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BrandX

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Everything posted by BrandX

  1. Have to disagree. I mean, sure love a FFer on the team, but playing it, I'm sure many would like to feel like they're doing more than Bubble Up team, Dispersion Bubble and go! Not that some of the other powers didn't have their uses but it's not often you see them in play. Becomes a little more interesting to play imo with these change.
  2. Well, I don't know if any hole was really filled in on Fire Armor, other than 1pt Knock Back Resist. Though, I'm not sure it should've had any change to Burn, in so much as, isn't Bio Armor more damage compared to Fire Armor and considered more survivable? I'm also not sure how different the Burn effects are for farmers and standard play.
  3. If that's the case, I'd have to think, does the loss of damage feel equal to the gains in survival.
  4. It does, Scrapper level defense, I did not feel tho
  5. I'm curious to see these Blasters that feel like Scrapper level defense, because S/L Defense alone does not make Scrapper level defense imo.
  6. Isn't Regen's Integration already at 150% base but only 100% of it is able to be enhanced? So unless you're saying make it all able to be enhanced, there seems no change here. Now, going by your suggestions... Ignore Pain. I'd make it a passive. 30-40% Absorb with a 15-20% chance of activating. Basically taking the 20% Absorb with 10% chance of activating Preventive Medicine Proc and giving it a stronger application that happens a little more often. Able to enhance the Absorb of course. Don't care for Dull Pain getting added resists unless we change the name, or else why not give all Dull Pains the same treatment. Put that Resist in Resilience. I never saw anything wrong with Revive. If people don't want the revive power in a set, they can skip it. 😛 Combining Quick Recovery and Fast Healing? I'm fine with this idea. I would however, suggest for Stalkers, that they get a weaker Ignore Pain tacked onto it, instead of them losing any power for hide. Proc level Absorb but it can be enhanced and since there's also Fast Healing in it, it doubles the use of Heal enhancement in the power. Honestly, I'm not sure if the toggle idea for Regen you gave is a buff or not. MoG, I'd just like to see an increase in duration 5-15 seconds (leaning more towards 15) with a lower recharge.
  7. BaB could've been the one to go to RWZ (isn't that were they moved Castle) or been the one to take the PI Trainer spot.
  8. From what I've read, the Burn changes have only effected how Burn works as a ST DPS attack and the AOE is fine. I know I logged into test and ran a fire farm on my Ice/Fire/Arctic Brute and did just fine. I'd suspect better on survival (I didn't die before but still) due to the HP Buff with Consume and the +Regen with Temp Protection. So, at this point, I would just have to ask, is all those buffs worth the ST DPS lose, and for normal PvE play, while I'm not 100% sure, I'm thinking maybe. Still, I'd like more Cold Resist 😛
  9. Ran my Ice/Fire/Arctic Brute (I mean, may not be the best farming combo, but I gotta have my concept :p) through a fire farm map. Can't say how she'd do on a normal content, which I have taken her out in, I just never worried about how she did there. Does pretty much have capped S/L/F Resists (not built for defense...much like my Tanker). Not sure why people worried on the Fire Farm Map, unless it's just a matter of clear times? Guessing since the +HP happens whether you hit anything or not, is why no Accurate Healing sets are allowed 😞 So the +100% Regen and +HP, I'm sure will help the survival, even if I don't know by how much for regular content (though I'm sure it's not by much), and I'm not sure of any trade off, but from what I'm reading, it's just the ST DPS that suffers from burn, not the AOE.
  10. Fire Breath lost all changes, no idea why, was contemplating a build with it, if FB turns into a good ST DPS attack. Felt like one could make a non sword build (except for possibly fire sword circle for the pbaoe)
  11. I didn't, but my build does have IOs (transferred mine from live). However, with shorter animation times, you'll be using the next attack sooner, so less end recovery time, could be what you're feeling?
  12. Yeah, I'd say the iconic power of Force Field is Dispersion Bubble
  13. Need some new Defense Sets for melee *nod nod* That's what this old community member wants! However, that Illusion Control Dom is ^_^
  14. I hit 1:40 pylon time with Kin Melee on a Scrapper, not seeing the awfulness of Kin Melee. 😛 That said, I agree with Electric Melee. I love it on my Stalker (Elec/Bio/Mu) Pairs well with the Mu Snipe concept wise and gives Electric Melee better ST DPS!
