimportant by the majority of both players and devs. How should I be reacting to that other than with a shrug?