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Paradox Fate

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Everything posted by Paradox Fate

  1. They are definitely upping the difficulty on the mid-late game, for some reason. We got the CoT and the Council remakes, along with the redone Cavern of Transcendence Trial. As the result the trial is nearly dead these days and doing Khan is less of a hassle to do than this now.
  2. The Blue Side low-level area factions definitely could use a slight uptick in their repertoire, no idea why the Council and Crey (again?!) get a adjustment while anything in Atlas/Sky/SC and Talos are mostly untouched. I thought the deck was newly mixed since Galaxy's fall and we already saw that a few 'thug factions' gotten their hands on new stuff or a shift in their hierarchy, making them more dangerous than before.
  3. There would be no tram travel anymore, because screw public transportation - Have another road lane, instead.
  4. Still got the mission for the 'Unabashed' Exploration badge, in which you need to get on the mother ship and find the badge on there. However, this has been done in a MSR instance, yet the mission for it remains in the tab, unable to be abandoned.
  5. After finishing a Human Peacebringer, I wanted to give the Warshade a spin. Nova form is nice for low/mid content I would like to tackle frequently (Dark Nova Emanation/Detonation are so satisfying to fire!), hence I would like to keep it in a build. Are any out there that I can use? Thanks in advance!
  6. I wouldn't mind it on same powersets/powers but different AT's. Example: Poison Trap from Poison is 1.0/1.188 sec cast/arcanatime Trip Mine from Arsenal Assault is 1.93/2.112 sec But both on those on the Traps powerset are 2.77/2.904 and 5.0(!)/5.148 sec.
  7. Reworking the badge system to properly have a extra window you can better track what you need for them, along with putting tracker texts on screen of which you are actively pursuing. Similar like the WoW Achievement window. So no more second guessing certain ones like History Plagues, wondering if you skipped it or not by accident in a zone you previously cleared. I'd also make Stalker's Assassins Strike hit chance to 100% when performing it while in Hide when certain accuracy requirements are being met. No more XCOM levels of '95% chance equals feeling like 30%' moments, especially when using BU to set up for a high-damage move, only to whiff it and having AS on cooldown.
  8. I'd think the PPD is just too much stretched thin offering KW enough security and stability with the resettled Praetorian citizens due to ongoing troubles across Paragon City and dealing with the aftermath of the Praetorian war, so a private contractor was put into place by the suggestion of Emil Christie until things have settled down. You could argue that this was a more or less pretense maneuver of her to have a private security force established within Paragon, strong-arming the citizens of KW under the guise of 'keeping the people of Praetoria safe and secure' through frequent checkpoints, issued curfews and 'defusing escalations' (through the use of powerfists to the face, whenever it was really necessary or not). No public press would be allowed to enter without permission either (for safety reasons, obviously, duh), and heroes are being eyed at with wariness and charged weapons, 'just in case'. Shoot first, maybe ask questions later if something is left. And once Emil has her private army deep in Kallisti Wharf, it could be very hard to remove them out of there - Likely due to political plays, red tape and backroom intimidation/deals.
  9. Does remind me of the very roughly made map design of another gold side zone a dev posted somewhere here a few years ago. It would not be of a bad idea to pick up on that one and possibly make it as a area that comes after FW/NW.
  10. Groovy, thanks for that. Filtering recipes rarity and inspiration tiers was quite useful, but getting a salvage filter as well is massively helpful reducing inventory clutter.
  11. No more Council 'Freem!' knockbacks from Wolves and Robots? Good.
  12. I like to randomize at times, just clicking away at the 'Random' until something interesting shows up. Often, however, only a few selected pieces of the whole random sets are considered good. But I am not able to keep the interesting bits while I further shuffle the rest. So I would forward the idea of 'locking' certain selections (and colors), being exempt from being shuffled by the 'Random' feature - Or just preventing it from accidentally being clicked upon.
  13. It probably also helps to remove the rare salvage requirements on those sets as well, since I felt it weird asking for that type of salvage when the 3-pt. bonus is a mere +0.75% Max HP and they cap out at level 25.
  14. I appreciate the looking into the spelling errors - I shall see to that I can fix them. Thanks for the feedbacks!
  15. Also, the very back of Boomtown during Synapse.
  16. Because all Strike Forces other than Dr. Aeon and Mortimer Kal are Signature Strike Forces, thus Virgil Tarikoss has the enemy level set to 20, its max level.
  17. I found them to be very troublesome to play on speed/expedited TF/SF runs, since the Henchmen usually get shredded by the groups we pass through when going for the back end of the mission map for Boss Defeats, having to waste 10+ seconds to resummon and buff them again while everyone's already underway to the next mission. Eventually I didn't even bother with it anymore unless it would be one with a kill-all objective. It ... does not feel good only being able to use 2-3 abilities from your complete power roster while half of your powerset is obsolete because its not made with speedrunning in mind.
  18. Question - Can I take a stab at Hero Corp with her and tell them where to stick their 'Hero for Hire' policy? It feels like a missed opportunity not to dig against them, even when they are mostly accepted nowadays compared to the early 2000's.
  19. Part of Twinshot's Arc : The Shining Stars - Big Leagues (Level 10-14) Grym is present at the University, not in Skyway City. Better would be: "Afterwards, go speak with Grym there."
  20. Tried my hands on making a AE arc. First attempt something simple: Any feedback or suggestions are welcome, still getting my feet wet regarding this.
  21. I'd be also throwing in Traps here with their Trip Mine that, for some reason, still has a 5.0 Second cast time along with a 0.5 second delay of being active. While the same Power in /Devices comes with 2.7 Second cast time and a 0.8 delay. Both have the same damage values but very different values in their cast time, which should be remedied in Traps to improve its usability. I'd also advocate improving Triage Beacon with more +Regeneration in favor for a slight shorter duration.
  22. At the very least I would like to see where this team-up with Mr G. and the group we have gathered of Praetorians and familiar faces back from Sharkhead ends.
  23. But that would be less XP since you can defeat them again! Shame on you!
  24. As many have said, it's quite situational when to use it or not, footing a similar "reputation" like Repel - A lot mess around with it, but few utilize it properly.
  25. Been enjoying running flashback missions with challenges on my Necromancer/Dark Mastermind, it vibes completely different when playing a MM for this. I was also surprised that level 10-15 stories pay a lot better in merits and than the newer ones in Talos (tagged as level 25-29 with Keith Nance, Roy Cooling and Adair).
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