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Everything posted by Paradox Fate
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Is there anything planned to give the new players a invitation towards the University and their Invention System ? There should be something like this window-popup around level 22 to guide them there or at least mention there's such a tutorial available. It's weird you only get this contact by directly speaking to the respective NPC's.
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Focused Feedback: VEAT Updates
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
Damn, glad I did add WAWG into my Crab build. Now this will make a nice combo. WAWG -> Venom Grenade -> Arctic Breath (full of damage procs) -> Suppression -> Frag. Lots of brr to do. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
Just raising a concern here, since you mention it: One shouldn't get additional rewards just because they play underdog AT's. Granted, Khelds and VEATS have unique playstyles and have their limitations, but they shouldn't be made attractive this way. It's much better tweaking the AT's themselves, which still have quite some room for improvements. -
Dreadtrigger - DP/MA Blaster Mister Voodoo - Dark/Dark Controller Cenwyr - Earth/Nature Controller Skeros - Energy Melee/Willpower Scrapper Dawnlance - Human Peacebringer Breechloader - Assault Rifle/Devices Blaster
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Not sure if we need the designation of 'Primal Earth' and 'Praetorian Earth', since that could confuse new players. Maybe just stick to the most common line people know it for, 'City of Heroes'. For Praetorian Earth, just name it 'Praetoria' and add to the description that this is part of the Going Rogue expansion.
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Axram, Earth/EA controller. Vlaise, Crab Spider. Syranox, Ice/Rad Controller. Plaguejack, Beam Rifle/Poison Corruptor.
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Do miss me more Port Oakes stuff to do, since Cap and Sharkhead got enough going on. Otherwise, being able to play various types of villains isn't so easy on CoV, since you do not always need to perform various acts of violence to be one. But since applying violence is 95+% of the gameplay, there isn't much you can branch out with ideas and concepts of your villain(s). Now, this reminds me of the Summer Blockbuster : Heist - You perform a robbery with nearly no combat other than in the safehouse, and that type of gameply feels like which CoV is missing.
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Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
I don't like this because this feels like a low-level attempt to introduce this system under the pretext by providing more Primatic Aethers to players. If you want to make certain AT's more wanted in groups, then you should try to make the AT's themselves more attractive to play (I look at you, V/HEATS). There are enough systems in place where you can give folks a extra PA or two for a job well done, so I'd rather have you fine-tune what's already in the game. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
That's fine by me. Just something to do on your own you can tackle aside the Weekly Strike Target, which is a (mostly) strict group activity. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
There's also the fact's it's a resource which value can fluctuate at the market - It can be expensive, so people enforce the role bonus, or be completely useless in value and be wasted development to create such a bonus. - Honestly though, if you are that determined to bring in more Prismatic Aether into the hands of players, then provide a Daily Task system: Offer three smaller tasks or one big task per day, per account, to complete and you receive your 1 Aether. Smaller ones could be: - Defeat X of Y, where the enemies are of even con. - Assist citizens in need. Remember the thugs trying to rob people in Steel and Talos? Your time to shine. - Do a number of radio/paper missions. - Craft a thing and turn it over. - Do one of the zone events. Bigger ones can be: - Finish a Task/Strike Force. - Do a Story-arc that matches your level (or flashback into a selected one). - Do x missions within a group of at least 4 people. With that, players can decide what to do and with what character they like without being intrusive or limiting others with their decisions. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
They do not need additional resources tied to a diversity bonus to get their characters built out. They just need to be a bit smart about what they have. And for anything else, you gotta do content. Do Task/Strike Forces, Story Arcs, get Merits, get lucky on recipe drops, sell at and/or manipulate the market. Heck, you even get 750k alone by just visiting the exploration badges in Atlas and cash the merits out for converters. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
I think a good idea would be adjusting the SO/DO prices up until about level 25, and then have a popup show up at level 22 telling players that they have been invited for a learning course in IO's at Steel Canyon/Cap Au Diable. There are already missions in universities that give players a rundown of how to craft them, along with a free recipe and materials AND a badge. One also could add a Auction House tutorial in there, since both mentioned universities are in throwing distance of Auction Houses/Black Markets, so it would tie neatly into that too. We just need to make the players be smarter with their given resources, not just throw more of it into their face when they don't have a clue what to do with them. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
I agree with Peregrine here, clearing faster is a reward in itself. If there are additional rewards to existing ones based on a role, people will go out of their way to restrict invites and exclude players based on what they play in even a casual setting. Because people will optimize the fun out of the game if given the chance. And this is another baby step along possible many. -
I'd be for a Strike Force in Port Oakes. Family vs. Mooks, and we are the (masked/disguised?) group who gets hired from both sides via proxy, cashing out on the war between them.
