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Everything posted by MoonSheep
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when someone goes down once, my sharky veng eyes keep a close watch on them as a potential veng candidate for the future 👀
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i wouldn’t overthink it, if you have a good fulcrum shift going and have launched off 2-3 sonic attacks you’ll be doing fine my def is slotted with mostly generic IOs and some SOs, the attacks mostly just have accuracy in them some builds need a min/max approach to get the most out of it, kin/sonic just needs the player to regularly cast SB and hit FS at the right time
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omae wa mou shindeiru?
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"Street" Giant Monsters and guaranteed elimination
MoonSheep replied to Techwright's topic in General Discussion
i was just about to post this one - nemesis is quite a tough one -
what about the dummy rikti practice drone?
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Arachnos Base Maps and Lighting/Draw Distance
MoonSheep replied to UnionizePokemart's topic in General Discussion
i agree with you completely the missions, content and enemies in CoV are fantastic. the maps and overall atmosphere lets it down though. everything is far too drab and gloomy, all the zones feel pretty much the same - dark, things run down, things destroyed CoV also lacks a ‘third place’ like atlas park has. mercy island is overly large, hard to navigate and doesn’t have a place where it feels worth hanging out - i think this has contributed to CoV being heavily underplayed as you always feel on your own -
/earth, /energy and /fire are very high damage. earth definitely ‘feels’ the punchiest i’ve been maining my mind/fire for 5 years now and enjoy it, great damage output
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i use the polar lights or whatever they’re called on my 5+ year kin/sonic def, they have good both ST and AoE damage when hyped up by FS
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If Pets are this bad, what is the point of Masterminds?
MoonSheep replied to Caios's topic in Mastermind
i was going to respond to this with some silly jokes, it’s a really good point that needs to be said more often i find +2 is the sweet spot pre-50 and around +3 for a kill most ITF. if i want challenge i’ll put a TF on +2 enemies buffed as peregrine says, it’s okay to lower the diff and enjoy the game rather than it feeling like a slog -
@Sanguinesun i agree that it can feel like there’s an “us” crowd and a separate one that gets involved in testing, however we can both opt in to be closed server beta testers if we wanted to sign up i understand the premise of having a closed beta to work through alpha stuff and maintain an element of surprise. it does feel once things hit the beta server that things are mostly set in stone my main nugget of feedback to the dev team is that a lot of the power changes feel quite bland, slow and hellbent around “balancing”. regen for example has been ignored for 5 years despite the playerbase excited to see it revamped for the modern era - instead we get another water blast set
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i very much appreciate this - it’s why i love running the posi TFs, alts still need to cooperate to succeed. identifiable archetypes still exist at the lower levels more sub lvl 20 TF’s would be great, posi 1 and 2 are great examples of the difficulty being just right
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hey i’d like to join the MO ITF run, thanks for the invite … moon sheep is in atlas park moon sheep is in skyway city moon sheep is in creys folly … how do i get to cimerora?
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this is the type of high quality post i am on this forum for the game is ridiculously easy in its current form, there’s constant discussion of a need to make things harder as people can solo +4/x8 on squishies consider using strategy and positioning when fighting solo rather than using your blaster’s face as a shield, e.g use knockback, stuns, holds on harder opponents, break line of sight whilst powers recharge i would also say that you’re in a lucky and fortunate position to find the game challenging - it becomes boring when you can auto-win any battle
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i think hours to 50 is a good way of expressing it - it takes me months to get anything going up in the levels as life gets in the way at the moment either way, i generally take a long time to get to 50. i like to get to know the alt and experience the upwards progression
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yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
MoonSheep replied to Forager's topic in General Discussion
the trick to using knockback is to make sure there’s someone on the team to immediately spam an AoE immob after the mobs get scattered everywhere chefs kiss -
like you i’m interested in end drain, i have an elec control/earth assault dom on test i often mess around with - conductive aura being an always on PBAoE toggle and having power boost in earth assault makes it a great end drainer having power boost on a /elec defender for short circuit + ball lightning is pretty good, but i find i’m constantly chasing that end drain and it becomes consuming to the point of a bit stressful allowing a toggle to do a lot of the work and keep that endurance low makes the experience a lot more fun
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i have also wanted this for a long time - sometimes i want to change just 1 power or a few slots a lvl 30 cathedral of pain style trial to unlock it each time would be a fun. something that’s an actual challenge and not available for purchase on the AH
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this is a really helpful thread - ice/ss is a tank combo i’ve been interested in for years but haven’t explored as i just assumed the rage crash works against ice’s def and makes for a poor combination
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Money making in CoV/H (and how I dont do any of it)
MoonSheep replied to Snarky's topic in General Discussion
why would that make it worth 300mil+ though? seems a rather uninteresting and non critical use if it was one of those loophole HO’s that lets you boost the stats of a power that doesn’t accept rech i could understand a bit more why it would be so pricey -
I had a dream.... of a all ranged dom. Mind/Arsenal
MoonSheep replied to KaizenSoze's topic in Dominator
legit never seen this either and i main a dom, lifechanging -
Money making in CoV/H (and how I dont do any of it)
MoonSheep replied to Snarky's topic in General Discussion
why is acc/threat/rech so expensive? seems an odd one