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Paradox Fate

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Everything posted by Paradox Fate

  1. I'd be for more QoL changes along the way instead of piling them together on big patches, especially on some that people have been waiting for a long time.
  2. - Warm colors for ice powers. - Being able to lock costume/color/aura selections so I can go though the rest with the randomizer.
  3. I be for some British themed zone that has the Dawn Patrol as primary contact, conducting investigations on their behalf.
  4. Is it possible to give Momentum a better interaction with Titan Weapons here? Even though Issue 27 p1 tried to reduce the clunkiness about it, the mechanic still is not enjoyable to play with while leveling a character with the set. The 5 second window feels not enough to keep the swings going reliably, and with no way to refresh it other than BM you screech often down to a slog once Momentum drops. One doesn't really have to go through a mediocre leveling experience of swinging a Pool Noodle around just because 'it gets better at the end', especially after the set got cut down on the damage that did offset the clunkiness and kept it enjoyable in some way. So it would help to have Momentum a longer uptime and possibly have Crushing Blow refresh the duration so you can weave that in your moveset to keep on being a whirlwind of death.
  5. I'd be for ramping up the +Regeneration of Triage Beacon for the sake of shorter deployment time, so it can be used more frequently as the combat pace usually makes it very unreliable to use. And even if you got a slower paced team, the current value (+150%) wouldn't make a big difference either other than dealing with chip damage.
  6. So, with P5 out and such, have there been changes in the builds?
  7. I'd say you still should do it - Find the weakest/least amount of -regen debuff secondary and record a few GW/AV fights with it. The more you pile the evidence up, the less they can argue against the changes.
  8. Here's a list with the other reworked MM Henchmen and the other ones for reference. As usual, made with Level 50 EndRedux IO's and only letting them attack with their own powers and no buffs given other than their upgrades.
  9. I did a quick test on the bots on Beta regarding Endurance and had them shoot on dummies. Tests were made with no IO's in them, one Level 50 Endredux IO and then 2x Level 50 Endredux, with having both Equip and Upgrade Robot on them. No other buffs affected them other than their own. The time is listed when they were 'tapped out' on Endurance, which took a major hit on their attack rate after that. The Battle Drones were holding out the longest, even with half of their Endurance left after 4 Minutes in with 1x IO, while they were above 90% at all times with 2x IO's in them.
  10. Is the endurance consumption on the bots on-par with the minions of the other sets now, or just a tad over the top due to the increased rate of attacks they can dish out per minute?
  11. Yeah, this was made shortly before P5 came out so I guess now it's playing the waiting game until they finally finished the beta testing. But thanks anyway! 🙂
  12. Found the Cryogenicists surprisingly beefy as bosses, given it's just a lab coat with a gun.
  13. Is there any more recent build for this one around?
  14. During Part Three: Coming Together and Finale: Unstoppable Force the Apocalypse Beam will fully damage the player even when being under the protection bubble made by Penelope Yin and Numina. Even the buff bar shows the status effect but doesn't do anything to stop the damage, basically 2-shotting you every minute as the first beam brings you down to 1 HP and one-shotting you during the Final Mission.
  15. During Mission Meet with Akarist in Portal Corp , the PPD Psi-Officers and the PPD Drones outside Portal Corp are flagged as Enemies and can be attacked and will attack the player, not even fighting Nemesis Units when they spawn and instead stand next to each other.
  16. I certainly wouldn't mind a small amount of status protection that comes with the minion upgrade powers. As much some of our secondary powersets are helping out at times, I prefer to have them some on their own so they don't get completely locked down by attacks like earthquakes and the kind.
  17. Not a fan of it either to be honest. I just go with 50k bids now in UC salvage to save me the troubles.
  18. Is it possible to have some alternative animations regarding a few powers in the Poison Powerset? Mainly for : Envenom, Weaken and Neurotoxic Breath. Spitting that stuff out is in terms of theme not ideal at times, if making sense at all. So perhaps having Envenom and Weaken be grenades to be thrown (instead of a explosion, they just poof like smoke 'nades or shatter like glass. Or both, one using each of them to differentiate) and NB pulling out a gun for a quick spray or something. So we can have something else than being a barfer. Even when people like to barf at others. 😶
  19. Once you defeat the Shivan Monster in the Galaxy City Tutorial, you tend to receive a teleport effect/animation with the message <Arachnos/Longbow Teleporter Active!> and get landed towards your alignment extraction point. However, it is missing now and you just get shwooped to the extraction point without said effect and animation in a brief phase out of your character.
  20. The tutorial text in Galaxy City still doesn't match most of the spoken lines - Will that be fixed some day?
  21. I don't think they are required, but they can harass your backline easily. And the bosses also can summon additional cogs before they go down, so you got half a handful of smaller things you have to deal with. With each boss.
  22. I believe it's also the sheer amount of clockwork we have to bash. I don't mind them, per se, though they are just annoying to deal with when it comes to the defeat-alls when one has to also deal with those small gears which the boss ones spawn upon their death after a few seconds. You always have to wait for them to spawn and kills your momentum. And that eats a lot of time after a while.
  23. Same. Tried kicking off a Operative Renault SF due to it being the Red Side Weekly Strike Target. In two of three cases throughout the week, I received no reply at all when forming them. I figure it was due to the ITF being the far more attractive option, but I cannot help myself to wonder at times why I even bother.
  24. Figure Odysseus would have not taken the Rise of the Incarnates and his defeat during the Mortimer Kal Strike Force so well, as it probably diminishes his power of influence with his group since we have gained a much higher level of power than he and his Warriors ever will. I can think he would dabble in more artifacts that have been somehow connected to the Well of Furies in a more drastic attempt to re-establish themselves and have his more bold men volunteer to see how they react towards it, with varying amounts of success.
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