  15. Just a thought it may not go anywhere since this is where it's at, but why not have gone a build Opportunity by attacking (so like Brute Fury) and at different stages of Opportunity (25 - 50 - 75 - 100 maybe?) you gain more -Resist tagged onto every attack. They did -5% every attack before. So, maybe 1% -Resist every 10% of opportunity? But this is all me being a little meh on the idea of a clickie inherent
  16. Dual Blades...Red Cap Daggers. Get that stabbing retribution on! Katana...Eye of Rularuu! Get that avatar of retribution on! Martial Arts...gender bend to female and get that genderbend story of retribution on! Street Justice...run of the mill, dirty fighter of retribution! (Mind you, I love the animations of StJ) Claws...Vanguard Claws...Glowing Eyes...get that avatar of retribution on! HOWEVER, if adding a sorcery angle...MA, StJ or Katana over the others imo.
  17. I believe it was mentioned, but some effect is staying persistent and it's kinda annoying.
  18. Phoenix Rising. I'll be honest, never made a fire armor character without it. I love the animation 🙂 Now, this may be the bit of added survival, in so much if things start to go south, I can trigger it. Always thought rez's having high recharge wasn't the best idea, even if FA's can nuke, but even now, would it be that bad to lower this recharge down to 180 seconds from it's 300 seconds? 240 seconds? Burn...on my Tanker...I can't comment on. Didn't test it on my Ice/Fire Brute. Consume...I like the change. My Fire/Axe tank is weak on HP and Consume as currently slotted, puts my Tanker to Scrapper caps 😛 If I'm willing to sacrifice the current slotting which is for the recharge bonus and Energy/Negative Resist, I may be willing to go Accurate Healing Set for more HP. However, we don't get that option. If the power does healing effects and takes healing sets and has an accuracy component, please allow us to use Accurate Healing Sets. Temperature Protection...as I always say...needs more Cold Resist 😛 Other than that, regen gives more survival for my Fire Armor, so should help me stay standing a little longer while I wait for HF to recharge. So all good there. Healing Flames...slightly faster animation allows me to go to other ways of staying standing. So, nice.
  19. Well if the Melee Ranged attacks would equal the fast snipes, the slotting of the range set may feel a little better.
  20. From what I've tested so far, but I can't honestly say anything about ST DPS, I didn't build for optimal ST. First, the AOE aspects of Cleave and Pendulum, I love it! One, it makes the set feel different from other melee sets. For the range on Cleave, I could honestly live without it, but it's not bad either, I'd like to see a little more radius on Cleave, so I feel I can hit those same targets I hit with Pendulum and not need them as tightly packed. Axe Cyclone is great and I love going Axe Clone > Pendulum > Cleave > (and in my case) Burn for some nice opening AOE 🙂 even if Pendulum is a bit weak on that radius. Didn't do anything with the Defense Debuff slotting, as I'm just not going to switch out my slotting, which is based a lot on Resist set bonuses 😛 Beheader only being 2 slotted with Touch of Death for instance, but now, I could respec to Chop if it's the better attack.
  21. I like it, as it allows me to use some other sets.
  22. First thing, for correlation, I may have read it and forgotten. Cleave is now 40ft. Power says ranged. It however looks to still take PBAOE enhancements. If it's a ranged attack and it's a matter of not wanting to be able to increase the range, why not lower the range to say...30ft?...and change sets it can take? Mind you, I may or may not want that, seeing as how mine's slotted with Armageddon.
  23. Copying my Fire/Axe over now (get to test both) but I'll have to be honest, I didn't build my Fire/Axe Tanker for optimizing her ST DPS (like I usually do) and built her to see if she could Tank with Max Resists and lots of recharge 😛 So, I'd like my Burn to help my ST. 🙂
  24. Is it 1:40? I thought it was 1:20 (2 minutes) myself. And lets be honest, how many Fire Tankers, don't take Combat Jumping? I have it on my Fire/Axe Tanker for no other reason to slot Kismet, LotG and the two +Resist IOs. My Tanker has Weave, but that's one slotted at level 50 with a LotG. She has one +3% Defense IO, but that's more a matter of 4 slotted Gladiator's Armor (KB Resist being one of the set bonuses and grabbing some Psi/Tox Resist). Really, I just went with the idea of Max Resists and Recharge that Healing Flames. Have to say, if they're going to take down the damage tho, I wish they'd do a bit more on survival than 100% Regen that can't be enhanced (not sure if I'd have the slots to enhance tho). Does it feel like a good trade off? I wouldn't be able to tell myself.
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