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MoonSheep

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Everything posted by MoonSheep

  1. my philosophy is aligned with yours - i build my defender to be the best support alt it can be. most of my focus goes on the buffs/debuffs and powers which support the team - slotted veng, fold space etc i only choose attack powers which have a debuff component, such as sonic or elec. i never build for damage or personal defence a good defender is one who supports the team in my view. my low damage attacks are a minor benefit compared to the much greater benefit the buffs can give - and the focus that comes with prioritising one thing, support
  2. psi assault is quite a low damage powerset and more focused on AoE, this will make solo’ing more challenging fire, earth or energy would likely be more effective. shout out to dark assault also engage mobs by using your control powers and then batter them - a mezzed foe deals no damage i’d also recommend ice mastery for Sleet, it’s defender strength. hibernate and hoarfrost are also good as “oh no” powers if things get hectic work on getting perma dom, it transforms the AT
  3. i’m not certain whether the prices went down as cheaper salvage was being put on the market or whether the seeded salvage is mixed in rather than layered what i am certain of is that i spent 150,000,000 inf because someone on the forum didn’t have the patience to wait 30-40 seconds for their bid to fill and made a post complaining about it haha
  4. for science i bought up 15,000 common salvage @10,666 a piece despite the available volume now being below the 10,000,000 seed amount, sales are coming in for 505, suggesting the seeded volume is perhaps lower than 10K
  5. i mean, it’s a common salvage, michael. what could it cost, 10,000 influence?
  6. my main is a mind/fire/ice, i’d highly recommend it /fire is incredibly damaging due to the low animation times and well, high damage mind/fire also means all of your attacks are ranged, i have incinerate also but only use it occasionally with everything being at range, there’s also no need or value in building for defence, allows you to really focus on the best parts of the primary and secondary sets mind/fire is a brutal top tier combination, a notable step up from other doms
  7. if it’s not buying for 300, why not just bid 11,111 and get it instantly?
  8. not everything in the game needs to be solo’able by a squishie, having infrequent instances of mild challenge is absolutely fine
  9. haven’t forgot about this and keen to contribute some data to this discussion. hopefully have some time over the next few days
  10. that is so funny, laughing out loud in the office
  11. in the olden days i used to think that the “quit to desktop” option would make my character log out instantly if i was in a PvP zone in a losing fight i would quit to desktop, thinking i had uncovered a leet hack to stop myself from dying when in reality my motionless alt would still be online for characters zone to wail on until dead and then teabag me until the timer reached zero
  12. kin for sure is an involved, fast paced set which isn’t the right fit for all players wanting to play a buff set, but is certainly in the top 3 most powerful sets in the right hands people quite rightly focus on SB given how powerful it is as a quick to apply buff. teams with SB are a lot more capable than those without, even the run speed part of the buff is a helpful benefit to a team. a kin should focus on applying FS and SB, everything else is of minor importance - i say this as someone who only plays two alts over 4 years, one being a kin/sonic def
  13. up to 10 targets of 25% each (250%) + the PBAoE buff of 50% from the caster (a defender in my case) = 300% the buff is uneffected by slots, can only slot for acc, rech and end redux
  14. SB gives +50% Recharge, +Recovery and +Speed, i think it also reduces the effects of slow powers. a hugely useful buff it‘s also now a target AoE buff with a good size radius, whoever is standing near the person you cast it on will also receive the buff
  15. 2 in both at max, the difference isn’t overly noticeable thesedays. certainly wouldn’t slot it much as a defender. primary powersets far more worthwhile putting slots into
  16. i’d imagine fulcrum shift would be in the top 3. being able to give an entire team +300% damage instantly is quite noticeable i agree with seeds of confusion, definitely in the top 3 also not sure what i’d have as my final power in the top 3 - domination perhaps i disagree with the above post about hasten as it only impacts 1 player, speed boost is arguably much more powerful as it can be used quickly on an entire team a single player being buffed is far less significant than an entire team being buffed and largely unnoticeable, therefore not ‘powerful’ in my view
  17. none, use your big strong arms to defend yourself
  18. MoonSheep

    Hard mode?

    agreed. i would go further, most people building squishies for defence are trying to IO their way out of a lack of experience playing the AT and are dulling the potential benefits of leaning into the particular qualities of certain squishy ATs (doms, defs)
  19. MoonSheep

    Hard mode?

    it depends what sets you’re bringing when i bring along my mind/fire i’m mostly using it for the high damage output which is on par with a lot of dedicated damage dealers. energy would have similar credentials having a helpful mastery like ice to pickup sleet also allows for useful contributions i often use my mind dom to confuse the harder foes at the start of combat to reduce the danger, i’d imagine plant would have similar benefits hard mode enemies are min/maxed, bring a min/max dom
  20. i would have assumed there would be one also, it’s quite common on those maps do i have a hidden agenda? am i part of a nemesis plot? who knows. stay alert
  21. i appreciate your detailed response but i disagree with your views gradual progression is what makes an MMO fun in my view. even during the early issues things would be challenging or perhaps slow, but rarely impossible to me, what the early issues encouraged was team play and cooperation. modern day City of Heroes is City of Me Me Me
  22. what a memory - makes me think of when a +2 damage DO dropped around lvl 12 ish on my first character, a blaster. looking at those precious green numbers on the enhancement i remember thinking damn, slotting this is going to be a game changer
  23. i’m happy to add some data to the conversation this weekend through testing a few tank and brute builds, i’m curious to see what the difference is at x1
  24. i think in general a scrapper is a great all rounder, not seeing as many on teams thesedays though - not receiving enough hype?
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