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Everything posted by Clave Dark 5
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100% correct on the crate from 2. I think that's something I had written in before I lost the file and then just forgot about needing to redo. 100% on the lower case, but I'm pretty sure that's my writing inside. With the pickles. 100% on the space between the words in 4. 100% on 5 too. I knew it felt clunky but I let it slide for the time being. Being optional, I'm not sold on "need to protect"; also, I put those in just for their destruction, sort of like writing your villain to kick a puppy just to highlight their evil nature. I will still reconsider that wording though. Thanks for the notes! ETA: turns out I forgot to write a Compass Task for the furniture when/if it gets down to one too. So I made the singular "Protect what Officer Furniture is Left (optional)" and the multiple "Office Furnishings Being Destroyed (optional)"
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New player : Things I have learned levels 1-25
Clave Dark 5 replied to JMacClear's topic in General Discussion
Regarding 4, that gets easier with time. I don't farm (except perhaps for monster hunting during Halloween), I don't play market games, and yet I'm always able to pay for the IOs I plan for (it helps to ignore purples, for example); might help to download Mids and work with that too. Have fun, stop and punch the roses. -
@ZamuelNow If you spotted more typos, please let me know! I fixed all the ones that @huang3721 found, but I have fumbly fingers so there are indeed probably more. I am at a point where I am indeed "down on clues." Even my past works with multiple clues, they all felt like "stop - start": defeat this guy, stop a moment to read, now go over there, wait, here, read another... They remind me of a comic I was reading in the 80s that intersperses pages of the usual comic panels and such with a couple of pages of text. This is like putting nuts in a muffin (or more like pebbles) to me, they didn't fit there, they interrupted the flow of what a comic does (mostly). I'm also thinking of other comics I read with some text material, but they always stuck it at the back. That's a better choice, imho. Here, I guess that would be only using clues that drop at the very beginning or end. ....which segues me into the outro ha ha! IIRC, team members don't get to see those, so like a radio or newspaper, they're kind of extraneous for this project (just like the Still Busys, but I wasn't much a fan of those before either). They can be a good place for some text about the story though for soloers, sure, otherwise. These stories, like radios, being so thin however, I also didn't really see there was much else to cover. Newspapers vs. radios: hm, interesting point! I mean, PI radios by design would be hero-based, but why not expand that concept? I don't have any solid plans yet, but I am kicking around some ideas for more. The story in the last mission in this one was an idea I've been kicking about for some time, but I knew it would be worth about one mission... Writing an anthology around the character was a good way for me to shoe-horn that in somewhere. I have lots of notes and need to just keep looking for other one-shot stories I guess. Next first thought was something with Sam the Bartender from Pocket D, which would open things up for pan-alignment stories if nothing else. Anyway, rambling now.
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Add some bad or just-for-fun sets to the game
Clave Dark 5 replied to Troo's topic in Suggestions & Feedback
Late to the topic but I see the OP got downvoted for suggesting "fun" ha ha -
Very big thanks for that typo report, @huang3721! I've fixed those now. As I wanted these missions to feature different groups you might not see much, and to be like the usual radio missions that story wise go nowhere past the mission exit, it didn't occur to me make Me. E's friends be the same group that later attack the office. Seeing how either group is really pretty much the other with a reskin, maybe I'll go change that and drop a note about it in the dialogue... food for thought! @Darmian I did a cursory search and didn't see anyone using Jenkins before, which I would have expected by now - and there you go. Are you arcs still up? I'll take a look.
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I was talking about doing this not long ago and finally, despite losing the early draft due to janky-nes, here it is! Missions designed to be played/PUGed by a level 50 leader who's careful enough to not keep it set at +4/+8 if the rest of the team is 12th level or whatever. Or play it solo at reasonable difficulty and have fun yourself! Just like real PI radios, no weird mechanics to worry over, no clues to stall your game play, and the stories are hardly connected except for the contact, so they can be safely ignored past the very basic "get the P.L.O.T. device" type of bare-bones framework. I tested this with solo a 50 tanker and scrapper and things went just fine. I'm sure there's typos aplenty and labels I forgot to change etc., so please feel free to let me know if you see anything.
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Hm, I have not, I will. Anyway, I had so much of these themes mapped out (and my notes, thank god!) that POed as I am still, I simply can't not remake them. So far, no losses.
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"Look out, it's gonna blow!"
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Do we need to update the Summer Blockbuster?