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Still going around, even saw up to 20 people on Mercy Island right now, of which I took 6 with me to run a DFB!
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Super Jump is slightly more inconvenient when it comes to areas with lots of vertical changes, but no other travel power gives off this moment when you nail the landing.
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A distant memory in my mind is that somebody, as I started out in Galaxy City shortly before CoV was released, took me in (a Katana Scrapper ...? ) and toured me across the whole zone, explaining a ton of things to me like what the badges are for, the day job system, travel powers and how enhancements and slotting works. I wasn't able to pick everything up, but I did enjoy that this person went out their way to lend a new one a hand. I then had some good time with sewer runs and eventually realized how messed up you are without a travel power in the Hollows, ha. However, life kept me busy and I had to leave again until around Issue 13/14, where then I made a Fire/Kin Corruptor on Red Side. I was in a supergroup with a few peeps who enjoyed doing AE maps, do a /Kin was more than welcome for them while we had a few channels to be social in them during the maps. I long have forgotten who it was, exactly, who tutored me there in Galaxy City. Nor can I remember my hero name back then. But you sparked that interest in me to keep my eyes on this game, and I do not regret playing it even now. Thank you, whoever you have been, for everything. (Yeah, yeah - It got a bit sappy.)
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Focused Feedback: Redraw Revamp
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
Also affects Epic Power Pools, like in Mace Mastery - You still do the redraw on the first attack, but any other use while in combat makes it switch instantly. -
Most underrated power sets in game
Paradox Fate replied to Scarlet Shocker's topic in General Discussion
It definitely could use a alternative animation set that doesn't involve spitting on people, and instead using vials with (dyeable!) content you throw at them. Traps are in need of a speed up in their cast times in their Poison Traps, Trip Mines and Time bombs. As a reference: Traps: Poison Trap - Cast Time: 2.77s Trip Mine - Cast Time: 5.0s Time Bomb - Cast Time: 9.0s(!), explodes automatically after 15 seconds. Devices: Trip Mine - Cast Time: 2.77 Both do the same damage and knockback upon explosion, but you are nearly twice as long locked in the animation on Traps than you are on Devices. Poison: Poison Trap: - Cast Time: 1.0s(!) So for a powerset that specializes rigging the place up and provide area denial, you are the slowest of them all. (I also think Time Bomb should be remade into a Remote Detonation version, while Triage Beacon should have its cooldown and duration reduced while providing a much stronger +Regen%, but that's for another story.) -
What's the smallest change to CoX that you really want?
Paradox Fate replied to DougGraves's topic in General Discussion
That the Inspiration window doesn't move every zone/instance change, stop where you should be DAMNIT. Hotbars shouldn't be messed up when respeccing, instead lost powers will be greyed out or removed, while new ones remain in your power tab without being added to your bars. A badge progress download, where you save onto a .txt and can import it up elsewhere on the badge progress sites. Being able to save the HUD layout for new characters and load them up. -
Can we add a blue-side Patron Unlock path?
Paradox Fate replied to Zep's topic in Suggestions & Feedback
The question is also, will they want to make it the same way as the Villain Side - Bring other people with you at the last mission of the unlock storyline and they get the badge and the unlock with it? That would kinda making them pointless if you can skip that all. -
Graphics freeze, but the game runs normally otherwise.
Paradox Fate replied to Paradox Fate's topic in Help & Support
Tried the above things, but still get the occasional frame freeze. And also happened again during the Synapse TF, though it also can be a power from the players in my team. -
Difficulty of adding new models, costume parts, and textures.
Paradox Fate replied to Rigged's topic in General Discussion
I'd be for updating/upscaling older costume pieces/patterns as well as some cape patterns. Some are just straight up blurry and could use a touch up. -
Wouldn't that just redirect AE powerleveling towards that side instead of players doing normal content? Also, you really, really, would outlevel story arc contacts/paper missions early on. 🤔