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Everything posted by MoonSheep
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If Pets are this bad, what is the point of Masterminds?
MoonSheep replied to Caios's topic in Mastermind
i was going to respond to this with some silly jokes, it’s a really good point that needs to be said more often i find +2 is the sweet spot pre-50 and around +3 for a kill most ITF. if i want challenge i’ll put a TF on +2 enemies buffed as peregrine says, it’s okay to lower the diff and enjoy the game rather than it feeling like a slog -
@Sanguinesun i agree that it can feel like there’s an “us” crowd and a separate one that gets involved in testing, however we can both opt in to be closed server beta testers if we wanted to sign up i understand the premise of having a closed beta to work through alpha stuff and maintain an element of surprise. it does feel once things hit the beta server that things are mostly set in stone my main nugget of feedback to the dev team is that a lot of the power changes feel quite bland, slow and hellbent around “balancing”. regen for example has been ignored for 5 years despite the playerbase excited to see it revamped for the modern era - instead we get another water blast set
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i very much appreciate this - it’s why i love running the posi TFs, alts still need to cooperate to succeed. identifiable archetypes still exist at the lower levels more sub lvl 20 TF’s would be great, posi 1 and 2 are great examples of the difficulty being just right
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hey i’d like to join the MO ITF run, thanks for the invite … moon sheep is in atlas park moon sheep is in skyway city moon sheep is in creys folly … how do i get to cimerora?
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this is the type of high quality post i am on this forum for the game is ridiculously easy in its current form, there’s constant discussion of a need to make things harder as people can solo +4/x8 on squishies consider using strategy and positioning when fighting solo rather than using your blaster’s face as a shield, e.g use knockback, stuns, holds on harder opponents, break line of sight whilst powers recharge i would also say that you’re in a lucky and fortunate position to find the game challenging - it becomes boring when you can auto-win any battle
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i think hours to 50 is a good way of expressing it - it takes me months to get anything going up in the levels as life gets in the way at the moment either way, i generally take a long time to get to 50. i like to get to know the alt and experience the upwards progression
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yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
MoonSheep replied to Forager's topic in General Discussion
the trick to using knockback is to make sure there’s someone on the team to immediately spam an AoE immob after the mobs get scattered everywhere chefs kiss -
like you i’m interested in end drain, i have an elec control/earth assault dom on test i often mess around with - conductive aura being an always on PBAoE toggle and having power boost in earth assault makes it a great end drainer having power boost on a /elec defender for short circuit + ball lightning is pretty good, but i find i’m constantly chasing that end drain and it becomes consuming to the point of a bit stressful allowing a toggle to do a lot of the work and keep that endurance low makes the experience a lot more fun
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i have also wanted this for a long time - sometimes i want to change just 1 power or a few slots a lvl 30 cathedral of pain style trial to unlock it each time would be a fun. something that’s an actual challenge and not available for purchase on the AH
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this is a really helpful thread - ice/ss is a tank combo i’ve been interested in for years but haven’t explored as i just assumed the rage crash works against ice’s def and makes for a poor combination
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Money making in CoV/H (and how I dont do any of it)
MoonSheep replied to Snarky's topic in General Discussion
why would that make it worth 300mil+ though? seems a rather uninteresting and non critical use if it was one of those loophole HO’s that lets you boost the stats of a power that doesn’t accept rech i could understand a bit more why it would be so pricey -
I had a dream.... of a all ranged dom. Mind/Arsenal
MoonSheep replied to KaizenSoze's topic in Dominator
legit never seen this either and i main a dom, lifechanging -
Money making in CoV/H (and how I dont do any of it)
MoonSheep replied to Snarky's topic in General Discussion
why is acc/threat/rech so expensive? seems an odd one -
i would say that whilst there improvements available to your build OP, your strongest attacks look to be slotted reasonably well for damage therefore they should still hit reasonably hard. your build isn’t wildly off course but there’s things which can refine it e.g power burst, snipe, positronic fist appear to be slotted reasonably well at a glance you may be finding that against higher level bosses things don’t feel as impactful - a +3 boss for example won’t wilt as quickly as they did in the lower levels, but should go down pretty quickly there’s a lot of good advice in this thread, especially around picking up aim, buildup and reducing the amount of attacks you have to focus on the most damaging ones. your primary attacks should strive have 90-95% ish dmg when slotted
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Anyone else prefer to just play "regular" coh?
MoonSheep replied to Forager's topic in General Discussion
i’ve been meaning to roll an alt sometime and turn off inspirations - i’m an insp junkie and it’s spoilt the game slightly when every interaction is an auto win event -
it was his birthday
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if you want to experiment with builds also consider in future that you can have auto level 50’s on the beta server and instant access to all enhancements
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from memory i think a long time ago they have tweaked the late 30’s - early 40’s xp curve to improve things. i remember on live that it would feel like time had stood still when trying to level in that range
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thanks for the interesting and comprehensive response. interesting to see how your approach has developed over time defenders can definitely debuff and damage for sure. the new end mod damage sets we now have can slot elec attacks for both end drain and a bit of damage a secondary consideration for me though is mindset. it feels quite liberating to play my kin/sonic and focus purely on buffing, debuffing and supporting the team i think some teams appreciate it too - for me, if i invite a buff or debuff defender to a team i’d expect them to focus on their primary set to benefit the team
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i actually agree with Diantane on this one for some sets on my kin/sonic i use the secondary purely for its debuffs. if i was to run a /elec i’d slot it purely for end drain i have a poison/ice and poison/fire which i slot for damage, though i do agree that for some combinations it’s best to focus on the overall buffing and debuffing elements of the defender there’s something fun about prioritising the buff and debuff potential of a defender as much as possible
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excuse me, this kind of rational, level headed response has no place on this forum now, here’s a 500 word essay about the etymology of the word “play” and why it’s origins in 1687 mean i strongly disagree with your demands to force me to enjoy this game in a certain way