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MoonSheep

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Everything posted by MoonSheep

  1. when someone goes down once, my sharky veng eyes keep a close watch on them as a potential veng candidate for the future 👀
  2. i wouldn’t overthink it, if you have a good fulcrum shift going and have launched off 2-3 sonic attacks you’ll be doing fine my def is slotted with mostly generic IOs and some SOs, the attacks mostly just have accuracy in them some builds need a min/max approach to get the most out of it, kin/sonic just needs the player to regularly cast SB and hit FS at the right time
  3. omae wa mou shindeiru?
  4. i was just about to post this one - nemesis is quite a tough one
  5. what about the dummy rikti practice drone?
  6. i agree with you completely the missions, content and enemies in CoV are fantastic. the maps and overall atmosphere lets it down though. everything is far too drab and gloomy, all the zones feel pretty much the same - dark, things run down, things destroyed CoV also lacks a ‘third place’ like atlas park has. mercy island is overly large, hard to navigate and doesn’t have a place where it feels worth hanging out - i think this has contributed to CoV being heavily underplayed as you always feel on your own
  7. /earth, /energy and /fire are very high damage. earth definitely ‘feels’ the punchiest i’ve been maining my mind/fire for 5 years now and enjoy it, great damage output
  8. i use the polar lights or whatever they’re called on my 5+ year kin/sonic def, they have good both ST and AoE damage when hyped up by FS
  9. i was going to respond to this with some silly jokes, it’s a really good point that needs to be said more often i find +2 is the sweet spot pre-50 and around +3 for a kill most ITF. if i want challenge i’ll put a TF on +2 enemies buffed as peregrine says, it’s okay to lower the diff and enjoy the game rather than it feeling like a slog
  10. soooo.. @Glacier Peak.. is this what you were hoping for when you made this thread? 😀
  11. @Sanguinesun i agree that it can feel like there’s an “us” crowd and a separate one that gets involved in testing, however we can both opt in to be closed server beta testers if we wanted to sign up i understand the premise of having a closed beta to work through alpha stuff and maintain an element of surprise. it does feel once things hit the beta server that things are mostly set in stone my main nugget of feedback to the dev team is that a lot of the power changes feel quite bland, slow and hellbent around “balancing”. regen for example has been ignored for 5 years despite the playerbase excited to see it revamped for the modern era - instead we get another water blast set
  12. i very much appreciate this - it’s why i love running the posi TFs, alts still need to cooperate to succeed. identifiable archetypes still exist at the lower levels more sub lvl 20 TF’s would be great, posi 1 and 2 are great examples of the difficulty being just right
  13. hey i’d like to join the MO ITF run, thanks for the invite … moon sheep is in atlas park moon sheep is in skyway city moon sheep is in creys folly … how do i get to cimerora?
  14. the raid zone looks interesting if perhaps a bit complicated marine affinity.. 😕
  15. this is the type of high quality post i am on this forum for the game is ridiculously easy in its current form, there’s constant discussion of a need to make things harder as people can solo +4/x8 on squishies consider using strategy and positioning when fighting solo rather than using your blaster’s face as a shield, e.g use knockback, stuns, holds on harder opponents, break line of sight whilst powers recharge i would also say that you’re in a lucky and fortunate position to find the game challenging - it becomes boring when you can auto-win any battle
  16. i think hours to 50 is a good way of expressing it - it takes me months to get anything going up in the levels as life gets in the way at the moment either way, i generally take a long time to get to 50. i like to get to know the alt and experience the upwards progression
  17. the trick to using knockback is to make sure there’s someone on the team to immediately spam an AoE immob after the mobs get scattered everywhere chefs kiss
  18. like you i’m interested in end drain, i have an elec control/earth assault dom on test i often mess around with - conductive aura being an always on PBAoE toggle and having power boost in earth assault makes it a great end drainer having power boost on a /elec defender for short circuit + ball lightning is pretty good, but i find i’m constantly chasing that end drain and it becomes consuming to the point of a bit stressful allowing a toggle to do a lot of the work and keep that endurance low makes the experience a lot more fun
  19. the vorpal judgement power has a pretty unique animation, often overlooked during the chaos of battle
  20. i have also wanted this for a long time - sometimes i want to change just 1 power or a few slots a lvl 30 cathedral of pain style trial to unlock it each time would be a fun. something that’s an actual challenge and not available for purchase on the AH
  21. this is a really helpful thread - ice/ss is a tank combo i’ve been interested in for years but haven’t explored as i just assumed the rage crash works against ice’s def and makes for a poor combination
  22. why would that make it worth 300mil+ though? seems a rather uninteresting and non critical use if it was one of those loophole HO’s that lets you boost the stats of a power that doesn’t accept rech i could understand a bit more why it would be so pricey
  23. legit never seen this either and i main a dom, lifechanging
  24. why is acc/threat/rech so expensive? seems an odd one
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