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Everything posted by tidge
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Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
Ain't no vision like tunnel vision. -
Can you no longer convert Empyrean Merits to Reward Merits?
tidge replied to mtmittens's topic in General Discussion
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Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
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Just wondering if anyone else had noticed .......
tidge replied to Harl's topic in General Discussion
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Just wondering if anyone else had noticed .......
tidge replied to Harl's topic in General Discussion
Weird dude also left me a thumbs-down on a followup post of a Crabbermind build I use where I explained I didn't include a MIDS link, partially because I don't use MIDS and also FFS how lazy are Destined One candidates these days! -
Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
(T)Rolling down-thumb on every post: Is it more like Farming or PVP sniping? -
It takes about a week; I like to pickup the Caregiver badge in Outbreak before hitting level 2.
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Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
Please tell the RL Devs I didn't ask for RL hard-mode. -
Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
It appears to me that the true value of AFK farming is the allowance it makes for simultaneous full-time forum PVP. -
Brute ATO rework can get in line behind other ATOs.
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FWIW, prior to this patch it was possible to purchase (temporary) costume powers via Halloween salvage drops. Don't let me get in the way of a good rant, of course.
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Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
These sorts of Lore/Continuity are always what bother me most... I don't enjoy the game for the NPC narrative, no matter how much effort devs put into it. I realize that it is easier to tell a story with a beginning/middle/end, but a new level 1 that finds themselves dealing with the "end" of some arc they haven't played... just feels wrong to me. This is essentially what always turned me off from Incarnate/end-game Praetoria/Dark Astoria content. I will single out the cycle of First Ward for telling a developing story that basically resets things for your next character. There are a also significant number of red-side contact arcs that let players learn a LOT about the world (and despite what many players say, offer the feeling of some agency to the players) but essentially leave it unchanged for the next batch of PCs. -
Sins of the Devs are visited upon the players
tidge replied to The_Warpact's topic in General Discussion
Toggles are so that Stalkers can complete "Kidnap" missions, of course. -
I use multiple builds, after level 50. Each and every one of my VEATs has three builds. (Curse you Crab pack!) My MMs will have 2 builds: One has all three Henchmen, the other will have only one. If I ever considered going petless, that would be a third. My Tankers will sometimes have a slightly "tankier" second build, usually tuned for 50+ content. The "default" build is usually more for solo play and will scale to level. I have at least two characters (Defender, Corruptor) where I wanted to try some subtle differences; I simply splurged on a second build for them.
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A Level 50 character, in Cimerora (via LFG queue) calls Montague Castanella, and got a "Hello there, PlayerName". This was to launch the introduction to Imperious.
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I don't have any Trick Arrow characters, but for my single-target holds (on non-DPS AT) I definitely try for 5x %damage, plus something. For a power like Ice Arrow, which is available for low level content I typically look for something to boost Accuracy and the secondary effect (here: Hold).... and sometimes even Endurance! Entomb, Endoplasm, Unbreakable Constraint and Gladiator's Net all offer something. YMMV, but here is something I keep an eye on. Psi damage is widely resisted by a large number of enemies, it's %proc I can pass on...so if one of the other %damage pieces is PVP Gladiator's Net %Lethal I will usually consider dedicating two other slots in the single-target hold to Gladiator's Net (level 50+5) Accuracy/Hold and Accuracy/Hold/Endurance/Recharge. I'll run the spreadsheet to see how badly a boosted recharge in the 4-banger is affecting proc rates, but usually I appreciate the extra other boosts more considering the inherent cycle time of single-target powers). My reasoning is that the 3-piece PvE set bonus for Gladiator's Net is a global 2.25% increase in Total Endurance. This means final slotting will be something like 2xGladiator's Net (including %Lethal) with three other %damage procs.
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This thread will eventually be locked, because this is a topic to take up with the powers that be, not the forum. Also not a conspiracy theory or personal targeting of players.
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Just as a reminder for franken-slotting Mind Link... the power also takes the Adjusted Targeting (pure) Recharge piece. If you include the Shield Wall Defense/Recharge you can boost that to 50+5. I think 3 slots is all you need before diminishing returns kills you, the third is usually a LotG Def/Global Recharge, I used to worry more about trying to franken-slot Mind Link for max recharge (via sets... not Hami-O!), but many of my builds were including all 6-piece Reactive Defenses, so I found myself just moving those six slots to Mind Link on several builds. This also hits diminishing returns, and isn't boosting ToHit but that is mostly for teammates not ready for high level shifts anyway.
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Was this reply posted extemporaneously?
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I just paused to write that while skimming this thread, I had to reread this post because my tired eyes told me I was reading about using Kora Fruit to invade the Auction House to challenge the Tailor.
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What to do with Empyrean Merits in the future...
tidge replied to Spectral's topic in General Discussion
"It's always September somewhere."