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Everything posted by Paradox Fate
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Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
That's fine by me. Just something to do on your own you can tackle aside the Weekly Strike Target, which is a (mostly) strict group activity. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
There's also the fact's it's a resource which value can fluctuate at the market - It can be expensive, so people enforce the role bonus, or be completely useless in value and be wasted development to create such a bonus. - Honestly though, if you are that determined to bring in more Prismatic Aether into the hands of players, then provide a Daily Task system: Offer three smaller tasks or one big task per day, per account, to complete and you receive your 1 Aether. Smaller ones could be: - Defeat X of Y, where the enemies are of even con. - Assist citizens in need. Remember the thugs trying to rob people in Steel and Talos? Your time to shine. - Do a number of radio/paper missions. - Craft a thing and turn it over. - Do one of the zone events. Bigger ones can be: - Finish a Task/Strike Force. - Do a Story-arc that matches your level (or flashback into a selected one). - Do x missions within a group of at least 4 people. With that, players can decide what to do and with what character they like without being intrusive or limiting others with their decisions. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
They do not need additional resources tied to a diversity bonus to get their characters built out. They just need to be a bit smart about what they have. And for anything else, you gotta do content. Do Task/Strike Forces, Story Arcs, get Merits, get lucky on recipe drops, sell at and/or manipulate the market. Heck, you even get 750k alone by just visiting the exploration badges in Atlas and cash the merits out for converters. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
I think a good idea would be adjusting the SO/DO prices up until about level 25, and then have a popup show up at level 22 telling players that they have been invited for a learning course in IO's at Steel Canyon/Cap Au Diable. There are already missions in universities that give players a rundown of how to craft them, along with a free recipe and materials AND a badge. One also could add a Auction House tutorial in there, since both mentioned universities are in throwing distance of Auction Houses/Black Markets, so it would tie neatly into that too. We just need to make the players be smarter with their given resources, not just throw more of it into their face when they don't have a clue what to do with them. -
Focused Feedback: Role Diversity Bonus
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
I agree with Peregrine here, clearing faster is a reward in itself. If there are additional rewards to existing ones based on a role, people will go out of their way to restrict invites and exclude players based on what they play in even a casual setting. Because people will optimize the fun out of the game if given the chance. And this is another baby step along possible many. -
I'd be for a Strike Force in Port Oakes. Family vs. Mooks, and we are the (masked/disguised?) group who gets hired from both sides via proxy, cashing out on the war between them.
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Still going around, even saw up to 20 people on Mercy Island right now, of which I took 6 with me to run a DFB!
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Super Jump is slightly more inconvenient when it comes to areas with lots of vertical changes, but no other travel power gives off this moment when you nail the landing.
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A distant memory in my mind is that somebody, as I started out in Galaxy City shortly before CoV was released, took me in (a Katana Scrapper ...? ) and toured me across the whole zone, explaining a ton of things to me like what the badges are for, the day job system, travel powers and how enhancements and slotting works. I wasn't able to pick everything up, but I did enjoy that this person went out their way to lend a new one a hand. I then had some good time with sewer runs and eventually realized how messed up you are without a travel power in the Hollows, ha. However, life kept me busy and I had to leave again until around Issue 13/14, where then I made a Fire/Kin Corruptor on Red Side. I was in a supergroup with a few peeps who enjoyed doing AE maps, do a /Kin was more than welcome for them while we had a few channels to be social in them during the maps. I long have forgotten who it was, exactly, who tutored me there in Galaxy City. Nor can I remember my hero name back then. But you sparked that interest in me to keep my eyes on this game, and I do not regret playing it even now. Thank you, whoever you have been, for everything. (Yeah, yeah - It got a bit sappy.)
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Focused Feedback: Redraw Revamp
Paradox Fate replied to The Curator's topic in [Open Beta] Focused Feedback
Also affects Epic Power Pools, like in Mace Mastery - You still do the redraw on the first attack, but any other use while in combat makes it switch instantly. -
Most underrated power sets in game
Paradox Fate replied to Scarlet Shocker's topic in General Discussion
It definitely could use a alternative animation set that doesn't involve spitting on people, and instead using vials with (dyeable!) content you throw at them. Traps are in need of a speed up in their cast times in their Poison Traps, Trip Mines and Time bombs. As a reference: Traps: Poison Trap - Cast Time: 2.77s Trip Mine - Cast Time: 5.0s Time Bomb - Cast Time: 9.0s(!), explodes automatically after 15 seconds. Devices: Trip Mine - Cast Time: 2.77 Both do the same damage and knockback upon explosion, but you are nearly twice as long locked in the animation on Traps than you are on Devices. Poison: Poison Trap: - Cast Time: 1.0s(!) So for a powerset that specializes rigging the place up and provide area denial, you are the slowest of them all. (I also think Time Bomb should be remade into a Remote Detonation version, while Triage Beacon should have its cooldown and duration reduced while providing a much stronger +Regen%, but that's for another story.) -
What's the smallest change to CoX that you really want?