Clave Dark 5 replied to TheMoneyMaker's topic in General Discussion
I like the small scale of SBBs - only four players, mid levels only, s'great! I've advocated for updating it by adding more: -
Clarification on Notoriety : for a newish player.
Clave Dark 5 replied to JMacClear's topic in General Discussion
The chance of a drop depends entirely on the critter's Rank. Higher-level enemies do not drop salvage more often. Teams also do not directly increase the chance that each enemy might drop invention salvage, although they indirectly increase the total amount of invention salvage found by causing more, and higher-ranked, enemies to spawn. However, this increase is offset by the fact that each enemy can drop only one piece of invention salvage regardless of team size, and each drop goes to a random team member. https://homecoming.wiki/wiki/Invention_Salvage -
Dr. Meinst Ally Powers -- How did he do that?
Clave Dark 5 replied to eugee's topic in Mission Architect
[Religious Figureof Yru Choice] wept, farming has come to this now. Don't mind me, just thinking again about the quote in my sig.... -
Strangely, I never said they couldn't'??? I think you imagined some stuff too.
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@ZamuelNow I've thought about that, but it seems odd it's never done this to me ever before until right now, you know? Wondering if maybe such a problem has recently been made worse or something. Now after I save I've leaving the game up for some minutes before turning it off. The install I'm running now was set up not too long ago when we all had to swap to the new installer, but again, weird it hasn't done to this to any other work I've done since then (which isn't insignificant), and I have already gone round checking my various saves and other locations without luck.
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Nothing changed with my file structure, I even dug up the missions folder inside the game, there's just nothing. left. I have always left the auto-save on, as well and saving stuff manually when I'm done. I've been doing AE stuff since Live, never seen this happen before. I know the chance for operator error exists, and recall having cleaned up my list using the AE window not too long ago, so I'll even perhaps own up to having disappeared one of these myself. But both, so soon together? Wondering if somehow the "save" bit of info somehow when out when there was a gap in my internet flow and instead it just ate the thing? But then surely my previous version of the two would have remained on my drive right? I still have all my notes for one of them, but the other I don't think so, all I have left of that one is the NPC contact I created, everything else vanished. This system is just such trash.
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Even better: now looking at a third arc I'd been working on and it's lost some of what was put into it, like it'd reverted to a previous version, or didn't save work I'd done automatically (I never turn off the auto save) and didn't save it when I clicked "save and exit."
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I had two missions that I had put in a heck of a lot of time on that no longer appear in my "local stories" list. Just gone. There's no "autosaved copy" or anything on the list that might be disguising what it was once called, etc. Did I accidentally delete them somehow? Is there some know bug that might hide them or delete them when some weird glitch kicks in? If these are gone even after the "autosave on" function and everything, I am beyond crushed here, I pout in hours and hours on these.
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= "some folks choose min/maxing" Tons of other people here are theme players, RPers, etc., not just the "not-many"s 😃
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Random NPC Citizen Compliments
Clave Dark 5 replied to Clave Dark 5's topic in Suggestions & Feedback
I was just about to say this too! -
You know how you're like standing in Atlas Park and one of those low-rez citizens walks by and goes: "Wow, that Clave Dark 5 is amazing, he saved my cousin in Galaxy City!" More of those, double, triple their occurrence. If the current renaissance in AI and social media has taught us nothing else, being told you're awesome motives people.
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I often don't bother unless I'm making a new Dom (which happens a lot). I often start my new builds by taking others' posted here on the forums, and then start pulling out stuff I don't want, like the usual Boxing/Tough/Weave cookie-cutter choices. The "meta" of a lot of players here (or at least those who post on the forums ha ha) are all about squeezing out a fraction of an extra percent in any area they possible can. More power to 'em, I've learned some good stuff from them; not my idea of fun though, that's like studying spreadsheets at work or doing homework. And not one you have to follow, define your own fun!
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The real reason Kallisti Wharf has no enemies.
Clave Dark 5 replied to BasiliskXVIII's topic in General Discussion
Sure, but following the pattern the police reference was probably the starting point; the secondary layer was, well, secondary. Probably. We should ask some Devs! -
Welcome to the city! See my sig for my advice to the game for you, have fun!
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Pretty sure I took both of those on a toon once, they can't both be used though, you pick only one or the other, the one one seems to follow the same timer.
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Have to admit I often don't bother wit those, or use it for a throw-away joke