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Paradox Fate

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Everything posted by Paradox Fate

  1. A distant memory in my mind is that somebody, as I started out in Galaxy City shortly before CoV was released, took me in (a Katana Scrapper ...? ) and toured me across the whole zone, explaining a ton of things to me like what the badges are for, the day job system, travel powers and how enhancements and slotting works. I wasn't able to pick everything up, but I did enjoy that this person went out their way to lend a new one a hand. I then had some good time with sewer runs and eventually realized how messed up you are without a travel power in the Hollows, ha. However, life kept me busy and I had to leave again until around Issue 13/14, where then I made a Fire/Kin Corruptor on Red Side. I was in a supergroup with a few peeps who enjoyed doing AE maps, do a /Kin was more than welcome for them while we had a few channels to be social in them during the maps. I long have forgotten who it was, exactly, who tutored me there in Galaxy City. Nor can I remember my hero name back then. But you sparked that interest in me to keep my eyes on this game, and I do not regret playing it even now. Thank you, whoever you have been, for everything. (Yeah, yeah - It got a bit sappy.)
  2. Also affects Epic Power Pools, like in Mace Mastery - You still do the redraw on the first attack, but any other use while in combat makes it switch instantly.
  3. It definitely could use a alternative animation set that doesn't involve spitting on people, and instead using vials with (dyeable!) content you throw at them. Traps are in need of a speed up in their cast times in their Poison Traps, Trip Mines and Time bombs. As a reference: Traps: Poison Trap - Cast Time: 2.77s Trip Mine - Cast Time: 5.0s Time Bomb - Cast Time: 9.0s(!), explodes automatically after 15 seconds. Devices: Trip Mine - Cast Time: 2.77 Both do the same damage and knockback upon explosion, but you are nearly twice as long locked in the animation on Traps than you are on Devices. Poison: Poison Trap: - Cast Time: 1.0s(!) So for a powerset that specializes rigging the place up and provide area denial, you are the slowest of them all. (I also think Time Bomb should be remade into a Remote Detonation version, while Triage Beacon should have its cooldown and duration reduced while providing a much stronger +Regen%, but that's for another story.)
  4. That the Inspiration window doesn't move every zone/instance change, stop where you should be DAMNIT. Hotbars shouldn't be messed up when respeccing, instead lost powers will be greyed out or removed, while new ones remain in your power tab without being added to your bars. A badge progress download, where you save onto a .txt and can import it up elsewhere on the badge progress sites. Being able to save the HUD layout for new characters and load them up.
  5. The question is also, will they want to make it the same way as the Villain Side - Bring other people with you at the last mission of the unlock storyline and they get the badge and the unlock with it? That would kinda making them pointless if you can skip that all.
  6. Medieval Mastermind : Starting with ragged-looking Peasants, upgrade once to Militia style appearance with chainmail, to finally turn them into tincan Soldiers and Knights.
  7. Tried the above things, but still get the occasional frame freeze. And also happened again during the Synapse TF, though it also can be a power from the players in my team.
  8. I'd be for updating/upscaling older costume pieces/patterns as well as some cape patterns. Some are just straight up blurry and could use a touch up.
  9. Wouldn't that just redirect AE powerleveling towards that side instead of players doing normal content? Also, you really, really, would outlevel story arc contacts/paper missions early on. 🤔
  10. It can be a defense or resist set with that idea, I went with the more instrusive 'sneaking into your mind' type instead of the straightforward 'popping heads with a twitch of the eye' variant.
  11. Psi Armor - A set to complement Psi-Melee, with bigger Psi/Smashing/Lethal, Medium Negative/Energy and low Cold/Fire/Toxic resists. Wand Magic - A medium/short range attack set that uses one-handed Wands, possibly using a secondary Element aside Energy for additional effects which you can assign on each power. Changes the effects of the selected spell if you do. Mainly made for a allround 'magic' type of character who wants to be flexible.
  12. One can start a 'Villain Day', along with putting up a SG specifically for running Red Side content that offers similar features like the usual travel hubs, with a bit of a proper villain base flair. It does not need to be as frequent as a Tanker Tuesdays, but often enough that people come over or log in their Red Side chars to join up.
  13. It's okay - Could be better at some spots (certain SF mission maps are just tedious, like the PTS one in Varikoss and the Skyraider Base in Silver Mantis)
  14. It usually never is. But I'd say it's always a time issue since people nowadays don't like to commit multiple hours in a single 'run/raid/dive' than they did before. Especially when it's something that is considered tedious to get through. Like 4-Star ITF's or a ill-prepared Synapse.
  15. Considering a 'Villain Saturday', so Redside can come together for doing some content, be it DFB, Strike Forces or some Trials.
