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subbacultchas

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Everything posted by subbacultchas

  1. Plant/something, currently running /martial but I've done /stone, /savagery, and /fire before too. Plant has the best survivability and soloing for me. Seeds as your opener, then immob and carrion creepers will pretty much keep most aggro off of you.
  2. It may be just me, but I've noticed with Water's heal that the power continues to heal after you've already used other attacks or powers. The initial hit is all it needs, you can cancel into other powers without having to wait it out. I love that heal, saved my life a few times over.
  3. Yep, this is true. I usually keep them on until I have enough for a full set of IOs. I don't notice the missing proc so much then.
  4. I was literally looking at this last night on my Corruptor, thinking, "Great, now I have to 5-slot Posi's and add a recharge IO." I think Posi's stands out because the damage is beyond the ED threshhold by a fair bit, and it's not just the best of the Targeted AOE Sets, it's really kind of the only one to use.
  5. Most of those powers really only need one or two extra slots, so you can spend others elsewhere. My Water/Cold Corr has several powers like this, Benumb and both of the Shields really only get one or two enhancement types in them. Benumb won't even take sets. So I put 2 rchg and an acc in, and spent those other slots on powers that can accept them. Even if I could put six slots in each, I just don't think I would.
  6. They are roughly equivalent to a double DO, 16.7 dam & recharge (and a proc). They remain good until you get into 25-30 IOs and SOs.
  7. I'll get it next level, and I'm not sure yet. If it's a halfway decent heal for the team I may frankenslot it for rechg/dmg/slight heal. But it really depends on how it handles, as to how I'll handle it.
  8. Whenever I see this type of post, I assume they never played past Issue 6 or 7. By the time later content and IO's hit, you realized how unlikely any of it would have been without ED. I don't want to go back to pre-ED days.
  9. I'm running Plant/Martial and loving it personally. You get a fair bit of close ranged AOE with Martial, and Plant works best IMO in mid to close range, and especially with more AOEs. As far as I'm concerned, with a Dominator you cannot beat Plant for outright damage by the time you get Creepers, and Martial pairs with it perfectly. You may lack a little on single targets, but not as much you think.
  10. A single accuracy should do ya, especially at the SO level. Maybe two if you fight a lot at +2-4 level.
  11. Also kind of digging on /Rad Armor right now. Good resistances, decent amount of heals and regen, superb recovery, some damage and even a group heal. It's kind of a "Can't stop, won't stop" secondary as a brute.
  12. Nor do I. I don't genuinely believe anyone is intentionally fear-mongering. It's just with unfounded and unsubstantiated fears, they really can't be allayed much either. Fears like that are rabid dogs on flimsy leashes, you struggle really hard for control but you know at some point others will be bitten and it will spread. I don't think anyone here is coming from anything other than a place of caring about this game, even if we disagree a bit.
  13. Also /traps Corr tends to do very well. I don't recall if /traps was proliferated to Controllers, but maybe. I used to run a sonic/traps corr way back for this.
  14. Dunno about Rad Melee, I don't like the look of it too much to be honest, especially compared to other Rad sets. But I absolutely love Rad Armor, it's growing to be one of my favorite sets.
  15. Personally? I always liked the Golden Girls. Sophia was my favorite.
  16. I believe that is covered here OniDaimyo: https://forums.homecomingservers.com/index.php/topic,1102.0.html
  17. I like this idea, and could easily see it being something useful. /signed
  18. This makes me so happy still. Mr Playskool we could use your humor if you're still out there.
  19. Was Martial Assault for Doms a new thing too? I played up until i24 and I don't remember seeing it, but it's been a decade.
  20. In my mind, a lawsuit isn't even necessary if the fears are enough to force a change in policy. It's not concern that bothers me, I think that it's a fantastic thing to care about a game we love that much. It's more the aspect of consumer fear driving potential dev policy that worries me. And overall the idea of fear driven policy, devoid of the substantiation of whether that fear is even practical or evidenced at all. So far as I know we haven't had them chime in on this yet, and I'm not necessarily saying they need to be, but it certainly predisposes me to think that they are less worried than the vocal portion of the community we see here. I do not honestly see any of this ever generating a formal complaint or lawsuit from people, and a lot of the previous instances cited just don't really bear too much on the situation at hand. Like Jubakumbi, I'm not worried at all. Can't fault others for being afraid, but I can ask that we look at these fears to see how likely they are based on more analogous lawsuits and precedents.
  21. Not sure about a resource that lists them. I'm sure there may be one, but kind of in between a few things and not really looking for it atm. Offhand I believe you're right about Rad Melee/Rad Armor. I also think that Savage Melee/Savage Assault, Nature (MM) and Nature Affinity are new. Dark Control, Bio-Armor, Staff Fighting, Titan Weapons, and the Water sets I don't remember either but they could have been i24 versus i25.
  22. If I had to make a hard guess, I'd bet it's two things actually. The first is that a lot of folks are genuinely scared that any of the comic companies will come after the game, and COH will be shut down again. It's not going to happen, and the devs at present don't seem to share the same concern AFAIK, but it's still a fear even if it's unfounded. Can't blame someone for that too much I suppose. Second is this undercurrent of people playing the game differently, which you see crop up in other areas here too (PL and AE somewhat). This game isn't going to have a homogeneous playstyle, that's really what attracted a lot of to it in the first place. For the most part, we are all going to have to get along and adopt a live and let live approach unless it's something that directly impacts the games longevity. And I trust our devs and community mods to let us know when that's the case. I'm glad this is the type of game that inspires this type of passion in people, even in the form of worrying. Just goes to show you how dedicated our playerbase is. I hope we can eventually come together in some consensus on this, or get a dev's input to lessen some of these worries.
  23. This. I don't get it either, and I'm trying really hard not to cast stones at folks who seem to care about it. I don't care if others are lazy, or as is most often the case, are huge fans of the IP they copy so are doing as homage. It's certainly not costing the actual IP holder anything, it's not remotely likely that Marvel/DC/Image/TopCow/Joe's are going to actually sue the devs here. I just don't get it, at all. In my line of work I regularly tell other librarians, both local and wider audience, that it is not our job to do copyright lawyers jobs for them; but people still do and I've just never understood it.
  24. I ask, because in the old game boosts working on "summon" type powers had been problematic from time to time.
  25. I havent played Fire/ to really know. But I know that I love Envenomed Blades as a dom secondary power. It's not quite set defining, as there's a lot more to love there, but it is the icing on the cake with its duration. Is it boosting Bonfire's multi-hits WAI I wonder?
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