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Everything posted by Paradox Fate
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The Relics of Zan'Kulu (ID: 63100)
Paradox Fate replied to Paradox Fate's topic in Mission Architect
I appreciate the looking into the spelling errors - I shall see to that I can fix them. Thanks for the feedbacks! -
Also, the very back of Boomtown during Synapse.
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Because all Strike Forces other than Dr. Aeon and Mortimer Kal are Signature Strike Forces, thus Virgil Tarikoss has the enemy level set to 20, its max level.
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If Pets are this bad, what is the point of Masterminds?
Paradox Fate replied to Caios's topic in Mastermind
I found them to be very troublesome to play on speed/expedited TF/SF runs, since the Henchmen usually get shredded by the groups we pass through when going for the back end of the mission map for Boss Defeats, having to waste 10+ seconds to resummon and buff them again while everyone's already underway to the next mission. Eventually I didn't even bother with it anymore unless it would be one with a kill-all objective. It ... does not feel good only being able to use 2-3 abilities from your complete power roster while half of your powerset is obsolete because its not made with speedrunning in mind. -
Part of Twinshot's Arc : The Shining Stars - Big Leagues (Level 10-14) Grym is present at the University, not in Skyway City. Better would be: "Afterwards, go speak with Grym there."
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Tried my hands on making a AE arc. First attempt something simple: Any feedback or suggestions are welcome, still getting my feet wet regarding this.
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I'd be also throwing in Traps here with their Trip Mine that, for some reason, still has a 5.0 Second cast time along with a 0.5 second delay of being active. While the same Power in /Devices comes with 2.7 Second cast time and a 0.8 delay. Both have the same damage values but very different values in their cast time, which should be remedied in Traps to improve its usability. I'd also advocate improving Triage Beacon with more +Regeneration in favor for a slight shorter duration.
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At the very least I would like to see where this team-up with Mr G. and the group we have gathered of Praetorians and familiar faces back from Sharkhead ends.
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yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Paradox Fate replied to Forager's topic in General Discussion
But that would be less XP since you can defeat them again! Shame on you! -
yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Paradox Fate replied to Forager's topic in General Discussion
As many have said, it's quite situational when to use it or not, footing a similar "reputation" like Repel - A lot mess around with it, but few utilize it properly. -
Anyone else prefer to just play "regular" coh?
Paradox Fate replied to Forager's topic in General Discussion
Been enjoying running flashback missions with challenges on my Necromancer/Dark Mastermind, it vibes completely different when playing a MM for this. I was also surprised that level 10-15 stories pay a lot better in merits and than the newer ones in Talos (tagged as level 25-29 with Keith Nance, Roy Cooling and Adair). -
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Should folks who contribute get something extra?
Paradox Fate replied to Troo's topic in Suggestions & Feedback
And once we got $5000, you can choose to nerf Regen! Damned thing getting cheeky again, time to take it down a notch. Jokes aside, I do believe this is more of a recent trend to have donators being more openly recognized in social media and elsewhere (Giving people Discord ranks in their channel or YT clips of streamers showing SUPER LONG LISTS of patreon donors in their credits), so perhaps this had kicked it off as well. If you want to throw donors a bone, give something simple. A title on the forum, or a badge in their profile. (Although I would also tie it to a agreement that this is a purely optional reward for recognition and the donor has no claim for anything, while also telling them that these rewards can be altered and removed at any given time.) -
Discussion: Improvements to the Warriors
Paradox Fate replied to Piecemeal's topic in Developer's Corner
Figure they would have slipped off the slope a bit and took the quick way for gaining power in order to be a match for the Incarnates, thus partially losing themselves to the will of the Well. Which could be indicated by LT's/Boss/ED's wearing pieces of golden armor and perhaps having a battle aura effect in their eyes (The Battle Fury aura looks pretty good in gold). -
Where is the secret door to Pocket D in Independence Port?
Paradox Fate replied to Azari's topic in General Discussion
Could be likely a bug. Even Michiyo checked on it, and saw no transfers ("GotoMap" commands) that direct you to Pocket D in IP. -
"No Transformation" option for HEATs
Paradox Fate replied to Vic Raiden's topic in Suggestions & Feedback
I consider the toggle suppression a big downside on the forms in general, as well as the high amount of inputs needed to even perform decent on Warshades. Hence I got a human only PB and I am strongly considering, when pushing for a WS build, that I might go with Human/Nova only one to save me the strain on the hands. (It's also somewhat hilarious to see stretch instructions for your wrists and fingers at the #warshade channel on discord, ironically or not.) -
"No Transformation" option for HEATs
Paradox Fate replied to Vic Raiden's topic in Suggestions & Feedback
Though there is a glyph (a consumable which changes certain effects) which keeps your human form while you shapeshift, albeit being 'astrally enhanced'. -
Its so hard to pick a character to fully invest in
Paradox Fate replied to Damoklese's topic in General Discussion
Always feels for me that their journey to 50 is the destination than anything else. Once they got there, my interest in them sharply drops and I eventually would seek out something new to level. If I can be bothered. -
Focused Feedback: Team Badges
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
I like it. And would love to see the badge idea being expanded on with accolades, which you receive when you run each red/blue/co-op Task/Strike-Force with certain setups. -
Not bad, however can be something done about the layout of the Chat/Hotbars? Figure would be better from this: To this: Also to declutter the 'Global' Chat tab: When you use LFG and Help, you probably aren't in a situation where the Global Chat is going fast, like in combat. General is something of a relaxed chat, you engage with it more easily, even when being busy.
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Any way to reduce the mess on the hotbars after respecs that can be done? That brings quite a headache to new players and older ones alike. Also, figure the costume missions could use a brush up, even though their usefulness is kind of obsolete now. I think their meaning and message behind them is still important, however. (If they are not of any new player priority, I am happy to post them in the Suggestion board!)