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Oubliette_Red

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Everything posted by Oubliette_Red

  1. Also, just because the game mechanics use 'F'ollow mechanics, the point of view you told to us was more along the lines of you and Hassan were enjoying a friendly stroll together through the city with not a lot of chatting but a lot of taking in the view and contemplating life in general, like Atlas Park was a giant zen garden and your were meandering about you path. I didn't find it creepy at all. It actually reminded me of an occurrence back on Legacy with a friend I RP'd with, we were sitting outside Mrs. Peebles bar enjoying a meal and conversing when another player came up, talked to Peebles and was about to bound off when the turned and observed us for a few moments before saying in local that they originally thought that we were NPC's. I think that's the best compliment and RP'er can get. XD
  2. Or hiding their abilities and doing everything they can to not draw attention to themselves.
  3. <.< >.> It depends on the character, some characters I will park at the hospital to accrue Vitalize charges, others I park in D.U.S.T. or Mother Mayhem's. I wish they'd give the Praetorian Precincts a day job, like a lower version of the D.U.S.T. bonus, just not the XP bonus Paragon Police get. It'd be nice if standing around the Monkey Fight Cage in Pocket D gave the Duelist/Predator day job.
  4. Paragon Dance Party entrance in Port Oak at the shack up near the sub where the 'Hidden Getaway' exploration badge is. The Monkey Fight Club logo is near the door, but I could swear that we used to be able to enter that door. ¯\_ (ツ)_/¯
  5. You can have all the autocasts you want as long as they are suppressed near trainers and icon/facemaker locations. The auditory assault while costuming/training is bad enough already. I already have game sound turned down without being completely off, because I do enjoy all the work the devs put into the powers and ambient noises of the city. But the constant fwoom/btzzz/screee/rwar is a bit much, doubling it would be headache inducing.
  6. I thought there used to be an entrance to PDP in Port Oaks at the shack up north near the sub where the 'Hidden Getaway' exploration badge is?
  7. Neither actually. I happened to be on the sheet when I saw someone else's request so I was checking the Blaster page when I noticed the broken links. I was looking through them for a melee Elec/NRG combo (or any build combo that doubles up one or uses both) that's the most effective.
  8. You're not running Serpent Drummer's arc through Ouro are you? When I ran a Praetorian arc on my Stalker expat, all the spawns were doubled from when she originally ran them. Although this does not appear to be the issue you are having.
  9. You forgot wall-o-text and my personal favourite the run-on sentences.
  10. Thanks for mentioning @Tellos' catalog, some of the file names can be rather long making it difficult discern one from the other. :) @Tellos there seems to be an issue with the links for Blaster Elec/Elec and Elec/Energy And thanks for the spreadsheet!
  11. This is what I came up with: You can replace the ball cap with ponytail or spiked hair style which I think also give a "speedy" look. Quickfoot.costume
  12. To validate, in the launcher click on the 3 dots ( ... ) at the lower-right corner of the 'Homecoming' button and select 'Verify' from the popup menu.
  13. Welcome back to the game @Zelebra! Always good to see returning players. :) Incarnates - In general, I believe farmers and Incarnates will be separate things. I don't do it myself because I find it particularly boring but AE farming is still a thing and most will build a character to maximize gain in the farm since the created mobs will be very specific, doing so would not equal a good Incarnate build as iTrials will have a much wider range of foes to deal with. Other will be able to better speak about this. Missions - The only way to learn is to go out and do. Skipping content by PL'ing your character is not going to learn you much in the way of forming/leading teams/leagues. Joining other teams, especially regularly run TF's/SF's like Torch's SNS (Saturday Night Synapse) and following (and taking note of) the instructions of the League leader is a good way to learn how to be a good leader yourself. Leveling - See missions. Badging - Install VidiotMaps for things like exploration badges and plaques, install popmenus for keeping track of everything badge related. There are threads for both and a dedicated Badging section in the forums. SG's - Check the server sections in the forums as well as on Discord for SG's offering invites. Personally, I'd recommend teaming with folks first to find a like-minded group of people before just jumping into any SG. Go. Hunt. Kill Skuls.
  14. I'm weird, I never had an issue with the old, staple caves or the cake room. I particularly like the one with the over-under switchback way down in the SW corner. The first cave I stepped into when I started playing CoH, I thought "This is so like Morrowind!" a game I played the ever-loving she-it out of. It actually took me a couple of weeks of playing to get out of the habit of avoiding puddles and pools in the caves because I didn't want any nearby mobs to hear me.
  15. I also do not understand the change behind this and as I was reading off the patch notes to a friend in Discord, the first thing I said was "There are going to be posts about this." As someone who just finished an all-arc Betrayal run through Praetoria having to toggle XP on/off is a major pita. It's an undarstandable necessity when doing an all-arc run, but the fact that you have to toggle XP when just doing a normal run through Praetoria is a major annoyance, stack Patrol XP on top of that? As suggested by @megaericzero I think a toggle for Patrol XP in S.T.A.R.T. would be handy.
  16. I tried creating a Praetorian and my window colour defaulted to red. I have a couple of characters with gold window colours, not sure if they are the correct gold but the hex is: #e7b11d
  17. Back Alley Brawler... I think he should be behind City Hall. There are steps, a plaza, even doors that let you in.
  18. I can just image folks watching the green dots...
  19. Yep, need to stagger the teams exiting that second to last mission, then hunt down their Babbage and herd them to the southern Skyway crossroads. Too many teams exiting at the same time and the system gets a bit confuzzled and you'll end up with only 1 Babbage where you were expecting 3.
  20. I figure, if we could survive the game being down for 10 years, we can survive this.
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