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MoonSheep

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Everything posted by MoonSheep

  1. i’m looking to replace the rather horrible looking patron pool colours within stalker soul mastery with the icons within the blaster dark blast set for dark blast and moonbeam, does anyone have a view on whether this will be possible? i assume it’s a case of finding the folder for the soul mastery powers and replacing it with the icon files for dark blast, renamed with the previous soul mastery file names?
  2. if it was a full team of 8, one person wouldn’t impact the speed of the run 3 players lagging behind are unlikely to impact the duration if the other 5 players are experienced and fully slotted i wouldn’t worry about it mate. a good team knows how to make the best use of everyone onboard. even if that means sometimes letting people die for a nice vengeance buff
  3. forum PvP is the hardest part of CoH, the turn based combat element of the game
  4. yeah, i usually lead TFs but thought i’d tag along and see what was going down me being abandoned was what was going down
  5. i agree completely - i’ll make a few attempts to politely get someone’s attention, including team messages and a tell so it’s a different colour mostly only on MO or speed runs though, i don’t notice as much on regular TFs or mishes if someones wandering around - they’re usually tasty veng bait
  6. or just kick them from the team and carry on - usually the easiest option for non responsive players
  7. in contrast.. i logged on last night ready to play for the first time in 3 months or so. saw several TFs were recruiting and nabbed the last spot on a KM ITF - sweet realised i forgot to line up my LFG port before accepting the invite, so i sent a message to explain and that i’ll be right there ported into zone, messaged lead.. no response.. waited for a min and sent a follow up.. lead jumps off to the first mish alright.. nevermind
  8. i’ve also been tempted by an ice stalker - i levelled an elec/shield a while ago and enjoyed the AoE, i feel ice on stalkers has an even better combo of AoE and ST damage i agree with you too regarding the controllable crits, it makes for a really involving and strategic melee experience the only thing stopping me is the allure of ice melee on tanks having an even wider cone for frost and the PBAoE
  9. i didn’t know this, thanks. will give it a go at the weekend
  10. just to make sure i have the order of events correctly, you put your brain in a jar and are now experiencing flawless PuGs? 🤔
  11. yes
  12. looks not too bad, will check it out - thanks for the analysis @Glacier Peak i haven’t been playing much over the last months but started a poison/ice def before waning out. ice mastery could be a nice addition rather than psi mastery for Dominate with 5 procs in it on an alt like poison with lots of -res, dominate is near enough a delete button for enemies
  13. there used to be 10 core superheroes and he ate 2 of them he’s now eating manticore’s lunch, that’s why the lil red squirrel man is so small
  14. @Ultimo i see your point of view that enemies should never have significant damage levels, especially for solo individuals, but unfortunately that just isn’t a feature of the CoH mechanics which has largely had a focus around team play hopkins for example is behind a TF “wall” where you need a certain amount of players to start the TF. it’s only accessible solo because HC removed the “wall” when the private server had a smaller population - it was designed for team play i’ve been playing since 2005 and soloing an AV has always been a mark of a truly strong alt - a feat that not every alt is able to achieve if you want to solo AVs, there’s a lot of guidance on the forums of the right builds, powersets etc that are capable, but it does require a two way mindset mate. there’s a bunch of stuff i still learn every month the game also does have a mechanic to stop us from being killed instantly, outside of DoT attacks, a single hit wont kill a full HP character an AV - and some EBs - are a significant battle, it takes preparation and coordination especially on lower level teams. when solo, it takes even more thought and tactics the right alt makes a difference. a poison defender for example can easily flatten an AV even in the mid range levels, an empath however would die rather quickly without challenge, the game becomes boring very quickly. challenge can be overcome, dullness is trickier to resolve
  15. when you think about it, death and debt badges -are- badges for being alive. you have to be alive many times in order to earn them like what, i’m going to be impressed that you’ve only been alive once like some sort of feudal peasant? i’ve been alive hundreds of times. now that’s impressive
  16. the big change i’d like to see is for the currently monitored attributes to stop disappearing at random every few days
  17. the end drain of freaks when you don’t have a buffer on the team is quite noticeable i’ve found on certain team mixes they can be quite a drag with the end drain and rezzes, but rarely challenging
  18. i for one am bored with that as the benchmark (i know you’re not promoting it and only stating it) it feels a bit self inflicting in my view. i have characters which -could- solo +4/x8 but it feels like such a grind sometimes therefore i agree with others that if you enjoy the alt and run it on medium difficulty then wahey. it might not perform as well for hard mode or speedruns, but if that’s not your cup of tea then you’re not missing out +2 enemies buffed is where it’s at for team play in my view, the perfect mix of challenge and pace
  19. i’ve probably already replied to this thread with the same opinion, but i’m a big fan of defenders and have no use for corrupters - however my playstyle is the primary reason i use the secondary on defenders for the debuff properties only and let damage dealers kill things, this allows me to focus on making the buffs/debuffs of the two sets the best they can be and really concentrate on the support role if i had more of a hybrid playstyle i can see why corrupters would be the better choice. there’s something alluring to me of playing the ‘best’ and most powerful version of a buff/debuff set
  20. there are no expensive IOs on HC, the most expensive IOs are less than 10% of what they costed on live. no enhancement takes any considerable amount of time to achieve
  21. there’s been a lot of updates but the mechanics aren’t fundamentally different there’s a few new (unremarkable in my opinion) powersets and some cool TFs/arcs, lots of power adjustments etc the biggest change is likely to be the power level access changes, can’t remember when that was enacted. e.g you can now pick your lvl 32 power in your primary at 26, your lvl 38 secondary power at lvl 30. you can also keep access to those powers if you’re exemped down 5 levels, meaning you can use a lvl 30 power at lvl 25 - handy
  22. i often run TFs with the enemies buffed setting enabled, it encourages cooperation a lot more and a ‘classic’ CoH feel IOs broke the game in my opinion, rebalancing would be challenging edit: i’m curious to whether removing IOs would even make a huge difference, if a team had a kin and cold def on board things would likely still roll nicely. the average player’s understanding of the game and its mechanics are far greater than on live
  23. citadel is a killer for those repeat kill all small cave missions synapse is also repetitive, but at least the maps are a lot more enjoyable
  24. i main a mind/fire which i think will play reasonably similar - pretty much everything is ranged i have perma dom and 0% def, a mezzed enemy deals no damage. i would encourage more of a dominator playstyle over a scrapper one, it gives you a lot more freedom in your build to focus on damage and fun procs when i play an AT other than doms i really notice how important survivability is when things aren’t locked down
  25. the forums are actually just a hugely elaborate windup, there is no game. we’re just roleplaying the return of an MMORPG
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