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Everything posted by BrandX
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Whaaa? Third one wasn't bad. It did just feel like a high budget TV episode, but I will forever love the Beastie Boy scene. In fact, them playing Beastie Boys in the new movies was pure ❤️ for me. Not because I'm some big Beastie Boy fan (I'm not) but because the one thing I hate about Star Trek is always using classical music. Gah. At least we got some Jazz from Riker and one episode of TNG had some sort of metal played by a human kid taken in by aliens, but seriously, how is it everyone in the future only listens to classical? 😛
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There's a few things I've liked for Regeneration. Increasing regeneration of Integration and/or letting it all be enhanceable for one. I've liked the idea of DEBUFF resistances put into the set. However, an idea I had was... Giving Quick Recovery the ability of Regeneration that's based on one's Endurance levels. The more Endurance one has, it'll add to one's Regen. Conceptually it would work with the set. Less tired, heal faster. Also, then, players can work with trying to keep their END up. Whether slotting, inspirations or whatever 🙂 Edit: To add more to this and to help Stalkers...combine Fast Healing with Quick Recovery, to take effect with this.
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Came off as the most evil of MI villains imo.
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I'd argue MI:3 had one of the best villains in movies by Philip Seymour Hoffman.
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Other than the name of one of the main characters and the title of the film and being about stuntmen, I wouldn't call it much of a reboot. If they changed the name to "The Stuntman" and didn't call Ryan's character Colt Seavers, you wouldn't think The Fall Guy.
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While I got someone to see it who had no intention of seeing it (they didn't think it looked all the great) they ended up enjoying it quite a lot. Practical stunts. Not CGI. What people say they want. Honestly, in terms of The Fall Guy series, the only thing it has in common with that, is the name Cole Seavers for the main character and being a stuntman. I actually wonder if it may have done better if it was just called "The Stuntman"
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He had a cameo in it. And you won't miss it.
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Is it setup to show you PvP numbers? In PvP zones you lose some of your defense/resist.
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Is there a list of DPS and where the sets place?
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That would still be the Jedi not abducting and they can freely leave the Jedi Order as adults.
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I was looking it up and it's still "They ask" it's the Sith who steal kids. People generally consider it an honor to have their kids go off with the Jedi, so it may not be to much of an issue? But I'm sure there would be some who wouldn't. I would think they shrug it off and continue on, but I would wonder in the Republic steps in later.
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That sounds like the first mistake. Jedi didn't abduct children. Parents gave the children and most considered it an honor. Anakin stops a kidnapping of force sensitive children during Clone Wars. They don't just go "Oh. Force Sensitive. We're taking the child. Whether you like it or not." I'd say the real issue may be, "We either take the child and they leave you or we don't help with the child's abilities"
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It's DPS comes out lower on my build. And 2 DMG IOs at +5 with 3 procs each, put it last in DPS too. 😞
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Power Siphon is worth it, what I was saying was Concentrated Strike not being able to reset Power Siphon (like it can for Scrappers) doesn't seem to make CS worth taking.
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Is Kinetic Melee the lowest in terms of ST DPS? Generally, yes. Though only dead last on Brutes it seems, with second to last for Tankers. However, the difference between Tanker's top ST DPS and Kinetic Melee is roughly 90 seconds, going by @Ston's DPS charts. So, imo, the difference just gets blown out of proportion. I would personally like to see some real work done on Focused Burst to help it's ST DPS. This attack is so nice looking, and it's such a shame that it's better to take an Epic Blast. This attack needs to be reworked into snipe/gloom level imo, so people will want to take it instead. Sadly for Tanker's Concentrated Strike doesn't reset Power Siphon, so right now, I'm not so sure it's worth taking on Tankers. I only use the attack once on my Scrapper, as a chance to reset Power Siphon. If it doesn't do it, I don't use it again until the next Power Siphon window. Sadly, it's chance to trigger PS reset seems to be low. If you want the best out of Kinetic Melee, go Bio Armor for sure. That armor set is going to make EVERYTHING Melee Set nice, in terms of damage 🙂
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Going to check it out, but I have some thoughts... Humor won't bother me, plenty of various TF series have humor. Beast Wars had humor. Not caring much for Elita-One (Ariel?) being a motorcycle 😛 Gah, those are always weak 😛
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Warburg Nuke as an Incarnate Judgement Power
BrandX replied to Alchemystic's topic in Suggestions & Feedback
Not really. Figure the OP was going for looks more than identical function. The question would really come down what to make the two different effects. Though, isn't it Core is additional Damage (DoT usually I believe if not always) and a secondary effect on the Radial. -
Looking at his Marvel page, it seems he has Shapeshifting and Power Mimicry. However, there does seems to be limits, but I'm also left wondering if he can change into a made up look, or if he has to copy someone. Seems like he's a minor version of Rogue mixed with Mystique.
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Besides no taunt, not sure it would need DDR that much and not all AVs do -Defense
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Not sure on Fire Melee, but Energy Melee seems like it would be a set with enough solid DPS you wouldn't need to worry about proccing out the attacks for AV hunting DPS, so could slot it to focus more on the set bonuses and survival.
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I don't believe he's copied energy blasts and such has he? Merely the physical aspects? Maybe they look like metal claws for instance, but they're not adamantium level metal claws, even if he may be able to make them tougher than just bone. I think a real question is, why does he morph to look like Angel to grow wings and not just grow wings?
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I think the issue with -DMG, from what I understand, is it gets resisted by the enemies Resist. So, -DMG seems nice, until the enemy that does energy damage also has 75% energy resist, so that -DMG gets weakened a lot.
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For Episode 7