  16. I recently upgraded my graphics card to a Radeon 6600 XT, and since that I noticed that when playing CoH I sometimes have the game freeze the visuals, though the game itself still uns normally. I can still attack, hear effects and chat and anything else other than the frozen image. OS: Windows 10 Home, Version 22H2 Mainboard: MSI B450M GAMING Plus AMD B450 So.AM4 Dual Channel CPU: AMD Ryzen 5 3600 6-Core Processor 3.60 GHz Graphics Card: ASRock Radeon RX 6600 XT Challenger D 8GB Drivers: Radeon Adrenaline 23.2.2 Frequency of the issue: Random, though I had the problem three times alone during the Synapse TF, two of them in the last mission. Current workaround of mine: Calling up Task-Manager and closing CoH, then relog back in after two attempts (since the first one logs my character out).
  17. With #1 I can ague that it's usually 'Good etiquette' in groups that you keep usage of heavy KB and repel powers at a minimum, unless the group agrees otherwise. #2's argument isn't viable when there is a IO around that enhances Damage as well as having a KB->KD modifier already. One could argue that set bonuses are something you should wager vs KB->KD IO's, but when using purple it's just not worth slotting them when you need the 6-pc bonuses to reach perma/softcap.
  18. I already changed the statement because I do not know better and admit it here, so I will happily offer the cheek you can debate on if you still feel the need to talk on it.
  19. And that's something probably nearly everyone would ask. Just to see that the top still cares, a "Hey, things been a bit crazy but we still have stuff going, even when it's slower." statement for everyone to see. If they do not have anything to show and instead ask for patience, then it's fine too. We happily will be patient. Just ... don't get quiet. That's the worst you can do.
  20. If Coke or similar would consider making something of a new flavor, they tend to research and perform surveys before even making a 'Beta' and allocate resources to bring in testers and groups. So social media picks upon it and people go 'Huh, so they have Pineapple-Ratabaga and Vanilla-Cheesecake Coke as a option to possibly implement as a new flavor in their lineup. Interesting!" and throw in their vote in. The larger the number of voters, the more accurate the data. Then you see the more quiet phase with testers and focus groups, though sometimes companies offer spots for that when it happens. Again, social media being the carrying element here and letting them actively know they are working on something. Same goes with games industry at the moment - With companies performing surveys on remakes the players want to see from older titles. And if they pull this off elegantly enough, you get amazing title remakes. And the companies rake in the money while the players are happy. A win-win for everyone. But that's not here and there. This is not about Closed or Open Betas, they have their places. This is more about someone from the top making a post in Announcement in this very forum to reassure us that something is being done in the back after all these months. And if that is the case, perhaps offer a tiny glimpse behind the curtain before going: "You like to see more? How about helping us out by opting in for Beta testing by visiting these Discord servers, so you will be the first one to know!"
  21. No Redraw option on Arachnos Soldier and power customization on Widows. Though the latter is probably klunky to fix, since they linked the original/enemy power effects onto that set afaik.
  22. It's not that its inappropriate but people donate to keep the servers running, so there is very likely a interest of what is being worked on in the background that could alter or change the way they play on the said server. And this is not about Faultline's problems but something in general. As Troo said, you shouldn't need to be in Discord to be in the loop when we have a forum, where you can put something in 'Announcements' for everyone easily to see the moment you visit this page. Discord is good for active discussions, but if you are someone who is infrequently popping your head into it, you tend to miss out on a lot of things there unless you made Threads, which is not the case. I know, I am persistent on this issue here, but I have seen a few games where transparency started to be an issue and people got upset about the lack of any in-progress updates, slowly piling up on the "What's next? Where's the update? Anything?!" argument, giving mods unnecessary extra work to pacify them as time went on. And it usually gets worse from there. ... until they came around and suddenly announcing Fortnite emotes to their game via MTX. Imagine that fallout when this was announced all of the sudden after a few months of silence. Out of the blue, with no prior hints or anything. So I do not expect a essay on what's going on right now from the top, most would be happy with something in the line of "2023 - Where we stand now.", "Hey, we are still here - Things got a bit bumpy, but we are still on it.", perhaps giving a brief insight about what's going on and perhaps promise a follow up on it a few months later. That's all it takes to keep the folks happy. Sorry about what happened to you, Faultline.
  23. Which had the last teaser being in September '22 - That's nearly 6 months ago. And the discussion about improving the Warriors nearly is 2 years old since opening the thread. So yeah. A tad outdated. Where do we stand now, in 2023?
  24. Pray tell - Where exactly is/are the treads that give you a preview and/or explanation of whats being worked on before it hits the beta? Or do you have to specially dig through the posts of each (Lead)GM/Developer that offer snippets somewhere? Just like in this very thread: "Things have slowed down a bit due to circumstances." And that's fine. Shit happens all the time. Wished such things would be consolidated somewhere, just one or two klicks away when one calls up this website. So people know there is still progress.
  25. And that's fine - I just wish I know what's actually on the table myself, so I don't have to guess and wonder if something is coming. And as it has been said already, "soon™" is badly overused and not even funny anymore to see it. Just some "Hey, we got X and Y on our radar right now and we are going to try a few things out." post now and then for everyone to see might be good, just sayin'. Transparency is important, especially when the development takes so long. People just like to be in the loop of things so they can better understand. But if you only get snippets here and there, then ... you get threads like this.
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