Paradox Fate replied to DougGraves's topic in General Discussion
That the Inspiration window doesn't move every zone/instance change, stop where you should be DAMNIT. Hotbars shouldn't be messed up when respeccing, instead lost powers will be greyed out or removed, while new ones remain in your power tab without being added to your bars. A badge progress download, where you save onto a .txt and can import it up elsewhere on the badge progress sites. Being able to save the HUD layout for new characters and load them up. -
Can we add a blue-side Patron Unlock path?
Paradox Fate replied to Zep's topic in Suggestions & Feedback
The question is also, will they want to make it the same way as the Villain Side - Bring other people with you at the last mission of the unlock storyline and they get the badge and the unlock with it? That would kinda making them pointless if you can skip that all. -
Graphics freeze, but the game runs normally otherwise.
Paradox Fate replied to Paradox Fate's topic in Help & Support
Tried the above things, but still get the occasional frame freeze. And also happened again during the Synapse TF, though it also can be a power from the players in my team. -
Difficulty of adding new models, costume parts, and textures.
Paradox Fate replied to Rigged's topic in General Discussion
I'd be for updating/upscaling older costume pieces/patterns as well as some cape patterns. Some are just straight up blurry and could use a touch up. -
Wouldn't that just redirect AE powerleveling towards that side instead of players doing normal content? Also, you really, really, would outlevel story arc contacts/paper missions early on. 🤔
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Psi Armor - A set to complement Psi-Melee, with bigger Psi/Smashing/Lethal, Medium Negative/Energy and low Cold/Fire/Toxic resists. Wand Magic - A medium/short range attack set that uses one-handed Wands, possibly using a secondary Element aside Energy for additional effects which you can assign on each power. Changes the effects of the selected spell if you do. Mainly made for a allround 'magic' type of character who wants to be flexible.
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One can start a 'Villain Day', along with putting up a SG specifically for running Red Side content that offers similar features like the usual travel hubs, with a bit of a proper villain base flair. It does not need to be as frequent as a Tanker Tuesdays, but often enough that people come over or log in their Red Side chars to join up.
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It's okay - Could be better at some spots (certain SF mission maps are just tedious, like the PTS one in Varikoss and the Skyraider Base in Silver Mantis)
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Super Hard content and gated rewards/toys
Paradox Fate replied to Snarky's topic in General Discussion
It usually never is. But I'd say it's always a time issue since people nowadays don't like to commit multiple hours in a single 'run/raid/dive' than they did before. Especially when it's something that is considered tedious to get through. Like 4-Star ITF's or a ill-prepared Synapse. -
Graphics freeze, but the game runs normally otherwise.
Paradox Fate posted a topic in Help & Support
I recently upgraded my graphics card to a Radeon 6600 XT, and since that I noticed that when playing CoH I sometimes have the game freeze the visuals, though the game itself still uns normally. I can still attack, hear effects and chat and anything else other than the frozen image. OS: Windows 10 Home, Version 22H2 Mainboard: MSI B450M GAMING Plus AMD B450 So.AM4 Dual Channel CPU: AMD Ryzen 5 3600 6-Core Processor 3.60 GHz Graphics Card: ASRock Radeon RX 6600 XT Challenger D 8GB Drivers: Radeon Adrenaline 23.2.2 Frequency of the issue: Random, though I had the problem three times alone during the Synapse TF, two of them in the last mission. Current workaround of mine: Calling up Task-Manager and closing CoH, then relog back in after two attempts (since the first one logs my character out). -
With #1 I can ague that it's usually 'Good etiquette' in groups that you keep usage of heavy KB and repel powers at a minimum, unless the group agrees otherwise. #2's argument isn't viable when there is a IO around that enhances Damage as well as having a KB->KD modifier already. One could argue that set bonuses are something you should wager vs KB->KD IO's, but when using purple it's just not worth slotting them when you need the 6-pc bonuses to reach perma/softcap.